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  1. #1

    How does the "Delay" script action work?

    I suppose I could experiment and figure it out but does anyone now how to implement the "delay" action? Would appreciate some help.
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  2. #2
    Well, let's say, you want to use slow motion, for the first action (at the top) you put slowmo with a % to your liking, then delay (second line) with the time you want for the slow motion to be active and then slow motion again (line 3) at 100% to go back for normal speed.

    I suggest you to watch Fallen;ninja tutorials in the case you're missing something.
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  3. #3
    Thanks, I figured it out now.
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  4. #4
    I used it for teleports. Delay 1 sec/ Sound fx/ laser beam fx/ delay 1 sec/ teleport / laser beam (on other end)

    And as said above, it's great for spacing out slow mo / regular mo
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  5. #5
    Steve64b's Avatar Senior Member
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    Keep in mind that multiple scripts can't run at the same time, scripts will either get queued (by default) or set to not execute at all.

    Suppose you use a delay of 30 seconds, then spawn a vehicle. Then any additional script triggers won't fire until after that 30 seconds has passed and the script finishes, making room to run the next queued script.
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