After playing for awhile, I feel like the attackers need a kind of buff like either faster revive or a lil bit of speed buff. Although some complained about the defenders having a long time respawn, I don't think that is any problem. The problem will be for the attackers with limited tickets being ganged up on like as though they're defenders. I love this game mode btw and I have played as both so I know what im saying. Also, is there any way to make the minions (Pike men and the rest) not interrupt revives? It's really frustrating trying to revive an attacking teammate but a silly pike man keeps interrupting with heavy damage. Yes, their damage is a bit too high but hey, the most important thing would be to prevent them from interrupting revives. A nerf in their damage output can be considered later, if you want.![]()
Or several angry folks ^^Originally Posted by Tiskett Go to original post
Should be plane common sense.
Thanks for the feedback! The team is paying close attention to attacker/defender balance during this Test.Originally Posted by LordFarce Go to original post
I have a couple of suggestions:Then what do you do when your teammate is dead in a group of angry pike men and you're all low on tickets and the nearest health pool is being occupied by three defenders ready to get on you like a girl on the couch
- Take care not to die inside a minion wave in the first place.
- Work on killing the minions so you can revive your teammate.
- Sacrifice your teammate, retreat, regroup, and take back the healing zone.
Some proper planning and preventative efforts will help you succeed in your journey.
This is what I like about breach versus dominion. It feels like there's strategy behind what you do. Dominion always felt lacking in terms of strategy.
So much tactic involved ^^Originally Posted by Tiskett Go to original post
I love this mode!
Also Dominion never gave it to me with these 8minutes matches.