I feel like the old flight controls got a bad wrap at launch. Sure, the classic system did have a steep learning curve, and did feel more orientated to gamepad support, but in my opinion they offer a level of speed and manoeuvrability that is far superior to the newer flight control system.
It doesn't really matter which flight control scheme you prefer, the problem is the newer system incorporates a feature that was not given to the old flight control scheme, a movable HUD reticule and missile lock. To be honest I don't really care for a missile lock system, however a fixed HUD targeting reticule aligned to the nose of the helicopter in the older flight control scheme would be much appreciated so that it is possible to judge what you are aiming at before dumb-firing a missile.
I recognise that this is technically a new feature request, and as such would take up time and resources during a development cycle, but with respect and limited knowledge, I do not believe it would take a large investment of time or effort to implement. Any chance we may see this in a future update?
My problem with the original controls weren't with their difficulty. They were rather easy albeit awkward in how they blended them. I just wanted controls that were more standard like you might see in BF, GTAV, etc. The funny thing is, while they delivered this in the new controls, helos acted more like drones than aircraft as they ruined the physics. There is no feeling of weight. momentum, transition, etc. They don't maneuver like helos should.
If they had the reticule, etc. on the classic controls, I'd probably go back to them.
Lol I couldn't put my finger on the best way to describe the newer controls until now. You are absolutly right, the newer controls feel lifeless and have you act like an RC drone.Originally Posted by Kean_1 Go to original post
The charm of the older control scheme aside from the fantastic monouvability is you weirdly feel a sense of weight and competing physisics to the helicopter
I mentioned it before a long time ago but I always wondered if they might have used the existing code for the drone and simply tweaked it a bit to create the new helo controls. Perhaps for the sake of simplicity and cost/resources. IMO, there is absolutely nothing in the new controls or feel that resembles the old.Originally Posted by GLASSGH0ST Go to original post
I can pass this on! Maybe it could be a toggle in the menu?Originally Posted by GLASSGH0ST Go to original post
Thanks @UbiInsulin that would be fantastic. Can you please keep us posted if this feature gets accepted by the team for development or not?Originally Posted by UbiInsulin Go to original post
If it is too hard for the team to incorporate the locking and smart-fire feature, I honestly think a fixed crosshair alligned with the nose of the helicopter for dumb-fire would be the best outcome.
This has been a long requested feature ever since the new controls were introduced. I think the folks who liked the old controls have always felt a little slighted for not being included in this new feature.Originally Posted by GLASSGH0ST Go to original post
Many people have posted about this since the betas, including myself on a couple of occasions. The 'classic' helo control scheme literally shipped without any effective way to employ the weapons. Something I have never before witnessed in a videogame. How does something like this even happen? How do you spend time creating these lovely helicopter models, arming them, making them available to players in-game and then decide that they don't need an actual fire control system to employ said weapons? To me this kind of thing really sums up the story of Wildlands.
Of course in typical Ubi fashion, after months and months of people asking for an alternative heli control scheme in the forums, something more akin to what they were used to in already established games like BF4 and GTA5, they respond by adding one with dragonfly physics. They did however finally include an actual sight/target lock system with this new scheme, so at least there was that. Of course they also neglected to add it to their original control scheme, making the new control scheme the only one viable for any pilot looking to actually engage the enemy. Sigh...
At this stage if they do anything to address this I'll consider it a minor miracle.