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  1. #11
    Originally Posted by Nose1234F Go to original post
    IMO Breach was worse, because of the revive the only viable thing to do as attacker is to gank and stay together. And obviously to defend, you have to gank as well. I didn't play it a lot though.

    Personally I think Dominion should be closer to Infernal Dominion, no feats and gear (or severely nerfed), health recovery rate on zones should be either removed or significantly decreased at least, or have a cooldown or something. Like you can only recover 30% of your health in the zone and then have healing powerups close to the spawn location.
    It shows your didn't play a lot... Ganking in Breach is the way to lose.


    I agree on Dominion being as Infernal Dominion
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  2. #12
    The_B0G_'s Avatar Senior Member
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    If they made Dominion like Infernal Dominion I'd probably stop playing, losing half your health for trying to help a teammate in 1v3 was BS.
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  3. #13
    I've said this before, but it's important so I'm going to say it again. Execution time penalties should be removed from 4v4. An execution grants health for the ganker, that is punishment enough for their victim. If it was up to me I would remove the possibility of execution when ganking. It should only be allowed in honourable fights. Combine this with infernal dominion's removal of heal from zones and you would have a gank squad perpetually low on health with no way of recovering (together). They'd have to split up to heal up.
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  4. #14
    Originally Posted by The_B0G_ Go to original post
    If they made Dominion like Infernal Dominion I'd probably stop playing, losing half your health for trying to help a teammate in 1v3 was BS.
    No one speaks of the fire wall.
    Make Dominion like Infernal Dominion without the fire wall and everything would be great
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  5. #15
    I love dominion, favourite gamemode. I do understand the ganking aspect though, not especially fun, but you get it in every Battle gamemode.
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  6. #16
    Originally Posted by Chobbsy99 Go to original post
    I've said this before, but it's important so I'm going to say it again. Execution time penalties should be removed from 4v4. An execution grants health for the ganker, that is punishment enough for their victim. If it was up to me I would remove the possibility of execution when ganking. It should only be allowed in honourable fights. Combine this with infernal dominion's removal of heal from zones and you would have a gank squad perpetually low on health with no way of recovering (together). They'd have to split up to heal up.
    That’s not a bad idea, but sometimes I’d say ganking is a necessity, say when a teammate is contesting a zone in a 1v1, but your team is in the last stand bit (not sure of the name, but when your team only have one life), you need that zone, so you want to get rid of that opponent as quickly as possible. In that scenario, ganking becomes viable. Anyway, still like your idea.
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