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  1. #61
    Originally Posted by BTTrinity Go to original post
    I disagree some of what you posted here as a rep 20 Nobu player (Mind you I havent played the game since July, so if theres anything new that came up with what Im about to address, my bad)

    Anyway, her "dash attacks" are easily the worst in the game. The only thing that makes them ACCEPTABLE is the recovery cancels, which require dodging, which still leaves you VERY OPEN.... especially now that you cant dodge backwards to recover. NOBODY would complain if they allowed Nobu's dodge to cover more distance before attacking, in fact this is the buff most people have been asking for this since they nerfed her.... The risk/reward for these moves just makes it not worth it 9x out of 10

    Predictability has nothing to do with it, people just easily react to 600ms. As an aggressive option its poo, but Im fine with how it operates personally as its a great HS follow up, and is pretty effective in 4v4's as long as you're not spamming it.

    What game are you playing that she deals over 100 guaranteed damage on max punish wtf? (this is the part where I may have missed something new since I quit in july)

    The rest of what you say, is pretty spot on.
    I guarantee you her dash attacks are not the worst in the game, most players hit the attack too early in the animation and end up getting hit anyways. She doesn’t need the increase to dodge distance or the devs would have given it to her.

    What makes her dodge attack’s good is they can be thrown out anywhere in the animation.

    Predictability has everything to do in this game. Use kick to often will get you killed this is true, 600ms isn’t that fast but with wiffed attacks can catch people off guard. If your up against an enemy that’s good at dodging your kick you need to become more creative.

    Any heavy out of hidden stance(blocked or lands) as long as it doesn’t get parried is a guaranteed free kick.

    What game are you playing where she’s doesn’t. Nobushi’s OOS max punish with a wall splat is easily over 100 dmg.

    No problem I’ll explain. Max punish OOS Parried or thrown, doesn’t matter. Enemy does need to be near a wall other wise her punish will be around 71dmg roughly.

    As the enemy is falling apply a bleed Dash forward and cancel recovery into hidden stance, do a top heavy out of hiddenstance, into a guaranteed kick into a top heavy off wall splat.

    Bleed 26dmg + hiddenstance top heavy 45dmg(with bleed) + free kick + free top heavy45-50dmg(with bleed) off wall splat

    Adds up to about 126dmg. With out he bleed you’ll get around 76-74 with a wall, with bleed and no wall splat your looking at around 71
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  2. #62
    Originally Posted by Yama_Uba Go to original post
    I guarantee you her dash attacks are not the worst in the game, most players hit the attack too early in the animation and end up getting hit anyways. She doesn’t need the increase to dodge distance or the devs would have given it to her.

    What makes her dodge attack’s good is they can be thrown out anywhere in the animation.

    Predictability has everything to do in this game. Use kick to often will get you killed this is true, 600ms isn’t that fast but with wiffed attacks can catch people off guard. If your up against an enemy that’s good at dodging your kick you need to become more creative.

    Any heavy out of hidden stance(blocked or lands) as long as it doesn’t get parried is a guaranteed free kick.

    What game are you playing where she’s doesn’t. Nobushi’s OOS max punish with a wall splat is easily over 100 dmg.

    No problem I’ll explain. Max punish OOS Parried or thrown, doesn’t matter. Enemy does need to be near a wall other wise her punish will be around 71dmg roughly.

    As the enemy is falling apply a bleed Dash forward and cancel recovery into hidden stance, do a top heavy out of hiddenstance, into a guaranteed kick into a top heavy off wall splat.

    Bleed 26dmg + hiddenstance top heavy 45dmg(with bleed) + free kick + free top heavy45-50dmg(with bleed) off wall splat

    Adds up to about 126dmg. With out he bleed you’ll get around 76-74 with a wall, with bleed and no wall splat your looking at around 71
    If we are comparing her dash attacks to what all the other dash attacks do, which is dodging attacks, she is the worst unless there's another dash attack that dosen't actually dodge for the player. Also It doesn't allow you to use it nearing the end of the dodge animation somewhere between 50% and 75% of the dodge anmation it's hard to tell.

