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  1. #21
    Originally Posted by DefiledDragon Go to original post
    Yeah but ultimately, it IS kills that decide the game because once the attacking team reach the commander, they either kill him or they run out of tickets. If their tickets have been severely depleted during the first two phases, their chances of killing the commander are slim to none. That's why ganking as defenders is a sound tactic.

    If they removed tickets until the final phase, or if they guaranteed a minimum number of tickets for the final phase it would alleviate this issue but as it is, I've seen attacking teams get to the commander with as few as 6 tickets left.
    Again that is on the attacking team to realise that the defenders are grouping up and to do likewise, reviving each other and taking the time to heal or affect another part of the battlefield when either they have forced the defenders to split their focus (three holding four and one affecting the ram area) or when there are defenders down. My last run in breach was as the attackers, we got through phase one very cheaply because we took all the zones and had presence at the ram, three of us took the guardian and the buff because they were set on not losing their second zone early and lost it anyway and we entered the last phase with twenty tickets killing the Lord for the loss of four. This wasn't a group, at best it was two twos, more likely a two (myself and another) and two solo. This was also bearing in mind that we lost the flag in both phases and had to hit the gate an extra time in each phase.

    Yes the tickets system can work against the attackers if they do not co-ordinate, but bearing in mind that revives are a thing, so long as they push together where they meet resistance the attackers have every opportunity. Both teams have to react to what each other are doing, especially if a team can handle a mismatch, three vs four if the defenders are set on grouping up is doable if one of the three can handle two people or if they cover each other to revive if one of them falls and if the defenders all fall that means they are losing a zone and a lot of ground on the ram.
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  2. #22
    Breach Mode - Ticket System..........but why?

    Not really sure why dev team decided to implement this new system for breach mode.....tickets are too simple to deal with all the factors involved in a For Honor match.

    For all dominion and skirmish we have point system, I know that it is not perfect, but at least that system gives more options to customize the score you get with each kill. Skirmish is the perfect example because after each elimination we see in our screen the criteria for the score, getting more if it is a honorable kill (1v1) and less points for ganking 2v1, 3v1 or 4v1.

    I think points system should be available here in breach mode too as I see too many complaints about limited respawns.

    Winning conditions should be 1000 points for each phase and every time the attacker team reach a new phase the scores from both teams returns to 0

    Other think that I believe should be considered to respawn time is if you got ganked then your time should be shorter (again according to the number of enemies)
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  3. #23
    Originally Posted by OoKaMi_79 Go to original post
    Breach Mode - Ticket System..........but why?

    Not really sure why dev team decided to implement this new system for breach mode.....tickets are too simple to deal with all the factors involved in a For Honor match.

    For all dominion and skirmish we have point system, I know that it is not perfect, but at least that system gives more options to customize the score you get with each kill. Skirmish is the perfect example because after each elimination we see in our screen the criteria for the score, getting more if it is a honorable kill (1v1) and less points for ganking 2v1, 3v1 or 4v1.

    I think points system should be available here in breach mode too as I see too many complaints about limited respawns.

    Winning conditions should be 1000 points for each phase and every time the attacker team reach a new phase the scores from both teams returns to 0

    Other think that I believe should be considered to respawn time is if you got ganked then your time should be shorter (again according to the number of enemies)
    So basically skirmish on a bigger map which is the last thing the game needs.
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  4. #24
    Damn. All this talking about it makes me want to play it again.
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  5. #25
    Originally Posted by CandleInTheDark Go to original post
    So basically skirmish on a bigger map which is the last thing the game needs.
    That not what I was trying to say. Points wouldn’t come only from kills, there are all the other goals in each phase. I was only addressing that the limited respawns and time are the major concerns or complaints about this new mode. And that is why I thought on the other points system where gank is penalized in the score. Ticket systems count the kill only, no matter if was an honorable kill or you got ganked by four enemies.

    I would like to see a point system that could have a fair score for each kill and objective on every phase of breach.
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  6. #26
    Originally Posted by OoKaMi_79 Go to original post
    That not what I was trying to say. Points wouldn’t come only from kills, there are all the other goals in each phase. I was only addressing that the limited respawns and time are the major concerns or complaints about this new mode. And that is why I thought on the other points system where gank is penalized in the score. Ticket systems count the kill only, no matter if was an honorable kill or you got ganked by four enemies.

