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  1. #1

    Breach is not a bad game mode, it is just boring (long post warning)

    Obligartory Time played\rep
    710 hours / Rep 54 Warden main

    alright with that out of the way, i don't think breach is necessarily bad, it's just not for me. Here's a constructive take on the matter.

    To preface, i did participate in the closed test for breach a few weeks ago, i remember being exhilarated to play a new game mode in For Honor. While i didnt play many matches, i do remember inputting some feedback while it was closed, i.e. increase attacker live pool, etc., and although i remember playing it, i dont remember enjoying it all that much. The reason i point this out, is because i downloaded the open test tonght and was excited to get back into it. I loaded it up and started matchmaking but it wasnt until i actually got into the match that i remembered why i didnt play that many matches in the closed test. For short post reasons, heres a list with bullet points to consolidate the feedback.

    1.30 minute timer
    -Upon enetering the match, i noticed and realized that the time starts at 30 minutes.
    while i know dominion starts at 20, dominion matches can be relatively quick. i have not played a full dominion game until "time out" in months.breach's timer is daunting, knowing that the match can possibly take 30 minutes. what if i need to use the restroom, make a drink, smoke, eat dinner? it feels more like a commitment to the game than just enjoying myself

    2.Gaining reknown punishes you by increasing your respawn time
    -one of my big complaints, but i understand why its here
    i understand that the stronger that you become, regarding feats and reknown is justifiable (especailly in the later game) that if you make a mistake, you should feel the consequences. my issue is that, whether it be a gank or 1v1 situation, i dont enjoy taking a full 30 seconds before i get to play again, only for it to hypothetically happen in less that time. again, i understand why it's been implemented but your respawn clock INCREASING by doing well in the game is obnoxious and not to mention, breaks the flow of your play. sure in dominion and even in the duel modes, when you lose a fight, you're back in the game ten seconds or less (depending on execution), but that is paltry compared to losing upwards of 20% of the play time in a match due to waiting to play again.

    3.Minions are just annoying to kill
    -there's no crunch to fighting these guys, more akin to just slapping a wall with a health bar
    this one is a hot topic. its not the fact that they interrupt executions and revives, thats a whole other can of worms. my main concern is that there is no enjoyability to killing these guys. In dominion, there's a satisfying feeling to watch that small quick animation and you strike a minion down, toss him over your shoulder, or even just tear a whole group down with a well placed zone attack. it's almost theraputic, especailly if your sodium levels are high. The minions in breach are in place for the reason of being an obstruction, and while thats fine from a gameplay standpoint, does anyone actually enjoy killing these guys? i mean captains can be executed, which makes it entertaining and also helpful while youre trying to cature a position, but pike minions? i find no joy in their demise.

    4.The point of capture points.
    -the padding of an already padded game mode
    the point of the game is to take push the ram to the gate, destroy the gates, kill the king. the points themselves are completely arbitrary. Again, dont get me wrong, i understand why they were implemented and what the advantages are from taking them. I attest it to the same as my do(minion)s point, theres no crunch to taking these points. think about everytime you fought off a gank and stood triumphant, waiting to hear that sweet phrase "YOU CAPTURED ZONE A/B/C" and that had immediate, real match changing effects.

    in conclusion, just wanna put some actual match experience in this post. one of the few matches of breach i actually finished tonight, was a victory. the attackers had pushed up to the second gate and the gate vs the ram health were literally neck and neck, basically the same pixel. a teammate assisted me with clearing the cauldron point, while our other teammates stalled the ram as long as they could. the cauldron was recharging and the ram was on the verge of obtaining the necessary speed to outrace the damage i intended to inflict. finally the cauldron reached full charge and i desperately tapped and held the action button to dump it on my very clearly expecting foes. when the final hit, destroyed the ram and the victory indicator appeared, i did not feel exhaulted, i was not even proud of what i accomplished. my only thought was, "im glad thats over"

    and i immediately switched back to dominion,

    my only suggestion for any real longevity for this mode, is to double the speed of everything involved, maybe with the exception of the king. playing on either the attacking or defending side, i never felt any real accomplishments while capturing the points, killing minions and players, or destroying the gates. It just takes to long to accomplish anything in this game type, and it may be due to impatience and entitlement but the game mode takes too much time to be thoroughly enjoyable for the full extent of the time it takes to complete the match.
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  2. #2
    I agree with minions being annoying, specially if you play a medium or low health character.
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  3. #3
    To the OP,