    The problem with the heavy out of hidden stance when it works (every now and than I have an opponent that can doge it when I do it). While it does count as an unblockable you just took out about half of your stamina if they didn't block, somewhere between half and 75% if they did, about 90% if they parryed and if you fainted you lost half your stamina. Your only garintead a bleed from a kick/ 26 damage or 38(46 bleed) if your opponent hit a wall and you were top gard, 30(36 bleed) if left or right. Now warden's has a 40 damage unblockable in which he can faint about two unblockables for one nobushi "unblockable" and if parried only losses about half his stamina. Nobushi's "unblockable" can only really be used if you have full or almost full stamina unless your fine going oos. As a side note you won't be gaining any stamina back for about three seconds after all of this so good luck if you didn't kill them.

    As for her max punish I did some testing in the arena (as I did with all of this) and it didn't work your opponent isn't stunned by your heavy so they are free to dodge your kick (unless I missed something). A suggestion for a max punishment though I do one that is something similar to this you do your cobra strike(26) as soon as possible if it was a parry or as there falling if you gb them, than your second light(22), than kick (which is garintead if you did it right), than heavy(46) for 94 damage and doesn't cost a lot of stamina for a good amount of health not 100 but still good (this only works with walls). As a side note if your opponent trys to dodge it will change where the kick would have placed them you'll still kick them but they may not hit that wall where they should have but that is rare. Another side note it can be used for that last push to ledge someone and this also works in revenge.
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  3. #63
    Originally Posted by V.Tempest Go to original post
    If we are comparing her dash attacks to what all the other dash attacks do, which is dodging attacks, she is the worst unless there's another dash attack that dosen't actually dodge for the player. Also It doesn't allow you to use it nearing the end of the dodge animation somewhere between 50% and 75% of the dodge anmation it's hard to tell.

    The problem with the heavy out of hidden stance when it works (every now and than I have an opponent that can doge it when I do it). While it does count as an unblockable you just took out about half of your stamina if they didn't block, somewhere between half and 75% if they did, about 90% if they parryed and if you fainted you lost half your stamina. Your only garintead a bleed from a kick/ 26 damage or 38(46 bleed) if your opponent hit a wall and you were top gard, 30(36 bleed) if left or right. Now warden's has a 40 damage unblockable in which he can faint about two unblockables for one nobushi "unblockable" and if parried only losses about half his stamina. Nobushi's "unblockable" can only really be used if you have full or almost full stamina unless your fine going oos. As a side note you won't be gaining any stamina back for about three seconds after all of this so good luck if you didn't kill them.

    As for her max punish I did some testing in the arena (as I did with all of this) and it didn't work your opponent isn't stunned by your heavy so they are free to dodge your kick (unless I missed something). A suggestion for a max punishment though I do one that is something similar to this you do your cobra strike(26) as soon as possible if it was a parry or as there falling if you gb them, than your second light(22), than kick (which is garintead if you did it right), than heavy(46) for 94 damage and doesn't cost a lot of stamina for a good amount of health not 100 but still good (this only works with walls). As a side note if your opponent trys to dodge it will change where the kick would have placed them you'll still kick them but they may not hit that wall where they should have but that is rare. Another side note it can be used for that last push to ledge someone and this also works in revenge.
    You are throwing the top heavy out of hiddenstance correct, if not the kick will not work. If the kick is delayed they have a chance of dodging. Do not delay.

    I’m leaving town for business but if anyone would like me to show them how to do this, I’d be more than happy too.

    Just toss me a friend request and I’ll get back to you.
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  4. #64
    Specialkha's Avatar Banned
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    I like Nobushi, very strong at getting executed.
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  5. #65
    Nobushi isn't very good. She pales against every hero that isn't something as ridiculously weak as for example Warlord or Shugoki.

    Her dodge attacks are nice, IF you get the akward, unforgiving timing right.
    Do it too early, ya get hit by the attack you wanted to dodge.
    Do it too late, ya get parried and eat some damage.
    If they parried your light dodge attack, which is quite easy to react to due the animation, well, enjoy.
    And take that risk for what? A lil' bleed damage?
    Increasing the window of cancelling a dodge into a dodge attack could be a bit bigger, I mean, why make it so disgustingly hard? She's supposed to be a toner after all, isn't she?

