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  1. #21
    Kean_1's Avatar Senior Member
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    Originally Posted by LaMOi Go to original post
    That anyone has anything good to say about those so called ‘GR’ games amazes me.

    And good story? Really? Brother your bar must be very low for what qualifies a good story.

    That was Ghost Recon, dumbed down for consoles. A low point.

    I guess it comes down to preference alright.

    If you like being led around on a leash from one scripted set piece to the next, down thinly veiled ‘corridors’, afforded minimal player freedom. If that’s people’s idea of a good time, well, fair enough.

    It’s prescribed action, on rails. Certainly not my bag...

    I’ll take GR:Wildlands any day. I know which I prefer...
    Well, you did ask what other people's thoughts were on the subject, yeah? Not everyone is going to find value or entertainment in the same things.
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  2. #22
    LaMOi's Avatar Senior Member
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    True.

    I think when you loath certain games, it’s hard to believe some folks like them.

    I think I’m forgetting that I live in a world where millions of people enjoy playing COD. Enough said.
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  3. #23
    GiveMeTactical's Avatar Banned
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    Originally Posted by LaMOi Go to original post
    That anyone has anything good to say about those so called ‘GR’ games amazes me.

    And good story? Really? Brother your bar must be very low for what qualifies a good story.

    That was Ghost Recon, dumbed down for consoles. A low point.

    If you like being led around on a leash from one scripted set piece to the next, down thinly veiled ‘corridors’, afforded minimal player freedom. If that’s people’s idea of a good time, well, fair enough.
    It’s prescribed action, on rails. Certainly not my bag...

    I guess it comes down to preference alright.
    What exactly was it about the story on those 2 games that you dislike?

    Dumb down for consoles... GRAW I & II, I can not agree or disagree with you because I played it on PC... Yes, FS was a poorly ported game but the story was great, believable and, as lonespymaster already stated, we would have wanted it less corridor like but that is the gameplay's fault and not story line so you are not making your case look all that great if you ask me.

    Great Stories both of them... God awful execution but we pretty much know that's UBI's normal modus operandi.


    Originally Posted by LaMOi Go to original post
    But that you say even those obviously poor games still surpassed Wildlands?

    I’ll take GR:Wildlands any day. I know which I prefer...
    I do believe you are getting confused and perhaps a bit angry as well, which was not my intention so I am just going to say this... StoryLine vs Gameplay, that is what you asked for.

    Originally Posted by LaMOi Go to original post
    But all this - forgive me, but you don’t actually own the game do you? And if my memory serves me you said you played ‘enough’ at a friends house?<br>

    I don’t know how long you’ve played the game, but I know there’s no way I’m properly able to get into a game, appreciate it’s nuances etc when playing at someone else’s house....
    Some people need 800+ hours to get a feel for a game, some other get it within 10+ hours of gameplay and I am not here to debate which one is better because again... you were asking for opinions on Storyline vs Gameplay.

    I have mentioned, plenty of times, why I dislike this game but you really want to piss on my cheerios for not buying into a Game that I don't feel is still worth the money. Listen, I just dropped 200 dollars for lunch this past sunday and I had a blast for 2 hours that I got to spend with my wife and kids so again, it is not the 60 dollars that I don't want to spend.

    Next time perhaps you may want to add that you don't want replies from people that may differ from your opinion? Not getting upset or anything, just pointing that out.
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  4. #24
    LaMOi's Avatar Senior Member
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    lol... I love how things can escalate through text messaging.

    Hey man sorry - not wanting to cause upset.

    Not getting angry... Sorry if you thought that. I don’t think text always conveys the actual sentiment.


    So, maybe I was not clear about your meaning? I do yes, think it’s strange (to me at least) that you ‘despised’ GRAWI&II and FS, but found them (as bad they were!) more memorable than GR:W.... on account of their story?? Maybe story can polish a turd then?

    You must really have a low view of GR:Wildlands...?

    I’m all about gameplay and would only see merit in a story to offer a set up/premise for the action/gameplay as it has already been stated.

    I think generally, in my experience, stories in games are just not that good.
    I generally go to books or film for good stories.

    A lot of the time I find story pauses the action in games. Holds up the thing that I want to get to — the game!

    I’m trying to get into the new Spider-Man game, and even that game (which is obviously more heavy on story) I’m finding I’m skipping cutscenes. Because I just find it boring and I just want to play the game already! And too be honest, the cutscenes just arnt that interesting.

    I think the last story focused game I actually really enjoyed was The Force Unleashed.
    Big Star Wars fan. And that story and characters was better than most of the new films. But I did really enjoy the game too, so the story was a bonus sure.

    I love games like Skyrim, but find the stories in those games, the way they’re implemented is largely un-intrusive. It rarely pauses the gameplay.


