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  1. #1

    You like SLOW MOTION eh? Here's a tutorial

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  2. #2
    At first I was using a whole other script to trigger the slow mo going back to normal speed, then I realized I could Do it with one script and trigger:

    Trigger slow mo / set delay / trigger slo mo again (removing effect)

    I used it in conjunction with an explosion, all in one script in 'A Dusty Journey' and republished it yesterday (along with many other fixes to improve the map)
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  3. #3
    Steve64b's Avatar Senior Member
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    Originally Posted by akilyoung Go to original post
    I used it in conjunction with an explosion, all in one script in 'A Dusty Journey'

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  4. #4
    Thanks steve

    For some reason the map didn't update the old version.. it created a new iteration. That's rated 1 star lmao
    They had the same thumbnail. You'd just need to search that site for my most current version. What a pain lol.
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  5. #5
    What I was doing for slo mo sequences was similar to a Call of Duty-style breaching event. When you entered the trigger volume the slo mo would begin then after you killed a certain amount of A.I. in the room/area it would end. The "delay" script might be the better option in some instances though.
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