    Fully agree on all points, also many of the legacy heroes do not have feats that work well in breach, and most are objectively worse than the feats on the new Wu Jin, especially Jian Juns. Feats like the one that gives health and stamina for soldier kills...against these elite soldiers its no advantage at all. It does give some value to feats like regenerate, but not until a million years into the game. So I agree with all your sentiments, especially how everything just feels more tedious and not all that fun.
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  4. #4
    Well the most of it is just "I like dominion more."

    I like breach more for now. Matches don't take that long. Minions finaly can be help and have purpose and not just bunch of healing pills on B, feels like there are actually two armies are fighting. Game overall finally have plot objective mode.

    I don't like dominion at all, its just a skirmish with healing everywhere mostly. Most of maps are just too small for more tactics to be involved than just kill them all more often than the other team. I like few of dominion fat maps a bit, where it is more tactical.
    But it is only very high activity mode now. Really hope for breach to be at least high activity.
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  5. #5

    help me pls i dont know how to post a new treat (dlc)

    so i bought dlc from the game (black flag) and it says that to get the dlc i need to go to my email and take the code the problem is that my hotmail accounts is so old that i dont have it yet its the same hotmail im loged in here is there and way i can get my dlc with out going to my email ? or send me the dlc to another email ? + i would love to let me you guys change the email of the forum cause i cant add 2 verification security.
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  6. #6
    Originally Posted by AcheesyTURTLE Go to original post
    Obligartory Time played\rep
    710 hours / Rep 54 Warden main

    alright with that out of the way, i don't think breach is necessarily bad, it's just not for me. Here's a constructive take on the matter.

    To preface, i did participate in the closed test for breach a few weeks ago, i remember being exhilarated to play a new game mode in For Honor. While i didnt play many matches, i do remember inputting some feedback while it was closed, i.e. increase attacker live pool, etc., and although i remember playing it, i dont remember enjoying it all that much. The reason i point this out, is because i downloaded the open test tonght and was excited to get back into it. I loaded it up and started matchmaking but it wasnt until i actually got into the match that i remembered why i didnt play that many matches in the closed test. For short post reasons, heres a list with bullet points to consolidate the feedback.

    1.30 minute timer
    -Upon enetering the match, i noticed and realized that the time starts at 30 minutes.
    while i know dominion starts at 20, dominion matches can be relatively quick. i have not played a full dominion game until "time out" in months.breach's timer is daunting, knowing that the match can possibly take 30 minutes. what if i need to use the restroom, make a drink, smoke, eat dinner? it feels more like a commitment to the game than just enjoying myself

    2.Gaining reknown punishes you by increasing your respawn time
    -one of my big complaints, but i understand why its here
    i understand that the stronger that you become, regarding feats and reknown is justifiable (especailly in the later game) that if you make a mistake, you should feel the consequences. my issue is that, whether it be a gank or 1v1 situation, i dont enjoy taking a full 30 seconds before i get to play again, only for it to hypothetically happen in less that time. again, i understand why it's been implemented but your respawn clock INCREASING by doing well in the game is obnoxious and not to mention, breaks the flow of your play. sure in dominion and even in the duel modes, when you lose a fight, you're back in the game ten seconds or less (depending on execution), but that is paltry compared to losing upwards of 20% of the play time in a match due to waiting to play again.

    3.Minions are just annoying to kill
    -there's no crunch to fighting these guys, more akin to just slapping a wall with a health bar
    this one is a hot topic. its not the fact that they interrupt executions and revives, thats a whole other can of worms. my main concern is that there is no enjoyability to killing these guys. In dominion, there's a satisfying feeling to watch that small quick animation and you strike a minion down, toss him over your shoulder, or even just tear a whole group down with a well placed zone attack. it's almost theraputic, especailly if your sodium levels are high. The minions in breach are in place for the reason of being an obstruction, and while thats fine from a gameplay standpoint, does anyone actually enjoy killing these guys? i mean captains can be executed, which makes it entertaining and also helpful while youre trying to cature a position, but pike minions? i find no joy in their demise.

