2,3,5 are all good choices how to improve the options.Originally Posted by Keltimus Go to original post
Gotta ask, why would you choose N in the permadeath for ghost? Aren't you ever bored that he gradually becomes a super-soldier, never can die and always only gets better. I think it's a tad boring.
What are you talking about? Your Ghost can die....you can only by revive once without the skill and two times with the skill upgraded, but you can die.Originally Posted by uplayz1ky Go to original post
You die = game fails in main game
Permeadeath on Ghost Mode you die = everything is lost including progress
That's how it should remain.
Umm, why should it remain, why not add the options to how you can play the game?Originally Posted by LoneSpymaster Go to original post
Why not add the option to permanently lose your ghost when he dies? Have you looked at State of Decay 2 where the individuals can die, but the game still goes on? That's what Wildlands could offer, and it would make the game much more exciting than in normal campaign, where you can just die & re-spawn / reload a million times without any other penalty than grinding. The game doesn't change at all.
I find that boring and it makes me feel that dying in the game has no real consequences inside the game. No history is created with my actions, I just re-wind everything back like with Forza's magical re-wind button. It kinda feels like cheating, the game is making saves and loads on your behalf, it's the old checkpoint system. (And Ghost Mode does auto-delete-savegame on your behalf...) Things could be much different.
Death in Clancy's movies and books always has consequences! As it should in Wildlands. The ghost squad loses some of it's members, that's life. That would make the game feel more organic, as respawning makes it feel too much like Super Mario World. With infinite lives. You teleport back in time. The feeling of tension and real consequences of your actions is hugely diminished, as there is only one possible path forward, and that is that your character cannot permanently die before the campaign is over. He will be alive in the end, and knowing that in a Clancy book in advance would kind of ruin the tension of the book, no?
I guess the plot and the cutscenes are to blame for having to keep him alive forever, but take them away and Wildlands if finally free from magical re-spawning and infinite lives. (And Ghost Mode still has it's huge flaws, even though it's a good step forward.)
I get that many players (and probably most casual players) like to play the game like it is today, but why not give a few options to the players??? Options for the main campaign. Why not allow the players to make the game feel more realistic, with death having real consequences to how you play the game.
I'm truly puzzled why anyone would oppose to having these options... Would Ghost Recon Advanced Warfighter terrorist hunt become better if you took away the respawning settings and other options? Nope. Would Clancy's Las Vegas terrorist hunt become better by removing the options on how to play it? Nope.Think about if Wildlands had the options I suggested, would removing them make the game better? We would have the game we have today, with less options on how to customize the game for replayability's sake.
(If you think one has to play the game like it was made in the first go, then Ubisoft can give these options in a New Game+ mode or something...)
Agreed + 1Originally Posted by redsept Go to original post
Add to that list —>
AUTOMATIC RELOAD - Y/N ?
WHY a game like this has automatic reload anyway is beyond me.
I wanna hear my gun go CLICK — 👍
Option to retrieve your gear Dark Souls style if you die I really like!
I agree. It's those little details that add depth to the gameplay for me. I would definitely use this option combined with the other ammo management suggestions.Originally Posted by LaMOi Go to original post
Automatic reload should be on the list, I agree.Originally Posted by LaMOi Go to original post
Haven't played Dark Souls, but I think this a perfect way to enhance the feeling of continuity compared to to the endless save/load mechanics.
1) Permadeath for ghost: Y/N (You lose your ghost & skills BUT campaign progress & resources & vehicles remain) (HELL NO)
-->1.2) Gear & medals remain when ghost dies: Y/N (YES)
----> 1.2.1) Gear & medals can only be found & retrieved from dead ghosts backpack: Y/N (NO)
2) Only one primary weapon: Y/N (NO)
3) Realistic reloading mechanics: Y/N (YES)
4) Friendly fire: Y/N (YES) but only with solo gameplay
5) Automatic ammo pickup: Y/N (YES)
6) Regenerating health: Y/N (YES)
7) Enemy tags disappear after 40 seconds if enemy isn't visible to ghost: Y/N (NO)
8) Compass in place of the minimap: Y/N (NO) just add a compass
My choices would be:
1) Permadeath for ghost: Y/N (You lose your ghost & skills BUT campaign progress & resources & vehicles remain)
-->1.2) Gear & medals remain when ghost dies: Y/N (YES)
----> 1.2.1) Gear & medals can only be found & retrieved from dead ghosts backpack: Y/N (NO)
2) Only one primary weapon: Y/N
3) Realistic reloading mechanics: Y/N
4) Friendly fire: Y/N
5) Automatic ammo pickup: Y/N
6) Regenerating health: Y/N
7) Enemy tags disappear after 40 seconds if enemy isn't visible to ghost: Y/N
8) Compass in place of the minimap: Y/N
Thought about the regenerating health, but it could be too hardcore for me with the permadeath for ghost enabled.