🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Takes so long to fix issues with characters?

    I'm not having a go at ubisoft as I'm sure there's a good reason or something, but I'm just wondering why it takes so long to nerf (or buff) characters. Is there anyway that we even know they've acknowledged these issues, such as the ones I've previously posted about?
     1 people found this helpful
    Share this post

  2. #2
    Because shut up and buy more steel packs. That's why.
     2 people found this helpful
    Share this post

  3. #3
    Share this post

  4. #4
    Lol... Honest answer. I agree they talk of balance yet never is.

    What they could do to balance easily.

    Give heavies unblockable GBs since berserker has HA lights it's only fair

    Get rid of revenge

    Take out Kia scream and kens unblockable out of game.

    Bombs only take off half damage

    Arrows are homing but do less damage

    Everyone's first feat is a 1v1 feat to reduce ganking. The feat does not work while on a zone

    Only side unblockables and zones can sideswipe other opponents...no free lunch

    Dominion gameplay is switched to inferno dominion with feats and gear.

    No health feats... At all.

    All health restore attack Are taken out of the game.

    If you are executed you spawn in 10 second if you die by light attacks you respond instantly.

    If you get a zone or two light attacks in a row you can perform an execution.

    All characters run at the same rate of speed.

    Feats are gained by # of kills you get in a life not by overall kills or points.

    All characters heal at the same as a whole speed.

    Restore shugoki, pk
    Block buff gladiators and shinobi
    Give more health to all characters equally
    Increase damage to heavies

    Feinting used more stamina

    Parry only gives you a free light unless you parry a light or an unblockable. No stamina reduction for parry of a heavy

    Heavies have a reflex guard stance now...debuff
    Share this post

  5. #5
    ChampionRuby50g's Avatar Senior Member
    Join Date
    May 2017
    Location
    Australia
    Posts
    2,242
    Originally Posted by CRIMS0NM0NKEY Go to original post
    Lol... Honest answer. I agree they talk of balance yet never is.

    What they could do to balance easily.

    Give heavies unblockable GBs since berserker has HA lights it's only fair

    Get rid of revenge

    Take out Kia scream and kens unblockable out of game.

    Bombs only take off half damage

    Arrows are homing but do less damage

    Everyone's first feat is a 1v1 feat to reduce ganking. The feat does not work while on a zone

    Only side unblockables and zones can sideswipe other opponents...no free lunch

    Dominion gameplay is switched to inferno dominion with feats and gear.

    No health feats... At all.

    All health restore attack Are taken out of the game.

    If you are executed you spawn in 10 second if you die by light attacks you respond instantly.

    If you get a zone or two light attacks in a row you can perform an execution.

    All characters run at the same rate of speed.

    Feats are gained by # of kills you get in a life not by overall kills or points.

    All characters heal at the same as a whole speed.

    Restore shugoki, pk
    Block buff gladiators and shinobi
    Give more health to all characters equally
    Increase damage to heavies

    Feinting used more stamina

    Parry only gives you a free light unless you parry a light or an unblockable. No stamina reduction for parry of a heavy

    Heavies have a reflex guard stance now...debuff
    1. No. Remove Zerks HA on lights after heavy feint instead. Personally I don’t mind, but I’d rather that than UB GBs.

    2. No. Keep revenge. Revenge would only be a problem in 1v1 situations, and if you’re dying to an enemy in revenge often you are doing something wrong.

    3. Agree on Kia feat, Kensei UB Feat, Bombs and arrows.

    4. What do you mean reduce ganking? Like you take less damage if outnumbered? I don’t see the point in removing revenge then giving a feat that everyone has that does the same thing basically, but doesn’t work everywhere.

    5. Also don’t know what you mean by sideswipe opponents.

    6. Agreed on Infernal Dom, besides zones been locked off when someone’s fighting on it. It was nice as part of the event, but not a fan off it been around permanently.

    7. On the fence about no health feats.

    8. Make the health regain attacks more evenly balanced. Example: Shugo no longer loses health on miss and one shots people, but also drops the opponent if he gets hit by an external attack while in the animation, like Shaman.

    9. No. Make respawn timer 5 seconds if not executed, and 7 seconds if executed as you already have to sit and wait through the animation.

    10. No. Keep execution as it is. It’s fine right now and doesn’t need fixing. Think about LB. One of the worst zones in the game, doesn’t have dual light combo and his top light (500ms) is easily defended agaisnt and his side lights (600ms) are free parries half the time.

    11. No. Character speed should be unique. Why bother playing Shinobi then, as much as I hate to say it. There should be heroes who run faster/slower than others. You mean to tell me a 200kg fat man can run just as fast as a Peacekeeper, while holding a club her weight?

    12. Feats earned by a number of kills you get in a life encourages ganking. Players would just stick in a group getting bulk kills while the opposing team would get none in a life. The snowball effect would be insane. You should also still get rewarded for playing the objective/clearing minions. Why else would you bother capturing zones.

    13. PK can get looked at once the whole OG cast have been touched up. Not before.

    14. Not agaisnt giving everyone a universal health buff, thought about it before myself. Heavies should get more damage too, but within reason. Don’t go the HL treatment and over do it.
     1 people found this helpful
    Share this post

  6. #6
    Originally Posted by ChampionRuby50g Go to original post
    1. No. Remove Zerks HA on lights after heavy feint instead. Personally I don’t mind, but I’d rather that than UB GBs.

    Agreed that Berzerker should not have it...he is a vanguard. Heavies need reflex guard and HA on GB to counter light spam.

