Actually her fire trap is very useful if you place it at the minion point. When the enemy comes to clear minions at B they'll get damaged by your trap and will be forced to back off while at the same time enemy minions will not be able to progress through the fire. You effectively deny the enemy from clearing the minion point quickly (unless with bombs) plus you get free heals from the large amount of minion kills if you also have the Body Count feat, which you should.Originally Posted by voiddp Go to original post
Getting your fire trap more often in a match is a great thing to have as just a single Nobushi can then constantly deny the enemy easy clears of the minion point unless they use bombs. Recharging her fire trap feat is a must have for Nobushi in Dominion in my opinion.
Last stand - When in critical health, gain 20% damage resistance
is it just me or is this actually pretty dumb? Critical health is not one bar but when you are very very low on health. When that happens any hit will basically kill you. I can ONLY imagine this could help in a revenge scenario which causes your revenge shield not getting broken so fast due to the damage reduction but since there is nothing like revenge gain there is no real revenge build around
Hm by this logic where it is better to set that trap down? In the middle closer to enemy side? Like when your minious occupy that zone, enemy comes clears their line, then runs a bit forward with his own minons and boom at that moment?Originally Posted by Vakris_One Go to original post
its still lame feat through. Vikings have fireflask doing pretty much the same and just not trap, but you can just trow it on enemy push and run to do something else for the same purpose you described.
And Catapult for just clear up.
What i dont like about both feats and perks that they dont give choice to players of what to pick from every possible choices. And their loadouts are not balanced\equal at all.