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  1. #11
    Originally Posted by Charmzzz Go to original post
    Hyperarmor does not open up an opponent nor does it force a reaction. Hyperarmor is the best example of a mechanic that requires a correct read to counter it. Same for Unblockables, be it Attack or Bash. On a correct read they can be countered and punished (except for the Conq SB which is punishable in theory but barely in real fights).

    Now if you want to get rid of 400ms Lights (which is the consens of Console Players being the biggest problem) you have to give four of your five examples something new to start a fight. 400ms Attacks are in the game to enable these Characters without an Unblockable from neutral to be aggressive. 400ms Lights can only be blocked with a correct read and input, if you predicted wrong you cannot switch your guard again in time to block it.

    What I want to say: Make all 400ms Attacks +100ms -> all Classes without an Unblockable from neutral are now massively UP compared to the others and have to rely on turtling.
    If you don't know what yourself wrote,i asking kindly to go up and read it again,no one was talking about to open up or force a reaction, you were talking about ENABLE TO BE OFFENSIVE, which hyper armor is, an offensive counter attack.So before randomly answer, read all the matter twice count till 3 and after that maybe you can go.Thanks.

    And i don't want to get rid of it,i want them slow down to be hard-blockable, instead of unreachable.And almost every character have a move to allow to open up even without unblockable.

    You must try out console version for understand it.
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  2. #12
    I play Zerk a lot, I don't think he's broken. Before you jump down my throat, I intentionally disregard the feint-spam part of his kit. I'm one of the few "veteran players", so to speak, that uses his infinite combo as it should be.... w/o having a feint seizure. I consider his feint spam smelly, fungus-ridden cheese so I choose not to use it. I will feint the top heavy finisher from time to time, but I don't abuse it.

    All that being said, something that helps me when I'm fighting against zerker is to have a little more distance than usual. Backstep is your friend, especially when you see him revving his cheese machine up. Just back up and let him sputter for a bit. Zerker is not someone you want in your face during a fight because it's where he is at his strongest. I know this may limit your offensive options depending on the reach of the hero you chose, but it's been effective for me (and against me).

    I'm console too btw
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  3. #13
    Charmzzz's Avatar Senior Member
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    Originally Posted by ops_cat Go to original post
    If you don't know what yourself wrote,i asking kindly to go up and read it again,no one was talking about to open up or force a reaction, you were talking about ENABLE TO BE OFFENSIVE, which hyper armor is, an offensive counter attack.So before randomly answer, read all the matter twice count till 3 and after that maybe you can go.Thanks.

    And i don't want to get rid of it,i want them slow down to be hard-blockable, instead of unreachable.And almost every character have a move to allow to open up even without unblockable.

    You must try out console version for understand it.
    - Hyperarmor is not an offensive tool. You can call it "offensive counter attack" as much as you want, it won't change the fact. By calling it "counter" you mark it as a defensive action yourself.
    - Slowing down 400ms Attacks IS GETTING RID OF THEM.
    - Characters without a way to open up: PK, Orochi, Berserker, Aramusha -> they all rely on somewhat fast Attacks
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  4. #14
    Originally Posted by Charmzzz Go to original post
    - Hyperarmor is not an offensive tool. You can call it "offensive counter attack" as much as you want, it won't change the fact. By calling it "counter" you mark it as a defensive action yourself.
    - Slowing down 400ms Attacks IS GETTING RID OF THEM.
    - Characters without a way to open up: PK, Orochi, Berserker, Aramusha -> they all rely on somewhat fast Attacks
    Every answer you give me is getting worst, to trying save yourself from fall.

    -Hyper armor is a "offensive counter attack" because itself is a defensive tool which allow to start an offensive counter attack to break opponent move.So is a defensive action who allow you in exchange of same health to go offensive.

