I disagree some of what you posted here as a rep 20 Nobu player (Mind you I havent played the game since July, so if theres anything new that came up with what Im about to address, my bad)Originally Posted by Yama_Uba Go to original post
Anyway, her "dash attacks" are easily the worst in the game. The only thing that makes them ACCEPTABLE is the recovery cancels, which require dodging, which still leaves you VERY OPEN.... especially now that you cant dodge backwards to recover. NOBODY would complain if they allowed Nobu's dodge to cover more distance before attacking, in fact this is the buff most people have been asking for this since they nerfed her.... The risk/reward for these moves just makes it not worth it 9x out of 10
Predictability has nothing to do with it, people just easily react to 600ms. As an aggressive option its poo, but Im fine with how it operates personally as its a great HS follow up, and is pretty effective in 4v4's as long as you're not spamming it.
What game are you playing that she deals over 100 guaranteed damage on max punish wtf? (this is the part where I may have missed something new since I quit in july)
The rest of what you say, is pretty spot on.
Nobushis hs cant be amazing in duels for three reasons one it cost too much stamina two not enough damage three no faint into hs will guarantee any damage (unless said faint dodged something) she has other limitations as well her dodge attacks can only be used safely as dodge attacks yet they are not true dodge attacks. Her dodge attacks have a similar difficulty comparable to deflects yet not as rewarding. Fainting cost a lot of stamina. Sidwinder serves no purpose outside of dodging attacks or already dead enemy's same can be said about cobra strike. She has no opener and if you want to try and get even some damage off it will take most to all your stamina while said opponent can simply back dodge/role and be out of reach. You really cant use your range at all in most situations and she has poor tracking among the worst in the game. Your kick cant be cancelled so anyone who knows what there doing will dodge it. Bleeds aren't that good yeah if you get it off you do more damage but you cant force a reaction so it mostly goes to waste, bleeds dont stack and if the killing blow was a bleed they aren't dead for another 5-20 seconds so you can be killed in that time Also the most recent top 2.5% stats show she is in fifteen in duels only having three heroes below her (shes also in a five way tie for eighth in dominion).
Saying shes a great support in dominion... one moment *deep breath* so is shaman, warden, raider, shinobi, conqueror, valkyrie, lawbringer, highlander, glad, fat man, berserker, warlord, cent, kensei, orochi, aramusa, pk... *phew* that should be all of them. She has subpar feats when compared to most of the other heroes especially any knight heroes. Dont forget that wardens can take over half of you moveset with a level two feat.
Is she the worst hero not really shes not appealing for newcomers to play as she requires the most skill to play compared to most to all other heroes at all stages but what she is is a weak glass cannon with a high stamina cost and a low reward that and nobushi mk2 is in the form of a Chinese monk . Well that was much longer than intended but eh. Oh rep 47 nobushi if that even matters it probably will if you want to call me bias which I cannot deny.
Good points, but god I wish you broken this up into 3 paragraphs.Originally Posted by V.Tempest Go to original post
if you compare her to the most powerful things then of course you'll complain - shes solid middle tier at the moment and i've vs'd some truly terrifying nobu's.
I think alot of pople are missing the point with her, she's not an assassin with a stick, Her dodge attacks mean its risking attempting to bait a dodge/grab out of her so she has abit more freedom to actually dodge, not to mention a quick light option to f/up if she doesn't heavy, same reason her kick is somewhat safe as it MIGHT get followed with a light so with many characters event if you dodge you can't gb punish.
She is for trading 1-2 hits at a time. Poke, maintain distance, win.
Nobushi by all means doesn't have a safe light you are limited to the sides lights if you dont faint (which you should 90% of the time). If you do faint you get no guaranteed damage (unless once again your faint dodged something) for example you faint a light and your fighting an orochi the orochi falls for it so he faints in this time you've done your hs light already but orochi gets an deflect and you just lost a great deal of stamina and health also your lights and heavys look so different you can't confuse the two. This shows nobushi has no offense pressure against someone who knows how to fight nobushi.
Onto nobushi's kick it is not at all safe against the said heroes raider, pk, orochi, warden, lawbringer, conqueror, shaman, kensei, gladiator, berserker, valk, and other nobushis and to a lesser extent fat man, shinobi, and highlander. 12 (15 if you count the last three) of the current 18 heroes has a complete safe answer to her kick.
