Centurion back in the day was OP for several factors but miss recoveries was never one of them.The most glaring issue was his ability to 100-0 people simply by getting a jab near a wall, guaranteeing a heavy which in turn guaranteed a jab (as long as you changed direction for the heavy). In an extreme case of irony, the miss recovery for the uncharged jab was actually reduced from 800ms to 700ms in the same patch, which (fun fact) is the same miss recovery for Conqueror's shield bash.
You can see the aforementioned patch here:
https://forhonor.ubisoft.com/game/en...41-patch-notes
As for Warden, there was a lot more wrong than just recovery time such as the window to cancel into a GB being so ridiculously long you could just wait for the opponent to dodge and then react to that by canceling into guard break. They also increased the stamina usage required, etc.
He was actually still quite solid because he could get so much damage off of a light parry. Then he went to crap after the parry changes. I guess you were too busy telling everyone to guard right to notice, though.
Well it just wouldn't be a Charmzz post if it didn't inevitably return to blubbering about Peacekeeper.
We know, Charmzz. WE KNOW...
If you bothered to actually test it, you'd see that it's clearly punishable in practice (on reaction at that) with a 600ms side dodge recovery. It just has to be quick enough. Just try with a bot in the training arena as it is guaranteed that it's not going to miss any counter guard breaks that are possible. You will find that you can get a guaranteed guard break after a forward shield on reaction quite consistently. Of course vs another player there's going to be some extra lag that isn't going to make it as consistent as you can do in the training arena but nonetheless you will clearly find that it's very much doable.
You keep harping on these "normalized recoveries" but you only mysteriously took up this quest for "normalized recoveries" when you decided that shield bash's miss recovery was the biggest problem in this game. You never cared pre-rework when shield bash had an even lower recovery at 600ms, is it because you were too busy with your 75% win rate as Peacekeeper vs Conqueror to care about balance let alone "normalized recoveries"?
Oh really? Is that so? Because last time I checked, PK got several buffs to other moves while receiving their damage nerfs in S6. The buffs included their soft feint for combo heavies, the ability to soft feint the zone attack into a top light, the soft feint into light from heavy being moved to the top instead of being the same direction as the heavy, and their bleeds now stack.
If you also looked at when Warlord got his large nerfs last year, they also increased his damage for several attacks. Meanwhile Conqueror and Vaklyrie who were C Tier at the time took collateral damage from a nerf meant for Warlord when full block stance prevented counter guard breaking and we didn't get anything but he did. For Conqueror specifically we got told from the devs "oh well you're going to get a rework at some point so it's fine" but it would still be another third of a year at least...