I only ever get wrecked by kensei players who are legitimately better than I am, which is pretty in line with how this game and the entire roster lines up. So, yeah I am OK with Kensei. Playing against good kensei players has made me more patient and better able to read mix ups and grab parries when I know I am going to get them.
Yeah I would say that his dodge heavy is by far the most useful dodge attack in the game. It's telegraphed, but it also has really good range, can be delayed to a ridiculous degree, is probably the hardest heavy attack in the game to parry (for me at least, I can parry orochi's dodge far easier than Kensei's) and it counts as a heavy and thus, if parried, you don't get a heavy punish and it gives him the benefit of an execution and thus health regen if it's the killing blow.Originally Posted by NHLGoldenKnight Go to original post
I believe the troubling part for most people is the broad window he has to delay it. If they tightened/restricted this window a little bit I think it would make a world of difference.Originally Posted by DefiledDragon Go to original post
It would certainly make a difference to his movement range. If you delay the attack until the last moment you end up literally behind your opponent from where you started.Originally Posted by Vrbas1 Go to original post
I don't disagree. If the devs gave as much attention to the other cast members as they did with Kensei I'd like to think we'd have a more level playing field.Originally Posted by David_gorda Go to original post
Pot calling kettle black. I respond with the same tone that I see displayed by the poster. If you don't want an extra curt response then don't start off all crispy in the first place what with calling people brain dead simply for daring to have a different opinion than you.Originally Posted by Vrbas1 Go to original post
What "extra love" did he recieve compared to Warden, Conq and Beserker? Two of whom (Warden and Conq) completely outperform Kensei based solely on having one super strong move that makes scoring wins extremely easy by comparison to how much other characters including Kensei have to work for theirs. Zerker got given hyper armoured 400ms lights, nuff said. I dare say even Highlander got given more overt power than Kensei simply because of his insane kick/grab being as close to a guessing game as you can get.
The only reworks the Kensei definitely outperforms are frankly the dev's worst attempts at a hero update. Nobushi (mostly nerfed), PK (very nerfed plus a bug fix) and Orochi (Light spam: The Character. Arguably the devs most mediocre rework to date). Valk is as capable as Kensei and equally competitive now but it cost her her personality imo.
Kensei's rework is an example of a rework done right. Possibly the only example of one done right. Everything Kensei does to score damage is dependant on getting correct reads - he has no abusable move that scores him ultra safe damage and can be used to turn the game into easy mode. He always risks being punished on a correct read by his opponent in order to get his attacks in. If his opponent reads him correctly then his opponents gets to punish him. If instead Kensei reads his opponent correctly then he gets to punish him. It's as fair a fight as this game's ever had frankly.
I mean let's evaluate the other reworks so far shall we?
● Boosted to S-tier on the back of just a single overtuned move:
- Warden
- Conqueror
^ Both characters never need to reach outside of just using one single move to score wins even at the highest levels of play and they both easily outperform everyone in the roster because of this. The super safe recovery of shield bash and the ultimate bait and punish tool: shoulder bash; than can be cancelled at any point even after taking a single half-step forward. Kensei on the other hand needs to utilise every single piece of his kit in order to perform well at high level play. He is much more balanced than those two and is a representation of how this game's fight system should be utilised - not with cheesily overpowered one-trick gimmicks.
● Boosted close to S-tier almost entirely on the back of a single overtuned move but not quite:
- Highlander
^ Very close to being just a one-trick single strong move type of character if not for the fact that he requires more skill and effort to play well at high level than Conq and Warden. Less overall versatility than Kensei but definitely received a huge boost in power with his rework, pretty much all of which was justified as he genuinley needed it however.
● A robust hyper armoured feint machine:
- Beserker
^ Received the ability to access 400ms hyper armoured lights from a feint and became one of the strongest and most reliable heroes in any situation for those that can play him/her well. That's plenty of love there.
● A strong and viable fighter if somewhat lacking in personality:
- Valkyrie
^ Can't quite say she got a huge amount of love but she got given just enough to make her not useless.
● And the unloved ones:
- PK
- Orochi
- Nobushi
^ Either got given mostly nerfs or in Orochi's case a perfectly mediocre approach to a rework.
If you ask me more reworks should be of the Kensei's calibre as his is actually the most thought out and well balanced among all of them so far.
And do you find this a super difficult move to counter? There are ways to counter it, chief among them being stuffing the Kensei with a light attack on reaction to his top heavy startup.Originally Posted by Vrbas1 Go to original post
The old i-frames arguement, I see. I've already disproved this arguement with facts via extensive in-game testing. Please see the clips below:Originally Posted by Vrbas1 Go to original post
https://m.youtube.com/watch?v=8DcfhGJxIeA
https://m.youtube.com/watch?v=H_RjQp6rUk0
https://m.youtube.com/watch?v=Q_GTNVz5UpU
https://m.youtube.com/watch?v=FDtS3it6olg
As you can see Kensei's dodge attack obeys the mechanics of the game in exactly the same way as any other dodge attack. He gets no extra i-frames during the startup nor throughout the entirety of his attack animation. No attacks can just pass through him when he is in the attack animation unless there is unintended lag going on. He can absolutely be disrupted out of his dodge strike attack if he is caught at the right time, just like all other dodge attacks in the game.
Originally Posted by Vrbas1 Go to original postOriginally Posted by CRIMS0NM0NKEY Go to original postCommon guys again ?? How many topics each of you are going to made about this ? Any decent player on this forum already explain an abslolut true point to you : having problem with Kensei means having problem with basic mechanic of the game... End.Originally Posted by SangLong524 Go to original post
Congrats for your energy to show them each time they're wrong.. i've got tired after 4,5 times doing it... Considering this is always the same group of ppl which are complaining.. that's pretty funny.Originally Posted by Vakris_One Go to original post