In FC4 you could pick how many weapon slots were availably to the player (0,1, 2, 3 or 4). I want to create loadouts on my map that are more traditional 2-weapon loadouts. I think 4 weapons is wayy too many for a non-open-world RPG setting (basically Far Cry Arcade maps).
How do I do this in FC5?
As far as I know, there's no way to limit the amount of weapon slots a player can have. You can change how many weapons are in a starting load out and leave some empty so people don't start with more than 1 or 2 guns, but they can always pick weapons up until they're full again afterwards. If there's some way to do this, I'd like to know it too.