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  1. #1

    Feedback on Tiandi

    Pros:
    • respectable healthpool,
    • has good canceling options
    • great mixup potential


    Cons:
    • is usually hit out of his heavy dodge attack
    • heavy dodge attack is usually too slow to punish most enemy attacks that he did evade
    • requires initiating a dodge light to counterattack


    He's well built all around and I do like the mixups that he has (since he has slightly more mixups than Centurion does) and doesn't have to rely on a wall punish to get good damage in. One of my complaints is that the heavy dodge seems to be more of a feint tool that you should never try to land except on a rare occasion, and usually you get hit out of that heavy dodge immediately. I'm not even sure what the timing should be, because I have gotten hit on pretty much every point during the dodge heavy; everything seems to be able to hit Tiandi out of it. I even went into custom matches with both Kensei and Tiandi, and the timing to completely dodge any and all attacks is very forgiving on Kensei (who is not a dodge-specialist) while it is extremely strict timing for both dodge heavy and dodge light to evade attacks on Tiandi (who is supposed to be the dodge-specialist). I wouldn't normally bring this up as a point, but his description is specifically "Dodge-Specialist", so I feel like he'd need a little more than a deflect on just a dodge light to fit that title.

    I do wish he had superior lights without dodging though, because dodge lights are extremely risky, especially on PC. With regular assassins, you run the risk of getting guardbroken. However, with Tiandi's dash light, you run the risk the same as an Orochi using his spin light: getting parried and (in the case of many characters) will result in upwards of 40 damage from around half the cast. There's also another risk associated with the dodge deflect in that your opponent gets an extra window of opportunity to grab you before you do the light attack because it requires a dodge first. The risk of getting a 22 damage dash counter attack isn't quite worth it if there's a huge chance of getting 30-40 damage to the face. I normally would consider this to be an extra mechanic you could use for fun, but again, this is a dodge-specialist, where his main kit is supposed to be focused centrally around dodge-attacks and dodge-counters.

    tl;dr I believe the dodge heavy needs to have its i-frames fixed to be like Kensei's and should be able to successfully punish attacks that it successfully avoided. The dodge light counter attack damage should be increased slightly due to the high risk that comes with attempting the move if Tiandi cannot have any superior lights from neutral. Other than that, the Tiandi seems well designed and just needs some slight tweaks to properly fit his description
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  2. #2
    UbiInsulin's Avatar Community Manager
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    Nov 2015
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    Thanks for this write-up!
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  3. #3
    I agree I'm always getting hit while in dodge heavy animation by noboshi side dodge heavy.
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  4. #4
    i aslo think that his damage needs buff it should be like pre-pts. As a vanguard 27 dmg side heavy and 30 damage top heavy is so bad.And his opener is so bad recovery is so long and u cant follow up if enemy dodges your pommel strike and if u have it , its just 12 dmg trying to kill people in 4vs4 with tiandi is really hard.İn addition to that with tiandi kick u should able to switch target it will be very usefull in team fights and antigank situations.
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  5. #5

    Yes Some Changes Must Be Done

    Tiandi has great moveset. he just lacks damage and i-frames on some moves. the DAMAGE is what needs to be fixed fast. Other vanguards hits like a truck while this guy just does a tiny sliver of what they can do. Also either the speed or the tracking on the kick needs to be fixed. it is waaay to easy to dodge. a cool function would be to implement some kind of super tracking if an opponent is out of stamina. making it more risky to vs a tiandi if out of stamina. and this is also great because the kick almost consumes the whole stamina bar for the tiandi using it.
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  6. #6

    i was wrong about the stamina consumption for tiandi on kick

    I was wrong about the stamina consumption. but adding it as a feature for better tracking, im game.
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