The original post was a month and a half ago.... I'm sure they're working on it (not really).Originally Posted by MIGHTY65726409 Go to original post
What deck are you running Mighty? Mystical players typically have trouble with high pressure, high speed decks. If you let them build up a good push you're finished. While I agree myst is top of the heap now, I'm doing pretty well with adv/fan c*ck swarm.Originally Posted by MIGHTY65726409 Go to original post
Fantasy is the only theme with effective counters to mystic. Even then it isn't stronger than mystic. It performs just well enough to not get dominated like adventure and scifi. Only competent mystic players I can beat anymore are the ones I have major level advantages over. I win most my matches against any combination of the other themes. Pretty bad when level 13-15 players are competitive in the sub 1k ranks when they have a few choice mystic cards.
Jld1989. I guess I don't follow how Friar Jimmy and Angel Wendy are more powerful now than before? I guess maybe Angel Wendy with her range and healing shot. But Friar Jimmy? Nah. Please explain. Both of them got a HP and ATT reduction the last go around from what I've seen. That in itself was a big reduction in effectiveness. Plus correct me if I'm wrong Ubi, but didn't Friar Jimmy get a reduction in his aura diameter as well? Pretty sure it used to be bigger.
As for units locking onto each other from greater distances. I'm not seeing that. If anything there have been several occasions that enemy units damn near bump into each other, and just keep walking past without taking a swing. Frustrating.
I somewhat agree about Pope Timmy. Years back he was too expensive. His ability was too limited. His HP and ATT was too lame. Now, he's juiced pretty good. Possibly too good. Don't know, needs a bit more thought. Definitely not the same Timmy though.
Regeneration was a serious Godlike card years back. That card has been nerfed more than any other card in Phone Destroyer history. It's still a useful card. The people in charge just screwed the game balance when they made poison a common card. There shouldn't be any spell that is a common card. Makes it way too easy to pump it to level 6 and remain low rank. Plus it's cheap to use.
It comes down to the increased health pools. All healing effects are more useful. Bursting key units down used to be an effective strategy. With the increased health pools the units are surviving long enough to receive the heals.
The unit locking I was talking about had more to do with tank units like zen cartman. As I mentioned before regeneration was nerfed and for good cause. The spell is back to pre nerf levels, only now with increased unit health. Pope timmy is undeniably broken right now. Pope, SNR, zen, hallelujah, regen. These are the most powerful cards in the game right now with wide spread usage. The mystic legendaries are a cut above the rest as well. The only other legendary that is even close to them is SoMM and even that has very effective counters.
Hallelujah is the most broken part of the mystic theme right now. Everything else would be RELATIVELY balanced if not for Hallelujah being thrown into the mix. For 4 energy and the increase to base HP, the amount of healing it does is totally broken. If you can throw Hallelujah on a couple biggies right before you take a bar, you're basically guaranteed to take two bars. It's totally broken and annoying. I don't see the rest of the theme as being so extremely out of whack.
Long time mystic player here, from season 1 and still today.
Mystic has been the worst theme from the "infamous" purify/powerbind/regen nerf until the Epic/Legendary buffs, so for about 6 months during which it was all A/F or A/SF and anyone playing mystic was laughed at. So my first reaction was "it's about time things changed". And during that time there were a grand total of 4 usable cards in mystic (jimmy, wendy, zen and maybe UC or Regen)
Consecutive buffs to mystic cards made the theme much more stronger, too strong I agree. You can do a mystic-only deck and still have a balanced deck, it's crazy.
Now, Halleluja and Pope Timmy were rightfully buffs before that round of balance because they were a joke. Mystic players were using Regen and Pope was a meme. Pastor Craig was a very good addition to counter the A/SF meta and could have brought some kind of balance, but the next round of balance ****ed it up.
