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View Poll Results: What assault rifle(s) would you like to see most?

Voters
41. You may not vote on this poll
  • Mk16 Scar-L 5.56

    18 43.90%
  • FN F2000

    8 19.51%
  • H&K G3

    14 34.15%
  • IMI Galil

    3 7.32%
  • Mk18

    19 46.34%
  • AKS-74u

    8 19.51%
  • HK433

    8 19.51%
  • Sig 552 (or 533 from 2008)

    8 19.51%
  • LVOA (customisable)

    15 36.59%
  • Magpul PDR

    3 7.32%
Multiple Choice Poll.
  1. #11
    The Galil is already in game as the South African R4. The Bolivian armed forces uses like 8 rifles, it'd be cool to see the FN FAL (an HK G3 variant besides the psg1 would be nice as well) added, even if the para version. It'd also be cool to see an AK with wood furniture (even if the Type 56 as used in Bolivia, maybe make the front sight easier to see).

    One thing that bugs me with the in game AUG is the magazines. The 20 round magazine which doesn't exist for the rifle is sized as the 30 rounder, and the 30 round magazine is sized as the 42 round LSW magazine. I'd also like to see the 30 round magazine for the MK17/SCAR-H which also doesn't exist also go away.

    Of course more features for the M4A1 would be great as well. More stock options, and a shorter barrel to make a MK18 mod 0. Maybe also add a version with a full length rail. I can't upload pics from my phone, when I get home I'll see if I can upload pics of how we had our M4's and 18's as reference. I'd also like to see a correct M16 added, Bolivians have a mix of A1 and A2's floating around.

    What I would REALLY like to see the magazines carried on person change with your weapon. Like if my character is carrying an AK, MK17, or an M4 with GI mags. Then why does my dude have pmags on him 😂😂?
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  2. #12
    Ghost-Ami's Avatar Senior Member
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    Originally Posted by bandido0731 Go to original post
    What I would REALLY like to see the magazines carried on person change with your weapon. Like if my character is carrying an AK, MK17, or an M4 with GI mags. Then why does my dude have pmags on him ����?
    This bothers me as well.

    I mentioned in a different thread that, based on my experience modding Fallout 4 and doing mesh work in 3DS Max, I thought that swapping meshes to make vests have the appropriate mags oughtn't be so difficult, but someone pointed out it might be an optimisation issue. Something I didn't understand about meshes needing to use fewer triangles or I dunno what. So it's not as simple as just copying and pasting different mesh parts together, it's actually much more work Ubi aren't super keen on doing.

    So maybe it's that. ((((
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  3. #13
    There are enough m4/ar variants!!!! Chill
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  4. #14
    Originally Posted by non-exist-ent Go to original post
    This bothers me as well.

    I mentioned in a different thread that, based on my experience modding Fallout 4 and doing mesh work in 3DS Max, I thought that swapping meshes to make vests have the appropriate mags oughtn't be so difficult, but someone pointed out it might be an optimisation issue. Something I didn't understand about meshes needing to use fewer triangles or I dunno what. So it's not as simple as just copying and pasting different mesh parts together, it's actually much more work Ubi aren't super keen on doing.

    So maybe it's that. ((((
    Yea I hear ya, an easy solution would be to throw on closed flap magazine pouches like you see on - Bookhart, some rebels, some of the icon costumes, and on the rebel commander costume. I will give them credit at least that your kit/web gear changes when you switch weapon classes. THAT is cool in and of itself, and does reflect the attention to detail. I don't want to take away from, nor was it my intention.
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  5. #15
    JensDekkersNL's Avatar Member
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    Originally Posted by crowlecj Go to original post
    There are enough m4/ar variants!!!! Chill
    Well the R5 RGP is not semi, the P416 is weak af and they are clearly very populair.
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  6. #16
    I’d like to see the G3, FAL, F2000, SCAR-L and ST Kinetics SAR 21!
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  7. #17
    JensDekkersNL's Avatar Member
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    Well apparently the LVOA-C will be customizable in the upcoming september update, so that's good news (if true)
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  8. #18
    Originally Posted by non-exist-ent Go to original post
    This bothers me as well.

    I mentioned in a different thread that, based on my experience modding Fallout 4 and doing mesh work in 3DS Max, I thought that swapping meshes to make vests have the appropriate mags oughtn't be so difficult, but someone pointed out it might be an optimisation issue. Something I didn't understand about meshes needing to use fewer triangles or I dunno what. So it's not as simple as just copying and pasting different mesh parts together, it's actually much more work Ubi aren't super keen on doing.

    So maybe it's that. ((((
    It would appear that they're "fixing" it with the Relentless Pack. Looks like they're adding the ALICE LBE, old school web gear with closed flap mag pouches. Which i can dig that!
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  9. #19
    UbiInsulin's Avatar Community Manager
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    Thanks for organizing this thread, OP!
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  10. #20
    The G3 and FAL would be perfect to go along with the ALICE webbing while the F2000 and SCAR-L are must-haves so these are all at the top of my list.
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