Only my Oppinion after a couple of matches as attackers and Defenders .
1.minions & officers :
-Minions should move faster. with faster i mean not to hunt down heroes, just to move to zones. When i want to go to a zone and see an opponent and minions, i need to wait for my minions ,otherwise 0 chance to be successful ,only if the opponent is total noob !And they need very *** long time to show up there.
-Officers in gank shouldNOT get focus when u switch target. I had 1v2 + officers , i wanted to react to some of attack of opponent and switch to officer and back to same guy at begin.
-Minions damage is too high for that Hp pool we have . its just unfair that for example a shino can stay away and kill 1 minion after other, some heroes with heal feats when they kill minions can kill minions easily, and u as a hero with nothing lose ur 3/4 hp just to clean a line of minions. And as we know in this kind of match u as 1 of 4 have really important role to play, and if not u will lose. So u cant say some heroes shouldnt do this and go for somethingelse.
-Minions should not interupt movement, attack, or block , Otherwise people will exploit them to fight and with minions everywhere , fights turn to something else.
and they DEFINITLY SHOULDNT INTERUPT A REVIVE , maybe just ignore if someone go for revive. For now with that damage and interupt u see a friend there, the only option is to ignore , if u first try kill u lose all Hp, if u have bad luck some opponent will come anyways and well, as i said u have to just let him die.
- i dont know if this real good idea , but could be good : minions shouldnt attack when heroes r ganking , maybe if more tha 2 r there.
2. Maps and gameplay
Map :
Good things : archers, healzone, flags ( need more ) to active something , The feeling what we r doing there
Bad things : that arrow with 60 damage ( WHAT?) ,i dont know if we really need them.
gameplay :
-"no" option for attackers to heal while they r pushing. As they r limited to numbers, they should be able to heal better than defenders. To not to be unfair for defenders maybe more boost behind the lines for defenders or just add doors to boost which only defenders can enter ( could be a nice idea too )
- Add an ability to all defenders to damage the ram. Like a grande feat which only damage a ram not minions or enemy. with long *** regen. max 2 time to use.
-The ram should always move. If more poeple, move faster . to balance more hp for doors and a feat to damage for defenders. It feels useless to stay near just to move it ,instead of doing something useful.
- Minions on ram should be more but the easy ones from dominion + 2 or 3 of big ones. So u need the same time to clear them but u dont lose too much HP and if u dont clear them they damage the ram more.
You can guard against minions in order to take less damage when fighting them. It takes longer to fight them, but this is the sacrifice for picking a character that can't fight minions easily.
As for executions and revives, I think the minions should be able to interrupt them. These minions are soldiers and they fight alongside the four heroes, so of course they should be able to save their hero from an execution and prevent the enemy from reviving.
^ this.
And also the point of all that is, that Ubi even said multiple times, they want to have a new flagship mode with more strategy and class roles ... this is all intended.
If you use an Assassin, your task is not to focus on minions. Crunch some minions here and there, but not escorting the ram or spawn kill them on their map entrance.
I said it on all other thread i replied before ... I love these new minions, their damage and they should interrupt revives and executions. If you want weak ones, you already got Dominion.
Now just after 3 days on the test server, I barely get hit by them. It's all practice.
I really like the new mode, it fits the overhaul theme of For Honor very well.
However, my personal impression from Breach is that attackers have a massive disadvantage.
I only had 2 days to test the Beta a bit and I'm no pro either, but out of the 10 Breach matches I played the attackers lost about 8 or 9 times.
There are just too many things the attackers have to be aware and take care of, while all the defenders have to do is killing enemies and stop them from whatever they are up to. IMO minions deal too much damage and the Commanders are more annoying than anyhing else. While I understand that they can be used to refill your health, most of the time they just increase the chaos factor in group fights, because they accidently end up in my combat focus instead of the real enemies.
Also no, minions shouldn't be able to interrupt you ontop of their ridiculous damage. It's one thing to be interrupted by a hero or a commander, but the minions are almost everywhere on the map, constantly keeping you from executing or reviving someone when you desperately needed that health/allie. There are just too many of them to be that powerful.
Most of the matches ended in the final stage with the attackers losing. The King has too much health and a average defender team is enough to keep the attackers from dealing signifcant damage to him.