[SUGGESTION] Survival mode: EMP blast has fried out the electric grid & vehicles!!
An EMP blast over Bolivia, frying most electronics and making vehicles redundant. The plot is that the ghosts are blamed for the EMP attack. You have to escape/extract with a working helicopter.
- You start at the edge of the map, the goal is to extract to safety from the OPPOSITE SIDE of the map. This way you'd always start from a different random position, forcing you to take a different route every time, as the map is so huge!
- The mission could be to fetch some amount mechanical parts from enemy bases & strongholds to fix an EMP damaged helicopter at the extraction point. The same way as you collect medals and skill points.(The amount of mechanical parts in a base would reflect the difficulty of the base, so maybe 1-3 parts in one base..? But the numbers can be anything, optimized to a reasonable amount of parts to fetch.)
- No vehicles, only the parachute will take you a bit further, if you can find a good high spot to jump. (Or introduce bicycles to the game, it would be a bit faster way to travel on roads and smaller paths.
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- No drone usage on the EMP affacted area.
- Some lamps still work on generators so the enemy has some light, but generally the map is now much much darker in the night, no cars on the roads, no light on roads.
- You can change guns and restock only at the safehouses, but they are now heavily guarded by Unidad, as they were taken over because you and the rebels are blamed for the EMP attack. (No Fast Travel except between "liberated" safehouses.)
- Resting happens at the safehouses, otherwise you become tired -> decreased stamina and more scope wobble.
Here's an example of two imaginary paths. You could plan your route ahead on the map according to safe houses and where the mechanical parts would be. The starting point could be random or selectable.

OR
The game could start at a safehouse and end at an opposite side safehouse. The end safehouse could be random, fixed or selectable by player... but always on the opposing side of the map. There is a big number of safehouses, below is just one example.

This game mode could be called "The Journey". You have a sense of beginning & end you make your own path, which means you're constantly making decisions on where to head next. And every path is different, which would be great for replayability.
Additional ideas to enhance the survival aspect:
- The ghost(s) would be hunted down by enemy squads & EMP shielded Unidad search helicopters with no guns, just spotters. (Because otherwise this could become helo-hunt, and that was frustrating enough in Advanced Warfare.)
- Enemy squads would be 2-10 in size and would wander around the map in random places, searching for the ghost. A bit like a constant Unidad level 2 threat (without helicopters). They would have radar-jammer-soldiers with them like in Fallen Ghosts. And those nearly invisible soldiers too. Maybe their cloaking devices aren't working properly after the EMP blast...a bit more easier to detect now.
- Patrol boats on rivers (would make swimming a more unattractive way to move around).
- Maybe even the civilians are hostile towards you and have guns, or at least they can spot you and alert the enemy.
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ADDED AFTERWARDS FROM POSTS BELOW:
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USA has signed a treaty to not meddle in South/Central Americas sovereign countries (if not asked), this is why the EMP blast happens, to the cover any traces of the ghosts. To wipe surveillance footage. To make them even more invisible by taking electricity & most lights out. I can think of many reasons why the EMP blast could happen there. It could be a secret Russian base you blow the EMP if you want Russia in the plot. Could this could happen in a Clancy movie? In The Sum of All Fears there in an EMP blast.
The EMP blast could be limited to one half of the map. The EMP could cover half of the map, the first half of your journey! And the last half would be unaffected, but SAM trucks and roadblock everywhere, making flying next to impossible and driving a very dangerous.

You set the EMP off and start you travel from there.
Each journey would be different. Each journey would include two set of tactics, as the EMP blast area doesn't cover the whole journey. Beginning could be a bit easier because it's darker (at least in the day), and the last half more challenging. Co-op would of course still be there, so you could make the journey as a team.
A timer could also be included (but it could be turned off if you don't like it). Having a deadline to extract the ghosts would force you to move swiftly and not spend too much time on collecting the helicopter parts (or whatever tasks you'd be doing). It would force the ghost team to take more risks, maybe get into more fights too.
I'm not sure how many hours would be typically spent in one journey, maybe between 8-12 hours depending much on the difficulty setting (running through the map takes about two hours), but the timer would be adjustable to your liking. Kind of speedrunning, but you set your own pace and the timer makes sure you can't slow down too much.
Fallen Ghosts was advertised in a way, that you'd be hunted down. It didn't really feel like that, but this would feel like it.
Final conclusion
And if all the suggestions are too much, this could be relatively easily and quickly implemented: Constant level 2/3/4 Unidad threat, random patrols in the map, player starts from one edge of the map and needs to reach the other side. Even this easily implemented mode with small amount of changes would add a huge amount of replayability to Wildlands.
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