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  1. #1
    MikeWeeks's Avatar Senior Member
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    Ghost Recon - an underrated game ?

    The following popped up recently, which was a bit surprising given GRW was released some 18 months ago, but since I'm new to the game, found it quite interesting:

    The Truth About Ghost Recon Wildlands: An Underrated Game Review

    https://www.youtube.com/watch?v=0E991jdxyC0
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  2. #2
    It's a very underrated game. It's pretty much an exercise in direct action/counter-terrorism, special reconnaissance, and unconventional warfare. I've seen some even call it GTA: Narcos 😂😂
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  3. #3
    Kane_sg's Avatar Senior Member
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    Pffftt... I don't support gaming review. There's no sense of journalism in them. It's all competition in bullsh*tting to make others to buy/not buy the game the reviewers subjectively like/dislike and people take these Youtube bullsh*tter's as facts and become the sheep cults. Then later on gamers are crapping on other's games or defending them to death because reviewers and rating.

    This video just accumulates into that ugliest gaming trend despite defending GRW.

    It boils down to one thing: game isn't made for one.

    I like Ghost Recon Wildlands. None of my friends like. We all play different games and we don't bash each other's choice.
    We don't do "Hey your game is sh*t, because here my hand-picked reviewers who are clueless about it say it is." to each other or going to game forums to bash what other people likes 24/7.

    That's called respect. That's what gamers need. That's the fact and the cold hard truth.
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  4. #4
    It's nothing like GTA. See comments like that are born from people who appraise games based on what they choose to do; not the game, objectively, as a game. -- case in point: 3 dead civilians and the game restarts from the last cached save.

    Apart from the pure jingoism throughout it's narrative (who knew!). This is about as Ghost Recon as it gets. The devs just really need to focus on getting more modern tactical elements in the game. Tier 1's crazy "all stops pulled" method, just doesn't cut it. It actually feels like a development de-escalation move, to down scale maintenance of the ongoing title support. -- conversely, Op: Matchwood, people had kittens over. Yet that was moving "this game" in the right direction. It was the devs toying with a swatch of deeper tactical gameplay, in the game world they've wrought, with it's rules. Honestly, anyone that's played "Splinter Cell Conviction" should have felt right at home.

    GRW (broken down) is Conviction mechanics (with none of it's hard rules), in an open world environment, with a fetishism for "poles". -- On the other hand, most people's head-canon about tactical gameplay, is SO outdated, it's not even funny (borders on insulting in some cases). To then claim "realism" is just.. LOL -- This I blame mostly on the fact that, post 2012: Copious amounts of media feedback on the "War on Terror", stopped providing massive amounts of easily digestible information. Yet the escalation of that war is several times greater. Of course! tactical escalation meets: conflict escalation! Ever has it been thus, throughout military history. People would freak-out if they knew just what kinds of toys have been developed and are in use, since 2006!

    The truth about Op: Matchwood, is that players just aren't used to those constraints anymore. Not in gaming and certainly not in this game. Doesn't mean your test, didn't test positive. It did!

    That's all the devs need to do with this game though (to complete the picture. Find some way to tame the AI and make Tier mode, a more asymmetric tactical play dependent mode. Not unlike the Tac overview in the OG game, just more active to fit this game, so orders can be given on the fly.

    If tactical simply meant, long distance sniping and being quiet all the time. We'd just train more heavy Recon snipers and call it a day. Of course, this is ludicrous. Tactics also involve everything g from overt engagements to organisation and implementation of superiority assets. -- I find myself doing things in this game, that if it was real world? It'd never work! The OpFor would just hunker down, run off, hide and then harry you or call in oppressive support and you'd be forced to GTFO of the AO.

    Ubisoft, just DO IT! -- sometimes people have to be dragged in kicking and screaming. It's a fact of the human condition. Continue down the rabbit hole you began with Op: Matchwood and increase player control of their assets and this game will get praise on a level that breaks the internet! Guarantee you.

    You got the foundations down. Now finish building the house. Throw more people on the team if you have to, but get it done. -- Look at some of the missions for the main game and change how they play with Tier mode activated. Add deeper command structure and increased assets (call in Baro covert UNIDAD Helo strafing run for example, as per the safe house conversation upon capturing him). Add new Rebel Ops achievables and go the full contra route. For example you actually have to train them in certain things. Change around some of the story to reflect that for Tier mode play throughs.

