Hello everyone not sure if this is happening to anybody else but it seems like the scripting has been bugging out when I've been using it, it seems like once you get a lot of scripting down in a map it starts to bug out and act up like everything will work fine from the start but then part way through the map the scripting starts acting up and becomes delayed and doesn't trigger properly when in a trigger volume or using a look at trigger, also another big issue is that scripting has been crashing my xbox one this happened to me about 5 times yesterday, so do to this I've been taking a break on my map until it is fixed, hopefully Ubisoft are informed about this and have a fix coming very soon
Do you have many delays in scripts?
Like having a day/night cycle script with several minutes of delay?
It's my understanding only ONE script can execute at a time, others will be queued after that. So, if you have a script with a 30 second delay, you can't expect other scripts to function during that time.
If you can point me to a published map that has this issue, I can look into the scripts and check them out.
Nope I have no delays on any of my scripting it's a bug I'm pretty sure, because other Scripps I have in my mouth will work completely fine while other ones are working and then other ones just don't want to work at all and then sometimes all spawn in my map and everything will work perfectly, I think they're just buggy and need some fine-tuning, also it's been crashing my console a lot so there definitely is some issues
I know when setting waypoints to spawn when walking up to a trigger works in editor but when published, it shows all waypoints. I removed it in my map so I can't show a video of it but I reported it to ubiOriginally Posted by Steve64b Go to original post