As for dodge attacks every hero with a deflect can also risk a dodge attack to stop a gb only they have a better doge attack to use for other things as well or at the very least have a much easier time doing so. Every other hero with a dodge attack (excluding pk) has a valid chain, the best example would be an unblockable ie shaman (pk 2.0). Nobushi is again inferior at doing the same thing as other heroes.
Nobushi is half assassin half vanguard armed with a sick with a blade on the end of it. The assassin part of nobushi is her hs and her ability to cancel attack recovery. The vanguard part of nobushi is her lights, heavys, kick, zone, static gard, and her dash attacks (which are more vanguard than kensei's dash attack). The only part of her kit you can reliably use is the assassin part so it isn't so far fetched to say she is more assassin than vanguard. Nobushi over all in not for trading this is important so again nobushi is NOT for trading. She has low health and no HA trading is something a berserker does she is the opposite of a berserker.
Why look at the most powerful moves? Simple really ubisoft made it clear that they are making the games moves more centralized towards the more powerful moves ie conquer shield bash (which is completely superior to nobushi's kick they also said that it will not be nerfed) wardens shoulder bash (again completely superior to nobushi's kick), Highlands offensive stance(again) ect.
Something that's more annoying above all of this is things like shaman which is pk 2.0.
When compared to pk her lunge attacks are simply better and can be fainted, her heavy bleed faint is practically the same but better, better dash attacks, an unblockable, her bite (fat man's hug bet better save a warden with thick blood), heals from bleeds, improved way of the shark and unlike nobushi she can force reactions, double lights, better gb (really shows against wardens with thick blood), and great ledging abilities. Or the new Chinese monk which has such a similar moveset and movement to nobushi but simply better (worse exacutions and natural actions but still)
Kind of went off topic at the end but it's still a valid point. Nobushi is mid to low when compared to all other heroes remember she is in fifteenth in duels in top 2.5% (there are no other statistics that can be used if there are please do tell). In a race you dont place your bet on the runner who is likely to lose to fourteen of the eighteen other runners do you?
I haven't posted in quite a while, but I have to come here to this one to say that this thread is a complete and utter farce.
All but one or two posters in here are wielding blatantly false information. Please, if you do not understand a hero, stop talking like you are an utmost authority on the subject.
Nobushi is a really neat character with a pretty solid kit that falls into the trap of being played far too aggressively. She is a slow character, who, when played defensively, will become a nearly unstoppable counter-attacking hero. Her defense has an answer for literally every attack in the game, not something that everyone can say. Her offense has some incredible damage, and in the future, she's going to be even stronger in dominion with gear stat changes removing debuff resistance.
Her dual statistics are rather low, yes, but I suspect that it is not the most accurate representation of where Nobushi should be placed. Taking the top 2.5% of players is and is not a good representation in this game and there are multiple threads here and on the competitive reddit that will tell you exactly why that is. Nobushi should probably place more around a solid 50% than her lower ratings.
Watch the pros, read threads to learn information on her details, timings, combos, and tricks, practice a lot, and then realize that Nobushi is, as some people have mentioned, a very hard character. She is not unviable by any means and is incredibly strong in certain game modes. However, while she does lack of a lot of guaranteed methods of tackling a foe with her own offense, she is designed to capitulate on mistakes and punish an over-eager enemy. She is a master of baiting the enemy, which is why she can feint not only her heavy attacks but her light attacks.
Much of what is said in here is complaining about not understanding the intricacies of the character and just not being particularly good at the game.
There are subtle ways that could improve Nobushi and make her friendlier to people who are not as intense or refuse to play as she is designed and to fix some of her tools that have been broken by changes to the game, but changing too much too drastically could propel Nobushi into an extremely high-tier area. We don't want that, either.
So, stop complaining until you have the information and credibility.
Thanks.
Well I’m no means a good Nobu but I been playing as Nobu since FH beta.
Nobu has seen better days for sure. She got nerfed hard over and over.
Devs decided to nerf bleed heroes coz of Shaman. Guess what Nobu and PK got nerfed but Shaman stayed the same. And they say they want all heroes to be at Shamans level. How can my hero at that level of she got nerfed 3 times?
Anyways this is purely my amateur opinion. Anything Nobu does other heroes does better except HS and I will talk about it later.
