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  1. #1

    Need 2 more people per team and slow down troop spawns on both sides of ram slightly

    I said this on the previous closed test. There is simply too much to do per match.
    This match needs 6 on 6, not 4 on 4.

    Its impossible to properly hold points, advance the battering ram, attack or defend the gate, kill each other, defend your troops... Its a six man job. There is really, consistently, 5 objectives going on at any time to make either side work well. So just like with dominion, 3 points to hold and one guy can roam... same numbers philosophy here. 5 objectives technically, and one guy roaming.

    So make breach 6 v 6, and slow down the troop spawns to reifnorce the battering ram or attack the battering ram just slightly. By about like 10 seconds. So that its not consistently a hassel to engage your opponenet directly at different ponits and objectives.
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  2. #2
    I totally agree with you, I said in multiple threads, that breach has to be an 8vs8 or minimum 6vs6

    One thing, that they have to work on revenge, tweak it, or the teams has to be more coordinated, just wait for a 6vs 1 fight

    BUT the problem are the servers, most of the time in Dominion the game is so laggy and feels bad, beceause all the the enemies have 100+ latency, it ruins the game, imagine when they would be 6 enemies

    They have too separate the bad internet connection players from the guys who have good internet and always 20-30 latency, maybe add some plus regions, or work harder on the matchmaking, it is not a problem that we have to wait one minute longer, just get paired with guys who have good internet connection, all of the bad internet connection players should play together and enjoy each other.
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  3. #3
    8v8 / 6v6 please!
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