    Talking about zoning, does her top light really have to be 600ms? You're basically begging for light parry punish.
    Even her 500ms (a number that is considered fairly safe) lights are super easy to parry, due her predictable animations.

    Oh, and don't get me started on Swift Recoil. A move supposed to put distance between you and your opponent.
    Funny, considering you're defenseless, stuck in the animation for ages and need to wait ages to use another move because of the recovery time.
    Any character with some kind of attack that doesn't having Nobushi light tracking simply slides towards you; Kensei with a nice side heavy, Centurion with a nice uppercut or fully charged heavy, you name it. Characters with some kind of gap closer will get you, that's out of question. Well, assuming your opponent didn't fall asleep during the Swift Recoil animation.

    Despite this, if you play her perfectly and turtle even better than, I don't know, Conq or Jiang Jun, you might win because your opponent died of old age.

    I'm not saying she's "the worst character" as she CAN dish out some devastating damage IF the opponent is near a wall and OOS'ed. And she CAN dodge attacks with HS or her "dodge attacks" IF the opponent can't follow up with some quick jab, stab, kick or what not.

    She doesn't need a buff as soon as possible like Papa Shugo or old man Warlord do, but Nobushi most definitely needs one. And be it some number adjusting in her favour.
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  6. #66
    She is a ****ing joke right now.
    Play against a JJ and see how a new hero outclasses her on everything she is supposed to be good... (except bleeds)
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  7. #67
    Zhantay's Avatar Senior Member
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    Only thing she can do against these new heroes is dodge an attack with Hidden stance, get two lights and maybe a kick. All of these chinese heroes have long as slow dodges, Tiandi, Jiang Jun, and Shaolin side dodges are ridiculous and they last forever I can never get the timing quite right, my Naginata goes right through them. Not to mention they all have tracking attacks that allow them to slide towards, rolling away doesn't work anymore, you just get guardbroken out of it now and Viper's retreat leaves you open since the animation is so long.

    I can't fight JJ, he will side dodge heavy me, I would HS it, but his light is faster than mines out of HS so I get hit and he Si Fu pose to back up and regain stamina, rense and repeat, its ridiculous, So I have to do the same thing but instead of using a light out of HS I have to side dodge and time the heavy perfectly so I can perform a side dodge heavy or light. But the light won't reach him sometimes because he backed too far away. In a draw out fight HS will oom me, and if I try to back up, using Swift Recoil or roll his tracking attacks will hit. It's rough being a Nobushi main right now xD.

    Also none of these perks help her stamina issues, just movement and revive buffs, I guess I'm a Mercy now. There's even a perk that gives you an uninterruptible sprint, while in revenge, like when am I ever going to want that?
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  8. #68
    Originally Posted by Helnekromancer Go to original post
    Also none of these perks help her stamina issues, just movement and revive buffs, I guess I'm a Mercy now. There's even a perk that gives you an uninterruptible sprint, while in revenge, like when am I ever going to want that?
    Might come in handy when you're running away from a gang of Jiang Jun's.
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  9. #69
    Zhantay's Avatar Senior Member
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    Originally Posted by DefiledDragon Go to original post
    Might come in handy when you're running away from a gang of Jiang Jun's.
    B-But Revenge doesn't come anymore, Revenge is like a deadbeat dad; constantly saying he's going to come see you on your birthday, but never show ups

    Also I don't wanna run away from battle, I'll be deemed a coward, and disgrace my family honor!
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  10. #70
    Originally Posted by Helnekromancer Go to original post
    B-But Revenge doesn't come anymore, Revenge is like a deadbeat dad; constantly saying he's going to come see you on your birthday, but never show ups

    Also I don't wanna run away from battle, I'll be deemed a coward, and disgrace my family honor!
    As Sun Tzu once said, he who knows when he can fight and when he cannot will be victorious. I'm sure your family would stand by the teachings of Sun Tzu.
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