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  1. #31
    Originally Posted by bandido0731 Go to original post
    Something I wish they'd fix is anytime you start a new character. That the AI teammates tell all their jokes and side stories again, like when you FIRST play the game.
    Agree. The New Game+ should be without the cut scenes and other story-related stuff if chosen. So I made an option, here is the full updated list:

    This could be the set of yes/no options for main campaign:


    1) Permadeath for ghost: Y/N (You lose your ghost & skills BUT campaign progress & resources & vehicles remain)
    if yes-->1.1) Gear & medals remain when ghost dies: Y/N
    if yes----> 1.1.1) Gear & medals can only be found & retrieved from dead ghosts backpack: Y/N
    if no -->1.2) Lose all resources when ghost dies Y/N[/SIZE]

    2) Only one primary weapon: Y/N

    3) Realistic reloading mechanics: Y/N

    5) Automatic ammo pickup: Y/N

    4) Friendly fire: Y/N

    6) Regenerating health: Y/N

    7) Enemy tags disappear after 45 seconds if enemy isn't seen again: Y/N

    8) Compass in place of the minimap: Y/N

    9) Fast travel: Y/N

    10) Remove story related discussions & cut scenes: Y/N


    Gameplay additions:

    - Ability to wait at safehouse for night/day (press X at safehouse door)
    - Ability to move the corpses (because a dead corpse causes an alarm)
    - Ability to start new game with an old character from another save
    - Left hand grenade throw/toss if you're viewing over left side of the ghost
    - Smoke grenades, claymores and breaching charges
    - Bipods
    - Holstering weapon reduces enemy detection range/rate
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  2. #32
    Gorodoff's Avatar Member
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    if all these option where available for the campaign or the ghost mode, my personal settings would be:

    1) Permadeath for ghost: N
    If all missions where of ghost nature, I would not mind
    But assault and hold missions have a too high percentage of likely death, for those this mode is insane

    2) Only one primary weapon: Y when playing multiplayer, Y or N playing solo according to my mood

    3) Realistic reloading mechanics: same as 2)

    5) Automatic ammo pickup: Y

    4) Friendly fire: same as 2)

    6) Regenerating health: Y

    7) Enemy tags disappear after 45 seconds if enemy isn't seen again: N

    8) Compass in place of the mini-map: N

    9) Fast travel: Y

    10) N I don't care

    cleaned outpost and camp should be hold by rebels: Y (unless you redo a mission)
    destroyed SAM are permanent: Y (cost lot to buy a new one or too much to have a large reserve and cost time to put in place a new one)
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  3. #33
    Ghost416's Avatar Senior Member
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    Originally Posted by bandido0731 Go to original post
    One primary and secondary weapon. If a third weapon, have it be a stand alone grenade launcher like the M79 or HK320 with a stock.
    Future Soldier had a good system where you could equip anything but pistols and standalone grenade launchers in slot 1, while slot 2 was limited to pistols, SMGs, PDRs, shotguns, and standalone grenade launchers. You couldn't carry an assault rifle with a grenade launcher and a belt-fed machine gun, but could still carry an SMG or PDR for close in work if armed with a sniper rifle. I'm disappointed GRW didn't incorporate this system.
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  4. #34
    Originally Posted by Ghost416 Go to original post
    Future Soldier had a good system where you could equip anything but pistols and standalone grenade launchers in slot 1, while slot 2 was limited to pistols, SMGs, PDRs, shotguns, and standalone grenade launchers. You couldn't carry an assault rifle with a grenade launcher and a belt-fed machine gun, but could still carry an SMG or PDR for close in work if armed with a sniper rifle. I'm disappointed GRW didn't incorporate this system.
    True. Ghost Mode's one primary weapon is just a quick dirty attempt to fix it.
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  5. #35
    Ghost416's Avatar Senior Member
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    Feb 2009
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    For the gameplay options, I'd like to suggest an AI banter On/Off option. The characters have really lost a lot of their personality since Ubi turned the banter off.

    Originally Posted by redsept Go to original post
    True. Ghost Mode's one primary weapon is just a quick dirty attempt to fix it.
    No secondary weapon should still be an option, though.
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