    With regard to you not buying the game? Ahhh I kinda feel there is a point to be made there.
    Firstly, you are an an active member on a forum for a game you don’t own, nor have owned. Personally, (and I don’t mean any offence) I find that somewhat perplexing/intriguing?
    Also You are quite disparaging of the game as well, which led me to wonder how much have you actually played? Which I would say is a reasonable query, given you made it known you never bought the game.

    As to your other point, that, I generally agree with.
    You don’t need to necessarily spend countless hrs with a game to get a feel for it.
    However, I would say, that GR:W is a game that over time reveals layers with regard to the kind of freedom and options available to the player, and to fully appreciate how non linear it is compared to many other susposedly open world games.
    When I first played the demo — I remember feeling quite disappointed. So much so I reconsidered buying the game.
    Although it was reasonably decent, it felt flat and generic.

    Obviously I did buy the game in the end, and it was a somewhat slow burn, but eventually I began to see what was possible in the game, and it began to get far more compelling.
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  5. #25
    GiveMeTactical's Avatar Banned
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    Originally Posted by LaMOi Go to original post
    So, maybe I was not clear about your meaning? I do yes, think it’s strange (to me at least) that you ‘despised’ GRAWI&II and FS, but found them (as bad they were!) more memorable than GR:W.... on account of their story?? Maybe story can polish a turd then?

    You must really have a low view of GR:Wildlands...?
    Perhaps I am wrong but I believe that what I wrote and what you got out of it are 2 different things, perhaps I didn't my point across like I thought I had.

    I do have a low view of WL because, to me, they clearly spent more time on eyecandy & cosmetics than on gameplay or game mechanics... I don't have to recite all of the feedback given for it.

    Originally Posted by LaMOi Go to original post
    I think generally, in my experience, stories in games are just not that good.
    I generally go to books or film for good stories.
    Fine, perhaps your idea of gameplay differs from mine is all.


    Originally Posted by LaMOi Go to original post
    A lot of the time I find story pauses the action in games. Holds up the thing that I want to get to — the game!

    I’m trying to get into the new Spider-Man game, and even that game (which is obviously more heavy on story) I’m finding I’m skipping cutscenes. Because I just find it boring and I just want to play the game already! And too be honest, the cutscenes just arnt that interesting.

    I think the last story focused game I actually really enjoyed was The Force Unleashed.
    Big Star Wars fan. And that story and characters was better than most of the new films. But I did really enjoy the game too, so the story was a bonus sure.
    Therein lies the difference between a good and bad storyline...

    Originally Posted by LaMOi Go to original post
    With regard to you not buying the game? Ahhh I kinda feel there is a point to be made there.
    Firstly, you are an an active member on a forum for a game you don’t own, nor have owned. Personally, (and I don’t mean any offence) I find that somewhat perplexing/intriguing?
    Also You are quite disparaging of the game as well, which led me to wonder how much have you actually played? Which I would say is a reasonable query, given you made it known you never bought the game.
    I have been active in the forums since GRAW I, want to take a gander why?
    Do you think that I would hang out if I didn't like the Franchise? is it my fault that it has gone downhill (personally speaking of course) ever since they went Console and forgot about the PC and the FPV?
    My friend is about a block or 2 away and we get together often, buys everything for his kid, has 3 computers on his man cave so while he is playing a game I am playing what I want. Yes I have not played the whole game but enough of it (perhaps a few provinces) with a few shots of FG and Tier 1 to know that they skipped on gameplay and went for the lazy aimbot God mode (again, personally speaking).

    You call it open world, I call it boring moments of walking/driving/flying to get to the point which is the mission and the missions are pretty much flat, rinse and repeat but that is where you, liking eyecandy and cosmetics, enjoy the game and I don't. You call it open world and most of the bases have 1 or 2 ways to get into and most of the times thru the main gate, others you have to walk for 2 days to get into the outside fence and then get into the base but you seem to like that walking as it is healthy and it helps your heart rate (yes, poor attempt of a joke)... I much rather a cutscene and if the storyline is great I will enjoy it and continue with my mission. True, once I am done with the first walkthrough, I want to skip the custscene and go directly to the mission.

    I rather 10 good plotted missions than 50 same missions even if the environment is different... the mission feels the same, like a dejavue.

    But all of this would mean a risk they would have to take and they are all about not taking risks and milking the cow for all its worth so eyecandy and cosmetics (70% of the sales are done with) and the rest to gameplay. Don't take my word for it, it is only my own personal opinion and it differs from yours.
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  6. #26
    GRAW 1&2 are un-GR? You console players sure have no clue.

    Go play GRAW 1&2 on PC, those are totally different games. I chanllage you to go through even the first mission without retrying.
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  7. #27
    Originally Posted by cym104 Go to original post
    GRAW 1&2 are un-GR? You console players sure have no clue.

    Go play GRAW 1&2 on PC, those are totally different games. I chanllage you to go through even the first mission without retrying.
    GRAW 1 and 2 are also GR on console (talking about the X360 versions of both games), you can't run and gun and making mistakes is punish with dead, there is even a first person mode, reason why the casual people didn't play them.

