I suggest practicing just using the deflect without the follow up strike. Reason being, as an assassin if you miss a block, you eat a hit. If you miss time a deflect often you will still avoid the strike. Practicing in the arena or against a good berserker can help, I had the good fortune to be able to practice against Gorechild, possibly one of the better berserker players on the forums till he went on hiatus.Originally Posted by IlluminatiIzzy Go to original post
Can anyone explain how hyper armor on feinted lights is op? The chances of you even trading with a berserker light is super low. And if you do manage to trade, you probably out trade the berserker anyway. A lot of people have the same damage or higher damage lights. And if you trade with a heavy, you come out on top. And in duels, a berserker can only feint 3 or 4 times without running themselves out of stamina and having to retreat. Lets say you get hit with all 3 or 4 lights somehow. Although unless youre a lower skilled player, you wont. That's 15 damage times 3 or 4. Which is 45 to 60 damage. Which isn't necessarily an insane amount if he wastes his entire stamina bar. There's so many characters with easier to do cheese with significantly better stamina management. Is berserker top 5? Yeah probably. But I would say he's more towards the bottom of the "op" list. All of his initiations out of neutral are dash lights or heavy feints. And all his dashing lights are easily baited and heavily punished. His overhead heavy unblockable finisher is meh. It's easy to realize what he's doing. And he can't parry bait a guard break out of a solid amount of the cast. If you go for an unblockable feint into gb on cent or gladiator for example and they tried to parry you, you'll eat the heavy. So as far as unblockables go, it isn't very good. He's strong for sure. I won't say that. But I think hacing hyper armor on his lights is the least of his strengths. Nobody is trading them anyway. If you want the hyper armor on the lights removed and just kept on the feinted heavy, it would make 0 difference. So if thats what ubi wants to do to appease people, fine. But you'll see it changes nothing and find something else to complain about.
But if there's something I'm missing about the hyper armor feint lights, I would be glad to hear it. Im super open to discussion. Just not sure what the issue is. And a sidenote, yes I'm a berserker main. Since the technical alpha in fact. But I'm also decent rep with raider, valk, and warlord. Highlander as well to a lesser extent. So I'm definitely not just riding the berserker wave. I think he's very strong. But not over powered. There's a reason you don't see him much in higher ranks.
Firstly, this is a talk about console....if you play on strictly PC please keep your comments to yourself. I’m not trying to be rude, but it doesn’t help the constructive intent behind this post. We get that 400ms is no trouble on your platform.
That being said, “block to simply completely shut him down” is a cop out excuse honestly. As a player of non assasins, I can block all day. Does that help me get out of the chain to initiate my own attacks? No. As soon as I start my own attack I’m knocked out of it instantly because they can continue to just attack. Therefore, to say his HA is not a good offensive tool when he can continue his infinite chain to apply continuos pressure is silly.
This is what people are talking about when they say they force a reaction without being UB. On top of this you forget about chip damage as well. Taking the chip damage of a heavy every other attack deals damage.
Anyways, back to the actual talk. Berserker is THE strongest assasin at the moment. The problem is his cancel can continue the chain. This is what makes it so problematic. Couple his speed with even the smallest lag and it’s a struggle. You basically need to block the feinted lights on intuition. If you ask me, he’s fine, but simply just needs: feint into light will end the chain without HA so that it can be knocked out of on a good read and can’t be continually abused. It’s really quite simple.
That would put him in a good spot I would think. You get the super quick attack at the cost of your fast chaining momentum, reset the fight to neutral while still giving you the advantage of being in their face. Ending the chain would mean they’d need to start it up again if they want HA.
Make it a slow heavy soft fient and I’d be down for that cause. With it as a light it’s too much. You could have the continued chain with continuation of HA but actually allow it to be more reactable. I think that’d be ok as well.Originally Posted by XJadeDragoonX Go to original post
I used to play on console after the rework for his kit, berserker feels no different now (on pc) than he did then. Saying that he is easier to deal with on pc is not entirely true. The only time you have a distinct and clear advantage when blocking/parrying is if you are using a mouse/keyboard because the user inputs have no hang time between reading guard switch. If a berserker throws a heavy from butterball, it's going to be feinted. Same with top heavy unblockables.
This may be old news but I found it interesting. I've never touched Berserker, but after reading many of the posts in this thread I felt compelled to open the game and see for myself what some of you were referring to. Correct me if I'm wrong but I believe Berserker is incapable of performing a heavy feint directly into a basic light. Instead (s)he will throw a chain light as if the hard feint was somehow a chain starter. I've reread the Berserker moveset several times and can't find anything that explains this. It seems Berserker is the only hero in the game that can hard feint into a chain light. The Feint trait in the moveset states "Immediately after a Feint, Basic Chain Openers become Uninterruptible." So either this is a typo on the moveset or a bug on the character because there is nothing basic about the light that follows a heavy feint. Since this is still the case several seasons after the Berserker rework I believe it is the former. That being said I think that if a hero has a trait wholly inaccessible to the rest of the roster, it should be clearly stated in the moveset.