    -Get rid ---> https://dictionary.cambridge.org/dic...d-of-something

    -And ALMOST every character have a move to allow to open up even without unblockable(read well what i wrote please), and every one of them have some tricky move after rework to open up opponent, but tricky mean now unreachable,which isn't enjoyable to playing against.The only one which i can agree is Aramusha,who need more moves as i wrote on my balance post and an unblockable opener can sure be good.

    Again read well what i wrote on my previous post please,and you have to try out console gameplay before talk.

    With this answer post i will stop arguing with you because your are getting "heavy" & boring.
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  5. #15
    Nope. I block them pretty consistently. They're telegraphed with the heavy feint animation so I know to be ready. It's really only good for group fights because it lets zerk get armor immediately so he can actually get into his infinite combo. The only feint trickery that works (aside from his top unblockable one) for potential opening is the super delayed feint tricks. Which either makes you look like you're doing a complete 360 or you're heavily delaying an attack on the same side you feint. Both of which are incredibly difficult to do. So whiffing light into top unblockable is zerks only way in on someone in a 1v1 situation.
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  6. #16
    Alustar.exe's Avatar Banned
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    I've played against berserker on console and PC. They are pretty much the same. Assassins can dodge his mix ups Peru well, this also opens you up for a deflect and if you get the pacing down you can end up deflecting the majority of his hits and lol while he goes out of stamina. Then wait for him to hard feint and deflect strike.

    Also knowing when to hit is key. There are certain points on his chains that free had no scribe hyper armor. Pin pointing the weak points in his chains can help stagger him.
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  7. #17
    Charmzzz's Avatar Senior Member
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    - Hyperarmor does not help against Turtles -> it is not an offensive option to force a reaction from your opponent

    - Slowing down 400ms Attacks to, let's say, 500ms is getting rid of 400ms Attacks, I have no idea what you want to tell me with that link. You change 400ms to 500ms, so the former Move is altered into something new and therefor not available anymore.

    - I listed all Characters without an Unblockable from neutral. They have nothing to force a reaction from the opponent, that's why they are focused on fast Attack Chains. If you remove those fast Attacks those Characters can be deleted because they won't get any Damage in from an offensive action.

    So you do not want to discuss with me, fine. Your choice.
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  8. #18
    Remove hyperarmor and first attack fine with 400ms but not infinite feint into 400ms hyperarmor lightspam. Its op and needs nerf. Damage is also to high on berserker, fastest lights in the Game with hyperarmor and good damage is not balanced at all.
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  9. #19
    Charmzzz's Avatar Senior Member
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    Originally Posted by David_gorda Go to original post
    Remove hyperarmor and first attack fine with 400ms but not infinite feint into 400ms hyperarmor lightspam. Its op and needs nerf. Damage is also to high on berserker, fastest lights in the Game with hyperarmor and good damage is not balanced at all.
    - Remove Hyperarmor - Zerkers signature pretty much - would make him useless in 4v4.

    - First attack is not 400ms, Zerker has to throw a heavy or feint one first to get to 400ms HA Lights. You can GB him on that point or throw a 500ms Light yourself which will interrupt him before he gets the HA.

    - "Good Damage" -> 15 which is average.

    And it is not infinite as it costs Stamina. I would say: wait until Marching Fire releases. That will change alot of things as it will buff all Characters that use Bleed and it will nerf some builds (Stamina , Revive and Revenge builds wont be possible anymore) which will affect Zerker and all "Spammers" alot.
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  10. #20
    Appreciate all the replies. Hyper armour doesn't need to be removed from Zerk completely, it just has to be removed a little bit so that you don't have an epileptic fit from the white flashing of his hyper armour every time he revs up the cheese machine. I always refrain from trying to land a deflect attack (such as Skewer for Gladiator) when playing against zerker due to his hyper-armour on any second hit. The only time deflects will work is if by a miracle he doesn't attack a second time (for some reason). I feel like if his hyper armour was nerfed a little bit, berserker would be much more balanced and much less cheesy.

    Also props to Vrbas1 for being a good samaritan lol
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