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  1. #11
    Alustar.exe's Avatar Banned
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    I only ever get wrecked by kensei players who are legitimately better than I am, which is pretty in line with how this game and the entire roster lines up. So, yeah I am OK with Kensei. Playing against good kensei players has made me more patient and better able to read mix ups and grab parries when I know I am going to get them.
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  2. #12
    Originally Posted by NHLGoldenKnight Go to original post
    His big advantage is his dodge. On paper, it is just a dodge like couple of other heroes have. But unlike them, Kensei has a huge range and the way he moves and area he covers, his dodge is safest dodge in the game. Other long range heroes such as Nobushi or Valk have different type of dodge that doesn't fully exploit range of their weapon. That is balanced way of dealing with dodge. Kensei on the other hand, has the same type of dodge like assassins just with almost 2x range and overall area he covers.

    It is something that doesn't look op on paper but only if you watch his moves during gameplay.
    Yeah I would say that his dodge heavy is by far the most useful dodge attack in the game. It's telegraphed, but it also has really good range, can be delayed to a ridiculous degree, is probably the hardest heavy attack in the game to parry (for me at least, I can parry orochi's dodge far easier than Kensei's) and it counts as a heavy and thus, if parried, you don't get a heavy punish and it gives him the benefit of an execution and thus health regen if it's the killing blow.
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  3. #13
    Originally Posted by DefiledDragon Go to original post
    Yeah I would say that his dodge heavy is by far the most useful dodge attack in the game. It's telegraphed, but it also has really good range, can be delayed to a ridiculous degree, is probably the hardest heavy attack in the game to parry (for me at least, I can parry orochi's dodge far easier than Kensei's) and it counts as a heavy and thus, if parried, you don't get a heavy punish and it gives him the benefit of an execution and thus health regen if it's the killing blow.
    I believe the troubling part for most people is the broad window he has to delay it. If they tightened/restricted this window a little bit I think it would make a world of difference.
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  4. #14
    Originally Posted by Vrbas1 Go to original post
    I believe the troubling part for most people is the broad window he has to delay it. If they tightened/restricted this window a little bit I think it would make a world of difference.
    It would certainly make a difference to his movement range. If you delay the attack until the last moment you end up literally behind your opponent from where you started.
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  5. #15
    Kensai is fine and very good rework. He has a good kit and dont need to use only one op cheese move like shieldbash/shoulderbash or 400ms lightspam. I wish more classes were developed Similiar to kensai. It would make the Game much more fun.
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  6. #16
    Originally Posted by David_gorda Go to original post
    Kensai is fine and very good rework. He has a good kit and dont need to use only one op cheese move like shieldbash/shoulderbash or 400ms lightspam. I wish more classes were developed Similiar to kensai. It would make the Game much more fun.
    I don't disagree. If the devs gave as much attention to the other cast members as they did with Kensei I'd like to think we'd have a more level playing field.
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  7. #17
    Kensei absolutely got the best rework, in terms of the most effort and balance. He's strong without being OP, and flexible without having too much guesswork when fighting him.

    Others are far stronger though, even a few heroes that haven't been reworked (dlc heroes I mean).
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  8. #18
    He is op as ****. Look at them in 4x4, geez, every other Kensei gets 6:1 kd without even trying. It is hard to prove it, but someone can easily figure it out after observing gameplay. Not everything can be seen from moveset.
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  9. #19
    Vakris_One's Avatar Senior Member
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    Originally Posted by Vrbas1 Go to original post
    You failed to correctly read what I wrote. Kensei mains and everyone else that disagrees with my opinion that he is OP are not brain dead. The people that think he didn't receive extra love on his reworks compared to the others thus far are. Maybe try exercising your eyeballs and read what I actually wrote before you jump down my throat.
    Pot calling kettle black. I respond with the same tone that I see displayed by the poster. If you don't want an extra curt response then don't start off all crispy in the first place what with calling people brain dead simply for daring to have a different opinion than you.

    What "extra love" did he recieve compared to Warden, Conq and Beserker? Two of whom (Warden and Conq) completely outperform Kensei based solely on having one super strong move that makes scoring wins extremely easy by comparison to how much other characters including Kensei have to work for theirs. Zerker got given hyper armoured 400ms lights, nuff said. I dare say even Highlander got given more overt power than Kensei simply because of his insane kick/grab being as close to a guessing game as you can get.

    The only reworks the Kensei definitely outperforms are frankly the dev's worst attempts at a hero update. Nobushi (mostly nerfed), PK (very nerfed plus a bug fix) and Orochi (Light spam: The Character. Arguably the devs most mediocre rework to date). Valk is as capable as Kensei and equally competitive now but it cost her her personality imo.

    Kensei's rework is an example of a rework done right. Possibly the only example of one done right. Everything Kensei does to score damage is dependant on getting correct reads - he has no abusable move that scores him ultra safe damage and can be used to turn the game into easy mode. He always risks being punished on a correct read by his opponent in order to get his attacks in. If his opponent reads him correctly then his opponents gets to punish him. If instead Kensei reads his opponent correctly then he gets to punish him. It's as fair a fight as this game's ever had frankly.