    4.The point of capture points.
    -the padding of an already padded game mode
    the point of the game is to take push the ram to the gate, destroy the gates, kill the king. the points themselves are completely arbitrary. Again, dont get me wrong, i understand why they were implemented and what the advantages are from taking them. I attest it to the same as my do(minion)s point, theres no crunch to taking these points. think about everytime you fought off a gank and stood triumphant, waiting to hear that sweet phrase "YOU CAPTURED ZONE A/B/C" and that had immediate, real match changing effects.

    in conclusion, just wanna put some actual match experience in this post. one of the few matches of breach i actually finished tonight, was a victory. the attackers had pushed up to the second gate and the gate vs the ram health were literally neck and neck, basically the same pixel. a teammate assisted me with clearing the cauldron point, while our other teammates stalled the ram as long as they could. the cauldron was recharging and the ram was on the verge of obtaining the necessary speed to outrace the damage i intended to inflict. finally the cauldron reached full charge and i desperately tapped and held the action button to dump it on my very clearly expecting foes. when the final hit, destroyed the ram and the victory indicator appeared, i did not feel exhaulted, i was not even proud of what i accomplished. my only thought was, "im glad thats over"

    and i immediately switched back to dominion,

    my only suggestion for any real longevity for this mode, is to double the speed of everything involved, maybe with the exception of the king. playing on either the attacking or defending side, i never felt any real accomplishments while capturing the points, killing minions and players, or destroying the gates. It just takes to long to accomplish anything in this game type, and it may be due to impatience and entitlement but the game mode takes too much time to be thoroughly enjoyable for the full extent of the time it takes to complete the match.
    100% agree, breach will be the next dead mode like tribute.
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  7. #7
    Im exited to try a new mode, dominion is getting stale. I hope it gets more fun as people figure it out!
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  8. #8
    @AcheesyTURTLE

    Point 1: I lol'ed. Thanks for that joke buddy. If you can't think ahead 30 minutes because you may need a toillet then I don't know how you get along. And there are a LOT of games that go as long or even longer than 30 minutes where you can't just leave.

    Point 2: I have no opinion about this yet. Currently I don't care.

    Point 3: You take joy in killing minions in dominion?! Man that's some boring necessity for me. I take more joy in killing Breach minions as I know it will have a much greater impact than in dominion. In dominion there will just be another hero doing 1-2 Zones and all is nullified again.

    Point 4: No. The points are not useless. In fact they are a strategic element like nothing in dominion is. Capturing a point permanently as an attacker will ease up the job of pushing the ram as the archers do a great job in reducing the defenders minions. The same goes for defenders, archers make it easier to defend and stop the ram. A lost archer point is a serious blow.
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  9. #9
    Originally Posted by Xil_h Go to original post
    @AcheesyTURTLE

    Point 1: I lol'ed. Thanks for that joke buddy. If you can't think ahead 30 minutes because you may need a toillet then I don't know how you get along. And there are a LOT of games that go as long or even longer than 30 minutes where you can't just leave.

    Point 2: I have no opinion about this yet. Currently I don't care.

    Point 3: You take joy in killing minions in dominion?! Man that's some boring necessity for me. I take more joy in killing Breach minions as I know it will have a much greater impact than in dominion. In dominion there will just be another hero doing 1-2 Zones and all is nullified again.

    Point 4: No. The points are not useless. In fact they are a strategic element like nothing in dominion is. Capturing a point permanently as an attacker will ease up the job of pushing the ram as the archers do a great job in reducing the defenders minions. The same goes for defenders, archers make it easier to defend and stop the ram. A lost archer point is a serious blow.
    agree on everything.
    i like this new game mode alot more then dominion in every aspect.
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  10. #10
    The_B0G_'s Avatar Senior Member
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    Jan 2016
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    I haven't played it yet because my internet is too slow to bother downloading it, but I do agree with point #2 and #3, long respawns is part of the reason I didn't like Tribute, so hopefully they tone that down, minions that do light attack damage don't really float my boat either, especially if they interrupt executions...

    I think they should pick one or the other, high attack damage or interrupt properties for minions.

    Like I said though, I haven't played the mode yet, maybe it's being made out to be worse than it is, or maybe it is that annoying but as far as past events go when they had hard hitting minions, I didnt like it at all.
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