I'm not having a go at ubisoft as I'm sure there's a good reason or something, but I'm just wondering why it takes so long to nerf (or buff) characters. Is there anyway that we even know they've acknowledged these issues, such as the ones I've previously posted about?
Lol... Honest answer. I agree they talk of balance yet never is.
What they could do to balance easily.
Give heavies unblockable GBs since berserker has HA lights it's only fair
Get rid of revenge
Take out Kia scream and kens unblockable out of game.
Bombs only take off half damage
Arrows are homing but do less damage
Everyone's first feat is a 1v1 feat to reduce ganking. The feat does not work while on a zone
Only side unblockables and zones can sideswipe other opponents...no free lunch
Dominion gameplay is switched to inferno dominion with feats and gear.
No health feats... At all.
All health restore attack Are taken out of the game.
If you are executed you spawn in 10 second if you die by light attacks you respond instantly.
If you get a zone or two light attacks in a row you can perform an execution.
All characters run at the same rate of speed.
Feats are gained by # of kills you get in a life not by overall kills or points.
All characters heal at the same as a whole speed.
Restore shugoki, pk
Block buff gladiators and shinobi
Give more health to all characters equally
Increase damage to heavies
Feinting used more stamina
Parry only gives you a free light unless you parry a light or an unblockable. No stamina reduction for parry of a heavy
Heavies have a reflex guard stance now...debuff
1. No. Remove Zerks HA on lights after heavy feint instead. Personally I don’t mind, but I’d rather that than UB GBs.Originally Posted by CRIMS0NM0NKEY Go to original post
2. No. Keep revenge. Revenge would only be a problem in 1v1 situations, and if you’re dying to an enemy in revenge often you are doing something wrong.
3. Agree on Kia feat, Kensei UB Feat, Bombs and arrows.
4. What do you mean reduce ganking? Like you take less damage if outnumbered? I don’t see the point in removing revenge then giving a feat that everyone has that does the same thing basically, but doesn’t work everywhere.
5. Also don’t know what you mean by sideswipe opponents.
6. Agreed on Infernal Dom, besides zones been locked off when someone’s fighting on it. It was nice as part of the event, but not a fan off it been around permanently.
7. On the fence about no health feats.
8. Make the health regain attacks more evenly balanced. Example: Shugo no longer loses health on miss and one shots people, but also drops the opponent if he gets hit by an external attack while in the animation, like Shaman.
9. No. Make respawn timer 5 seconds if not executed, and 7 seconds if executed as you already have to sit and wait through the animation.
10. No. Keep execution as it is. It’s fine right now and doesn’t need fixing. Think about LB. One of the worst zones in the game, doesn’t have dual light combo and his top light (500ms) is easily defended agaisnt and his side lights (600ms) are free parries half the time.
11. No. Character speed should be unique. Why bother playing Shinobi then, as much as I hate to say it. There should be heroes who run faster/slower than others. You mean to tell me a 200kg fat man can run just as fast as a Peacekeeper, while holding a club her weight?
12. Feats earned by a number of kills you get in a life encourages ganking. Players would just stick in a group getting bulk kills while the opposing team would get none in a life. The snowball effect would be insane. You should also still get rewarded for playing the objective/clearing minions. Why else would you bother capturing zones.
13. PK can get looked at once the whole OG cast have been touched up. Not before.
14. Not agaisnt giving everyone a universal health buff, thought about it before myself. Heavies should get more damage too, but within reason. Don’t go the HL treatment and over do it.
Read aboveOriginally Posted by ChampionRuby50g Go to original post
Why? For the most part heavys are the worst heroes in the game. That's one good heavy and thats the conc. Lb and highlander are hybrids. So you just want to nerf shugoki and warlord even more? But even before that what does this accomplish?Originally Posted by CRIMS0NM0NKEY Go to original post
Having active HA on GB is a big advantage and it needs to be tapered. Reflex guard is the perfect way because it can gradually be adjusted so that the character is balanced. No more reworks just fine tuning.Originally Posted by Scrubnubloard Go to original post
Can't you stop with HA on GB? I mean do you want heavies and hybrids to have 70% winrate and 90% combined pickrates? Like you're rewarded with a guardbreak for eating a heavy or a light? Is that really balanced? Shugoki getting guaranteed 60 damages or hug from any attack if there is a wall nearby?Originally Posted by CRIMS0NM0NKEY Go to original post
Do you realize how OP it would be!?