    2. No. Keep revenge. Revenge would only be a problem in 1v1 situations, and if you’re dying to an enemy in revenge often you are doing something wrong.

    Revenge needs to go...the 1v1 feat would balance this if it was given to everyone at the begining

    3. Agree on Kia feat, Kensei UB Feat, Bombs and arrows.

    4. What do you mean reduce ganking? Like you take less damage if outnumbered? I don’t see the point in removing revenge then giving a feat that everyone has that does the same thing basically, but doesn’t work everywhere.

    A If you get outnumbered you use it. Until that fight is over or a person runs away to a good distance the two players are out of phase with the rest of their teams...none can interfere. And I take it back it can be used on zone but you don't have any say on the zone until it is over. So if you go out of phase in a 1v2 on a zone the other evemy can capture the zone while you are fighting in it.

    5. Also don’t know what you mean by sideswipe opponents.

    Hitting opponent with heavies that you aren't attacking. If your fighting two people you can't use a heavy to hit the guy your fighting and do collateral sideswipe damage on the opponent to your left and right.

    6. Agreed on Infernal Dom, besides zones been locked off when someone’s fighting on it. It was nice as part of the event, but not a fan off it been around permanently.

    7. On the fence about no health feats.
    Since health bleeds into revenge it's op. If you take revenge out it becomes unsportsmanlike....either way I think it needs to go

    8. Make the health regain attacks more evenly balanced. Example: Shugo no longer loses health on miss and one shots people, but also drops the opponent if he gets hit by an external attack while in the animation, like Shaman.

    If they speed up shugokis DE I would agree

    9. No. Make respawn timer 5 seconds if not executed, and 7 seconds if executed as you already have to sit and wait through the animation.

    Either works

    10. No. Keep execution as it is. It’s fine right now and doesn’t need fixing. Think about LB. One of the worst zones in the game, doesn’t have dual light combo and his top light (500ms) is easily defended agaisnt and his side lights (600ms) are free parries half the time.

    Fair point.

    11. No. Character speed should be unique. Why bother playing Shinobi then, as much as I hate to say it. There should be heroes who run faster/slower than others. You mean to tell me a 200kg fat man can run just as fast as a Peacekeeper, while holding a club her weight?

    OK all assasins have Shinobis fast run at the cost of stamina. Shinobi gets more health. As he has two ways to gb I think that is more than fair compensation. Yes I know he sucks

    12. Feats earned by a number of kills you get in a life encourages ganking. Players would just stick in a group getting bulk kills while the opposing team would get none in a life. The snowball effect would be insane. You should also still get rewarded for playing the objective/clearing minions. Why else would you bother capturing zones.

    Assists could be adjusted as none kills in the system.

    13. PK can get looked at once the whole OG cast have been touched up. Not before.

    Compared to Berzerker she is horribly underpowered. Wardens bleed feat makes him immune and builds his revenge. No she needs to looked at sooner than later.

    14. Not agaisnt giving everyone a universal health buff, thought about it before myself. Heavies should get more damage too, but within reason. Don’t go the HL treatment and over do it.

    It should go like this. Assasins get light spam and reflex guard. Vanguards get full guard. Heavies get reflex guard with gb active ha.

    Also for all characters: something needs to be done about gb. When you GB someonr in a gank some characters get punished way to badly for it by the opponent to the side. After the attack there shouldnt be any recovery time. If you GB someone and get hit by someone else while you're attacking the gb opponent it should snap you out after the first hit with no recovery time. When you finish your gb attack such like Pk, shinobi, and shugoki there should be no recovery time.

    Also NO free hits. This land one light and get the second one free is bogus and confusing to me players who will think the game is broke... Which it is.

    If you don't like by idea about executions because of Lawbringer than we should make executions uninteruptable.

    Also they need to make a way to back out of dead lobbies without restarting...is very frustrating to restart multiple times and is a beta problem not a legit game problem.

    Read above
    Share this post

  7. #7
    I've made a thread on warden and berzerker if you guys wanna look at that
    Share this post

  8. #8
    Originally Posted by CRIMS0NM0NKEY Go to original post
    Heavies have a reflex guard stance now...debuff
    Why? For the most part heavys are the worst heroes in the game. That's one good heavy and thats the conc. Lb and highlander are hybrids. So you just want to nerf shugoki and warlord even more? But even before that what does this accomplish?
    Share this post

  9. #9
    Originally Posted by Scrubnubloard Go to original post
    Why? For the most part heavys are the worst heroes in the game. That's one good heavy and thats the conc. Lb and highlander are hybrids. So you just want to nerf shugoki and warlord even more? But even before that what does this accomplish?
    Having active HA on GB is a big advantage and it needs to be tapered. Reflex guard is the perfect way because it can gradually be adjusted so that the character is balanced. No more reworks just fine tuning.
    Share this post

  10. #10
    Originally Posted by CRIMS0NM0NKEY Go to original post
    Having active HA on GB is a big advantage and it needs to be tapered. Reflex guard is the perfect way because it can gradually be adjusted so that the character is balanced. No more reworks just fine tuning.
    Can't you stop with HA on GB? I mean do you want heavies and hybrids to have 70% winrate and 90% combined pickrates? Like you're rewarded with a guardbreak for eating a heavy or a light? Is that really balanced? Shugoki getting guaranteed 60 damages or hug from any attack if there is a wall nearby?
    Do you realize how OP it would be!?
    Share this post