It became the best theme with the biggest survivability, mainly because previously unplayable cards became top tier (Choirboy even if his dw sucks, Hermes, WDT, Medusa, Ninjew, Pope, Halleluja). But honestly SF has also been strongly buffed by that patch:
- Enforcer is still the best Jimmy (for 2 cost)
- Mecha is even more OP than before (until next patch)
- Awesome-0 is the best Cartman
- Cyborg is also much more used nowadays, 2nd best Kenny
- 6th Element is the best Randy
- Bounty Hunter is tied for being the best Kyle with Ninjew
- Program Stan is now the 2nd best Stan.
So to me, SF players have absolutely nothing to complain about, maybe a hard removal but even that I'm not sure. Adventure players have more trouble because some core cards are not as usable as before due to the nerf of commons and health buff to epics/L. Fantasy has seen the rise of c o c k decks and is still good today.
And before you tell me about how broken are WDT and Medusa: yes they are, provided you got them lv3+ but it's just like any L card except for Mecha and Ninjew (I'm using it at lv2 in top500). So the problem doesn't lie in the mystic theme but in the absurd buff they gave to all epics/L without distinction. If they're gonna give the nerf-bat to the mystic cards, I sincerely hope they'll be doing this to every epics & legendaries with the hope of a smart card-by-card adjustment, but I'm really not confident.
I'm sorry but most of what you said is flat wrong. Most top one hundred players use mystic. You will see a few non mystics players in the top 1000 but you will notice that their cards are substantially over leveled compared to the mystic decks in that bracket. Awesumo is arguably the weakest cartman. Runner up would be grand wizard. Although you could make a case for swapping the two. Unholy combustion is a hard counter that instantly turns the match in your favor. Later in the match energy staff makes purify a potent counter as well. Then you have **** magic or transmogrify if you run the top deck combo mystic fantasy. Mecha timmy can be countered by unit placement. Drop swarm cards between your units and mecha or drop a ranged unit so it can walk a couple feet and join the fight. 6th element is the 3rd best randy until he is level 4 at which point he is arguably the 2nd best randy. SNR hits harder at level 4, has more health and drops substantially better units. You can ignore his vacuums pretty safely. You will be destroyed by the assassin level damage of SNR units. Should also mention that cyborg is a terrible card. 4 cost card that alone warrants the use of cards like arrow storm, lb, rats, gnomes, mind control, purify. All these cards are at worst energy neutral or at best a massive energy gain on the trade. BHK has a large ramp up time and leaves you with ample time to counter. Ninjew is both instant and potent. If you are going up against a scifi player make sure you are careful when playing swarm cards.
6th Element Randy lv3 (25/25): 1236hp, 184 atk
Sexy nun Randy lv4 (40/40): 1174hp; 148 atk
Indeed SNR hits harder at lv4. Actually if i want to go deeper, a lv4 6th Randy is stronger than a lv7 SNR but yeah he sucks right?
Awesome-O being the weakest Cartman? Leave this title to Grand Wizard (those 6 costs hurts). There's a reason why SF/Mystic deck users prefer a lv4 Awesome-0 to a lv5 Zen and people prefer to use lv4 Aw-0 than even a lv3 GWC. Would they use a lv6 Zen ? Probably yes, but at lv4 Aw-0 is hands down the best, he has the same amount of hp than Zen (lv5), but 64 atk. So ok he costs 2 more but he can be benefits from buffs from BHK and has a ****in' 4s freeze AoE.
I say BHK is tied for being the best because lv3+ Ninjew is indeed very strong, BUT BHK costs 3, is flying, can't be taken down by Rogue Token at same lvl and most importantly, he can buff units spawned after him (remember Ninjew can only buff units already out), making him synergize extremely well with chickens or backline units spawned after them. I see people using more swarms these days, but there are many Bebe running around, so it's a risk.
So yeah I stand by what I say, SF still has plenty of power and not much to complain about apart for not being the #1 theme today(ok maybe I went a bit too far about Cyborg). Are mystic L cards broken? Yeah, especially at lv3 (just like SoMM or Mecha or 6th Element), because they carelessly buffed every epics and L, but hey I just hope they'll fix it someday.