    I would like to see a point system that could have a fair score for each kill and objective on every phase of breach.
    The simple removal of tickets from the first two phases would be the way to go imo. Make the ram the focus for both the attackers and defenders and you remove the incentive to gank and shift it to capturing or defending the archer zones and supporting/destroying the ram.
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  7. #27
    Originally Posted by OoKaMi_79 Go to original post
    That not what I was trying to say. Points wouldn’t come only from kills, there are all the other goals in each phase. I was only addressing that the limited respawns and time are the major concerns or complaints about this new mode. And that is why I thought on the other points system where gank is penalized in the score. Ticket systems count the kill only, no matter if was an honorable kill or you got ganked by four enemies.

    I would like to see a point system that could have a fair score for each kill and objective on every phase of breach.
    First of all the devs have said more than once that they are not going to put into place any system that tries to force players to 'play it 1v1' in their team based games so that is a non starter to begin with. Secondly as soon as kills become any part of putting together points towards an objective it will become a rolling 4v4 until one team can just deathball the other in 90% of the games, just as it has happened in dominion, whatever measures are put on 'but there was more than one person doing the killing' there are put into place. It is what dominion has become, it is what skirmish was always meant to be, it doesn't happen in tribute because it can't happen in tribute and it should not be made any easier to happen in Breach..

    As I described above, there are ways of getting through the attacking game in Breach with the current tickets and that basically comes down to the attackers playing smart and ensuring that when someone falls there are people nearby to prevent the execution and push for the revive until they have an advantage that allows them to affect other areas of the map. If people think of actually playing the objective rather than thinking only of kills and letting the larger part of the game happen in the background the tickets become less of an issue.
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  8. #28
    Ganging is such a bad strategy in Breach.

    You know... When you are attacker pushing the ram and a 4 man ganging squad comes.. You just leave, walk away. The map is so huge you can run for minutes. And if they actually chase you, your team will take archer points.
    So they are forced to split, and when they do you can show your duel skills an kill the remaining defender.
    When that happens and you may even execute the defender, you will have a lot of room to do things. The defenders will even struggle to regroup as there are suddenly all objectives under pressure, buffs taken by the attackers, healing zone gone, etc.

    Also I have seen many sudden victorys in which a ganging defender 4 man squad got killed because the attackers baited them in a trap and collapsed on them, making the Commander an easy victim.

    Ganking is bad, when the opposing team knows what to do.
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  9. #29
    I see that you are making the point of “a team that knows what to do” and “a team playing smart”....I kind of understand that but I really think that definitely requires good communication. Let’s be honest: how many of us have three other friends willing to use their mics for playing in the “right” way?

    I see that the lack of that full communicated team will bring a good amount of bad experiences when players want to play by themselves in a random matchmaking....I see those kind of complaints in dominion already where people are upset of getting bad companions that doesn’t full their expectations.

    With that I’m not really sure that a game mode that relies on communication and strategy will be successful among a good amount of the gamers that don’t have a full and communicated group of friends.....just a thought
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  10. #30
    Originally Posted by OoKaMi_79 Go to original post
    I see that you are making the point of “a team that knows what to do” and “a team playing smart”....I kind of understand that but I really think that definitely requires good communication. Let’s be honest: how many of us have three other friends willing to use their mics for playing in the “right” way?

    I see that the lack of that full communicated team will bring a good amount of bad experiences when players want to play by themselves in a random matchmaking....I see those kind of complaints in dominion already where people are upset of getting bad companions that doesn’t full their expectations.

    With that I’m not really sure that a game mode that relies on communication and strategy will be successful among a good amount of the gamers that don’t have a full and communicated group of friends.....just a thought
    That's one of my concerns. I really do like that the game mode requires some strategy and I would be hugely excited for this if the following were true.

    1. For Honor on PC had a large and active community. It doesn't.
    2. Other objective focused modes (Tribute/Infernal Dominion) had proven popular. They haven't.

    Given the above, my concern is that I will end up playing breach against bots like I do with Tribute, because nobody wants to play it. Sure, I'll enjoy it, but it's just not the same.

    Still, time will tell I guess. I can't see them making major changes to it at this stage and it will probably roll out as is, or with minor adjustments and we'll just have to see how popular it is.
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