    The only difference between both versions is the fact that you can give individual commands to each member and of course mission design and storytelling other than that, they offer the same experience which is an amazing one, way better than what Wildlands offers.

    LaMOi says they are un-GR because you don't have lonewolf options and generic soldiers that use the same voice file lol which is fine if that's his opinion however there is a difference between an opinion and a fact.
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  8. #28
    LaMOi's Avatar Senior Member
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    Originally Posted by LoneSpymaster Go to original post
    GRAW 1 and 2 are also GR on console (talking about the X360 versions of both games), you can't run and gun and making mistakes is punish with dead, there is even a first person mode, reason why the casual people didn't play them.

    The only difference between both versions is the fact that you can give individual commands to each member and of course mission design and storytelling other than that, they offer the same experience which is an amazing one, way better than what Wildlands offers.

    LaMOi says they are un-GR because you don't have lonewolf options and generic soldiers that use the same voice file lol which is fine if that's his opinion however there is a difference between an opinion and a fact.
    Oh dear.... No. Because they haven’t got Lone Wolf mode I thought they were ‘un’ GR ??

    No no no...

    I thought GRAWI&II were typical of a once hardcore PC game, then brought to the console markets and inevitably dumbed down,

    It felt more like COD than GR.

    I mean your squad had a guy running around permanently with a freakin bazooka in his hands. He would shoot infantry with it. It was hilarious in its absurdity.
    It was as I have previously described, funnelled down linear ‘corridors’, from one set piece to another. Scripted action, largely on the rails.

    I didn’t like it one bit.

    You thought those games were amazing did you? Doesn’t surprise me.

    It’s saving grace was the coop mode — which was handled by a different developer.
    It was basically the entire roster of original GR maps as well as the later DLC - remastered!

    It’s was great. Felt like a Ghost Recon game.
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  9. #29
    LaMOi's Avatar Senior Member
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    Question? Do you like open world games? If so? Which ones?

    I do get the feeling that the kind action that is memorable to you is one with scripted set pieces? You said as much “I like the game to entertain me” not you make your own fun so to speak...?

    From what you have written so far, that’s what you seem to be suggesting? I could be wrong?

    I definitely do not like scripted action. So I like GR:W’s gameplay because of that. There’s very few fail states, and if you stray too far from the mission area, the game doesn’t penalise you. Most games will fail you with ‘leaving the mission area’ — and you will have to restart.
    It’s very rare games are as unrestrictive as GR:W is, especially console games.

    I like being able to choose to approach missions from land, sea or air, there’s few games that offer that...
    I love skydiving/parachuting into a mission, under the cover of darkness, feel like real spec ops.
    But that’s the boring bits for you eh? To be fair I suspect your describing ‘travel’ in open world games which is boring?

    Also world feels lifeless? What would feel more lifelike, being able to talks to NPC’s??
    Well, various factions attacking each other randomly is cool, and the way the civilians react to you is enough — for me at least — to create a decent backdrop for the game.


    Games that are linear and have scripted set pieces largely play out the same way each time — so where’s the replay value in that?


    I do lean more toward mil sim than some others here.
    But only because there’s a loads of linear shooters out there, take your pick.
    Where as more realistic, open non linear games, are far fewer.

    I am much more Operation Flashpoint: Cold War Crisis, and Hidden Dangerous 2 in my leanings in the style of gameplay I’m after.


    I will agree. All the side activities in GR:W are the same objective, just different locations and enemy layout.

    I will also say that, sure, the game would have benefited from being smaller (maybe 10 provinces) in order to then have more development time to step up the quality and variety of the missions.

    One thing devs need to really get, especially Ubisoft, is bigger is not always better.
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  10. #30
    LaMOi's Avatar Senior Member
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    And to touch on the open nature of the gameplay.
    You say there’s one or two ways to approach a mission or enter bases rather. Ahhh I’m gonna go out on a limb here and say this sounds more indicative of your own personal play style — maybe not seeing all options available?

    I did a mission recently - capture That musician guy.
    There’s any number different ways you can do it.
    But I parked my getaway van half a mile down the road leading to his concert venue.
    It’s the only exit road. Put a proximity mine in the road. They’re great as they mostly blow the chassis and wheels of the car (leaving the occupants alive) as opposed to the regular mine which would blow the car and driver up.
    I snuck in and laid some C4 on two on the cartel vehicles.
    Returned to my ambush spot. Blew the C4, which of course spooked everyone at the concert - including the musician, who jumped in a car and sped down the road, straight into to my proxi mine, blew his tires out. I jumped out, fired a warning shot over his head, he hits the deck! I grab him and shove him in the back of my van and take him to the extraction point.

    Gaming moment right there!

    GR:W is filled with those kinds of moments — if your creative and you understand the options available.
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