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  1. #1

    Guard Break

    For some reason i alwayes get GB while trying to do my hewy attack ( mostly by assassins). So i decided to try and train this skill but even if im in duels or youst in training whenever i try to do this i get hit in the face for some reason i cant do it. Tips please
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  2. #2
    Originally Posted by Klingentaenz3r Go to original post
    You counter a GB when the read shield pops up on the body of YOUR character. You don't react on the sign on the other guy it just implicates that a GB attack is thrown at you.
    This is your safest rule. For normal GB as pimma stated you can just spam the button but for quick throws like cent's mid chain GB after a light or shinobi's ranged gb you have to be precise with the timing and CANNOT spam otherwise it will be recognized as a false input and you get in fact guardbroken.

    Heavies are vulnerable on startup to guardbreaks. That is why heavy feints into gb are very effective when the opponent tends to parry your attacks. The only exceptions who have a very very small vulnerability frame on heavy startup are Centurion, Gladiator and Aramusha (700 ms heavies). So you basically should not try the feint into GB on those as they punish you with a heavy to your face.

    GB is a 400 ms move. Means from start until it connects it's 400ms. Here is a list from reddit to show you why some heavies are easily guardbroken and others are not:

    Heavy Type

    • 0-700ms -> 0-100ms Guard Break vulnerability window
    • 800-1000ms -> 0-400ms Guard Break vulnerability window
    • 1100-1300ms -> 0-600ms Guard Break vulnerability window
    • 1400-…ms -> 0-800ms Guard Break vulnerability window

    Gladiators zone attack has a 0 ms of gb vulnerability window, meaning you can react to gbs with it.

    Light attacks beat GB. You can almost react to attempts with them. There is a 100 ms vulnerability on startup but it is really very very slim. So basically if you get caught with a gb when you wanted to throw a light you probably were just a notch too late. Bashes of course also beat GB attempts but GB can beat those if initiated early enough when they are about to dodge to activate the bash. Works well on warden for example. Conq's activates too fast.

    GB that interrupt GB is a bit of a strange thing. It might be that the other guy was just a little faster with the input and due to latency you get this result. Could be also that in general the later thrown GB just overrules the other.
    There you go. This is the reason you can gb some heroes basically right after feinting your own attacks on their heavy start up and some not (those only if you threw a gb way earlier and they reacted too late and hence you land the gb in the 0-100 ms window).

    If you are looking for the specific character data google "Damage values For Honor" or use this link https://docs.google.com/spreadsheets...Kgc/edit#gid=0 You'll find the attack speeds in the related tab
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