Agree. The New Game+ should be without the cut scenes and other story-related stuff if chosen. So I made an option, here is the full updated list:Originally Posted by bandido0731 Go to original post
This could be the set of yes/no options for main campaign:
1) Permadeath for ghost: Y/N (You lose your ghost & skills BUT campaign progress & resources & vehicles remain)
if yes-->1.1) Gear & medals remain when ghost dies: Y/N
if yes----> 1.1.1) Gear & medals can only be found & retrieved from dead ghosts backpack: Y/N
if no -->1.2) Lose all resources when ghost dies Y/N[/SIZE]
2) Only one primary weapon: Y/N
3) Realistic reloading mechanics: Y/N
5) Automatic ammo pickup: Y/N
4) Friendly fire: Y/N
6) Regenerating health: Y/N
7) Enemy tags disappear after 45 seconds if enemy isn't seen again: Y/N
8) Compass in place of the minimap: Y/N
9) Fast travel: Y/N
10) Remove story related discussions & cut scenes: Y/N
Gameplay additions:
- Ability to wait at safehouse for night/day (press X at safehouse door)
- Ability to move the corpses (because a dead corpse causes an alarm)
- Ability to start new game with an old character from another save
- Left hand grenade throw/toss if you're viewing over left side of the ghost
- Smoke grenades, claymores and breaching charges
- Bipods
- Holstering weapon reduces enemy detection range/rate
if all these option where available for the campaign or the ghost mode, my personal settings would be:
1) Permadeath for ghost: N
If all missions where of ghost nature, I would not mind
But assault and hold missions have a too high percentage of likely death, for those this mode is insane
2) Only one primary weapon: Y when playing multiplayer, Y or N playing solo according to my mood
3) Realistic reloading mechanics: same as 2)
5) Automatic ammo pickup: Y
4) Friendly fire: same as 2)
6) Regenerating health: Y
7) Enemy tags disappear after 45 seconds if enemy isn't seen again: N
8) Compass in place of the mini-map: N
9) Fast travel: Y
10) N I don't care
cleaned outpost and camp should be hold by rebels: Y (unless you redo a mission)
destroyed SAM are permanent: Y (cost lot to buy a new one or too much to have a large reserve and cost time to put in place a new one)
Future Soldier had a good system where you could equip anything but pistols and standalone grenade launchers in slot 1, while slot 2 was limited to pistols, SMGs, PDRs, shotguns, and standalone grenade launchers. You couldn't carry an assault rifle with a grenade launcher and a belt-fed machine gun, but could still carry an SMG or PDR for close in work if armed with a sniper rifle. I'm disappointed GRW didn't incorporate this system.Originally Posted by bandido0731 Go to original post
True. Ghost Mode's one primary weapon is just a quick dirty attempt to fix it.Originally Posted by Ghost416 Go to original post
For the gameplay options, I'd like to suggest an AI banter On/Off option. The characters have really lost a lot of their personality since Ubi turned the banter off.
No secondary weapon should still be an option, though.Originally Posted by redsept Go to original post