    Gen. Baro says he'll talk to Bolivian echelon sympathetic within his command? -- ok, well, now we have covert UNIDAD elements added to our covert contra operation (shoulda happened). More international support would be a given. The deconstruction of the the Cartel isn't news. Disorganised ex-military thugs riddle this country now, bring in SASR, GROM, HAWX members (and the like) etc.. British Marines, because Argentina is there, this just makes geo-political sense. It's text-book! and also firmly removes the demonisation factor, of Bolivia in the game. Let's communicate "we care"!

    Otherwise, these 4 guys are going-to-die! That is an immutable certainty.

    Los Extranjeros was also a step in the right direction. Plenty of terrorist cells and defunct govt. Corps (former Soviet SPETSNAZ div. now mafia?) are always looking for places like this to call home. The dangers of PMC's also, cannot be overstated. You've got YEARs of game here. Rarely a more beautiful game world could be wrought, even in the next 4yrs. Tech just isn't there. Don't squander this.

    The main fight, is never the end. -- In other news, we're still in Afghanistan. Use that reality to bring home your story, your game. Make it unforgettable.
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  5. #5
    Awesome post dude.
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  6. #6
    KingSpawn1979's Avatar Senior Member
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    Underrated? Hard to say. I'd rather say it gets a bit lost in that (imho!) ridiculous Battle Royal ePen BS.
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  7. #7
    Wildlands is underrated, but this is about to change.

    A always thought the re-spawning without any penalty made the campaign a little bland, especially regarding the feeling of tension. Ghost Mode fixed this problem with permadeath, but Ghost Mode is only a small sample what is possible with a little tweaking. Ubi is taking steps to make Wildlands a mature and complete experience, and this is awesome.

    Let's hope they make the right choices and give players the best options for the main campaign. Here are my suggestions to make the main campaign a truly challenging and tense experince, much more than what it is today: http://forums.ubi.com/showthread.php...-campaign-Vote
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  8. #8
    Kean_1's Avatar Senior Member
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    Originally Posted by KingSpawn1979 Go to original post
    Underrated? Hard to say. I'd rather say it gets a bit lost in that (imho!) ridiculous Battle Royal ePen BS.
    I'd have to agree.

    I tried watching the video but when someone starts getting philosophical, political or PC about a game, I stop reading/watching. I don't need someone to tell me what I should find offensive or not. I know the guy in the video wasn't necessarily doing that but when he spends a few minutes entertaining those ideas from other reviewers, that was enough for me. I didn't care what those guys had to say back then and certainly don't care now. Besides, I really doubt that had anything to do with whether GRW was popular with most folks or not.

    IMO, lacking a PvP mode at launch probably had something to do with quite a few folks passing over the title. That didn't matter to me personally but I guess solo / co-op games just are not as popular to the masses these days as PvP. ....add to that the tactical shooter nature of GRW.

    Either way, it's all a matter of perspective I guess as GRW was still a big hit for Ubi last year. Clearly, there were a lot of us who did/do like it.
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  9. #9
    Lol! DayZ is even on consoles now. Why don't you go play that instead of drivel on here, relentlessly trying to make this game the updated version.

    No one "overlooked" this game. Over 10 million people bought it. -- They stopped playing because of the bugs, lack of asymmetric tactical gameplay and many other reasons I've already stated and re-stated Kean.

    Plenty of PvP games out there! If anything, adding PvP just made most people think they were gonna cop out and forget about Solo/Co Op. -- Then the crates started.

    Honestly, try and understand NO ONE GIVES A EFFING SHIZNIT ABOUT HARDCORE PERSISTENT STATE MILSIM TACTICAL PVP! -- NO ONE! (caps for emphasis). This market is flooded with accurate enough Military games, that give people options in how to play them. Even as far back as BF3, tactical squad competition existed among Platoons. -- and that game had Jets!
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  10. #10
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by Paladinrja Go to original post
    ... NO ONE GIVES A EFFING SHIZNIT ABOUT HARDCORE PERSISTENT STATE MILSIM TACTICAL PVP! -- NO ONE! (caps for emphasis).
    I do.

    So do a lot of the guys on my friends list that I play PvP with. We all do all the shooters and nothing quite gets the balance right. We see a hardcore mode in Ghost War as an ideal way to get a team based tactical experience without the intricacy and inaccessibility of a mil-sim. GR has done this well in the past and searchable, hardcore custom lobbies would be a welcome addition in my opinion. Along with Kean, I have a view that there is little in the market, especially for consoles, that addresses the space in the military genre, casual-to-milsim spectrum where a hardcore GR PvP could sit.

    Obviously I have to emphasise my sample is small and local to me, and it's only my opinion, so I'm not going to capitalise it and present it as fact.
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