First of all she doesn’t do great damage. Top heavy 38 Warden and HL does 45 if I’m not wrong. They nerfed her damage saying too much and have more damage to these heroes and they can spam it all day long.
Her dodge attacks doesn’t dodge anything and doesn’t catch people as well. I used to get side dodge heavy and light heavy parried but they removed it. But LB get impale from heavy parries mostly guaranteed wallsplat taking half of my health.
She has worse kick in the game. Only hero giving free GB from kick now if I’m not wrong. Kick can’t be initiated from neutral. While all others can. Shinobi has HA on kick. HL can stunlock Kick or do kick into grab spam with massive damage. People can dodge my kick in any direction and throw a heavy. Or just GB open buffet. And what do I get from landing a kick? A light but giving massive revenge in return.
All her attacks are so easy to parry. Animations very clear and big. Her top light is 600ms which is practically useless. People have 500ms heavies in this game now with covering crazy distance on top.
She has no HA no UB no opener. HS doesn’t work against light spam or HA heroes. Because spam heroes throws a second light before mine comes out so I take damage as well as losing nearly half of my stamina. Or exchange HA heavy with my light plus stamina loss on top.
Not sure why but people can step back during my light combo. I land a light throw another light but before that enemy takes a step back so my second light doesn’t reach. Or Aramusha can do full block stance on my second light. Not sure if this is NoBu specific.
Her HS stops stamina recovery for 3 seconds plus uses too much stamina. I can do 2 HS on full stamina with minimum to none follow up. 2 HS 2 kick OOS already. But other heroes can do CC attacks over and over and over. A warden can SB I dont even know how many times even cancelling charged ones over and over without going OOS. I run OOS 3-4 times fighting a Warden being both equally aggressive br he barely goes OOS once plus recovers faster than me.
She is supposed to be long range but Kensei and Raider has better range and Arc than me.
Her revenge build is bad as well. I can fight 2 guys having revenge gear plus revenge feat block 9-10 attacks together plus got kicked 1-2 times but my revenge won’t build up. But for example a Zerk can have revenge after blocking 2-3 attacks.
Oh forgot to mention her dash attacks doesn’t dash at all. Doesn’t cover any distance but gives almost free parry with heavy damage.
I watch best players on YouTube all the time. Even they complain how bad Nobu is. Go search NoahC he has whole video talking about it.
If you want to know why I used the top 2.5 percent its because I have nothing else to go by you said you suspect that nobushi has a 50% win rate overall but can/did you prove that? One can say nobushis overall win rate is 60% or 40% but just like your words they have no data to back up that statement
The only solid part of nobushis kit is her hidden stance, her lights are subpar without the use of hidden stance and if you do faint them and the opponent falls for it you dont get damage unless the opponent makes another mistake the same can be said with most to almost all damage she does. Being a master of faints means nothing when you dont get anything from them. The the rest of her kit is just a worst version of other heroes moveset hs can't compensat for everything. Ethanninja brings up some good point's nobushi losses the war of attrition every time. One cannot bring up predictions as both sides can do that so it is even in the end and goes to who is more skillful or has more luck (mostly the latter) not the character themself. Ethanninja also brought up how situational hs is which is true.
Saying she is getting a buff in dominion is just like saying she is getting a nerf. Ask yourself this how many people run debuff resistance over defence and exhaustion recovery? Dont forget that shes getting a big hit with the loss of stamina cost reduction but remeber so is everyone else so both these points even out in the end. Things will mostly be the same wardens still get thick blood, and feats will not be in her favor the only thing changing is who this new system favors.
Nobushi is my favorite hero I like the idea behind her moveset, nobushi herself and the elegance she has but it was poorly executed. She has one valid move, hs everything else she has is inferior when compared to the other heroes. Nobushi has a hard time using her range at all yet that's a defining feature of her and can be out ranged not to mention the poor tracking. In her description she has versatile retreats yet the one retreat she has, swift recoil, is about as situational as you get. Next Nobushi is a zone hero yet she doesn't control the zone, she has little presence and it's easy to close the distance and keep said distance the opposite of a zone character. In the end I dont want nobushi to change all that much that would be changing who she is I want her to have range, an actual versatile retreat and more than one, and the ability to say this "you see this ten foot circle around me yeah your not getting in it" like true zone character.... ok that last one is a little much but that is what a zone character is.