    I mean let's evaluate the other reworks so far shall we?

    ● Boosted to S-tier on the back of just a single overtuned move:
    - Warden
    - Conqueror

    ^ Both characters never need to reach outside of just using one single move to score wins even at the highest levels of play and they both easily outperform everyone in the roster because of this. The super safe recovery of shield bash and the ultimate bait and punish tool: shoulder bash; than can be cancelled at any point even after taking a single half-step forward. Kensei on the other hand needs to utilise every single piece of his kit in order to perform well at high level play. He is much more balanced than those two and is a representation of how this game's fight system should be utilised - not with cheesily overpowered one-trick gimmicks.

    ● Boosted close to S-tier almost entirely on the back of a single overtuned move but not quite:
    - Highlander

    ^ Very close to being just a one-trick single strong move type of character if not for the fact that he requires more skill and effort to play well at high level than Conq and Warden. Less overall versatility than Kensei but definitely received a huge boost in power with his rework, pretty much all of which was justified as he genuinley needed it however.

    ● A robust hyper armoured feint machine:
    - Beserker

    ^ Received the ability to access 400ms hyper armoured lights from a feint and became one of the strongest and most reliable heroes in any situation for those that can play him/her well. That's plenty of love there.

    ● A strong and viable fighter if somewhat lacking in personality:
    - Valkyrie

    ^ Can't quite say she got a huge amount of love but she got given just enough to make her not useless.

    ● And the unloved ones:
    - PK
    - Orochi
    - Nobushi

    ^ Either got given mostly nerfs or in Orochi's case a perfectly mediocre approach to a rework.

    If you ask me more reworks should be of the Kensei's calibre as his is actually the most thought out and well balanced among all of them so far.

    Originally Posted by Vrbas1 Go to original post
    He has 2 unblockables actually, counting his pommel strike.
    And do you find this a super difficult move to counter? There are ways to counter it, chief among them being stuffing the Kensei with a light attack on reaction to his top heavy startup.

    Originally Posted by Vrbas1 Go to original post
    The i-frames I speak of involve the massive window he has to initiate the dodge heavy that literally walks a semi circle around people if he's close enough. Using Lawbringer as an example, it's frustrating to sweep your poleaxe clear through his character model during a side dodge (regardless of direction of dodge and/or Lawbringer attack); if I drag my axe across your face it shouldn't matter that your dodging --> Point being, other characters that have dodge attacks get caught by side attacks where they seemingly pass through Kensei.
    The old i-frames arguement, I see. I've already disproved this arguement with facts via extensive in-game testing. Please see the clips below:

    https://m.youtube.com/watch?v=8DcfhGJxIeA

    https://m.youtube.com/watch?v=H_RjQp6rUk0

    https://m.youtube.com/watch?v=Q_GTNVz5UpU

    https://m.youtube.com/watch?v=FDtS3it6olg

    As you can see Kensei's dodge attack obeys the mechanics of the game in exactly the same way as any other dodge attack. He gets no extra i-frames during the startup nor throughout the entirety of his attack animation. No attacks can just pass through him when he is in the attack animation unless there is unintended lag going on. He can absolutely be disrupted out of his dodge strike attack if he is caught at the right time, just like all other dodge attacks in the game.
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  10. #20
    Originally Posted by Vrbas1 Go to original post
    Feint everything into unblockable/hyperarmor I frames? I can't be the only one annoyed by how his rework unfolded. And save your "git good"/he's been trash tier since launch comments please, we all know it's not about that. If you don't truly believe he got EXTRA love on his rework compared to others so far (save maybe Warden), you truly are brain dead.
    Originally Posted by CRIMS0NM0NKEY Go to original post
    I'm not OK with it. Him Warden and berserker are now monsters.
    Originally Posted by SangLong524 Go to original post
    guess i'm brain dead then. So......... "GIT GUD"
    Common guys again ?? How many topics each of you are going to made about this ? Any decent player on this forum already explain an abslolut true point to you : having problem with Kensei means having problem with basic mechanic of the game... End.

    Originally Posted by Vakris_One Go to original post
    What are these unblockable hyper armour i-frames pray tell? He has a grand total of 1 unblockable and only his chain finishers have hyper armour minus the unblockable top heavy. There are no i-frames involved during attacks so if you're getting hit it's because you made a mistake.

    You might want to at least learn the moves of the character that's man-handling you before even thinking of calling anyone else "brain dead" like a petty child throwing a tantrum. Put some time into learning how to fight Kensei and ask for advice on the forum unless you just came here to vent impotently.
    Congrats for your energy to show them each time they're wrong.. i've got tired after 4,5 times doing it... Considering this is always the same group of ppl which are complaining.. that's pretty funny.
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