Dear Honor players, Dear Ubisoft,
I have played the Jiang Jun more than 30 hours in the open test, he has the potential, but now he is a weak hero, he does not need a rework, just some tweaks to be competetive.
First thing, his damage, his first top heavy is 37, a warden can do 40, and even a nobushi has 38 damage top heavy, the Jiang Jun has a brutal strong weapon, and he is way bigger, so minimum should be 40. Side heavy the first strike is 33, at least it should 35, because he is a heavy, his heavy attacks are way too slow.
His problem is how to open up turtles, because his attacks are slow, so he needs a bash move from neutral, his forward dodge top heavy cancel to a shin kick is a joke, even when the enemy is in OOS it is reactable, you have the dodge frames, than the first period of the heavy and only after that animation comes the kick. Easy solution, you can perform the kick from neutral as a normal forward dodge GB input, or when you are in Sifu with GB input you can perform a kick, this solution would be good because big JJ boy can only do zone attack from Sifu. Or maybe from a normal top heavy soft feint with GB input you could perform a kick, choose from these 3 solutions and the kick would be way better.
Third thing is, he should be great when he is ganked, but for intance his after parry zone has not a big hitbox, he should be THE ANTI-GANKER, so we have to increase the range in all directions on his attacks, and the hitboxes, the enemy was standing 30 centimeters from me the and my zone only hit the other enemy for instance. With these 3 changes Jiang Jun would be in a better state, at this moment he is weak, so we need to buff him a little.
Fourth thing his side heavy dodges are not good against bashes, when you perform the move move, it is so slow that you cannot punish lots of bashes due to the enemy recovery time is faster than your heavy attack deals damage, yes you could soft feint it to light, but why have a dodge heavy attack when it cannot punish bashes, which is the first goal of dodge attacks. Especially the shaolins sun kick is really fast, when you properly use the dodge heavy to counter that, he can easily recover and you get nothing.