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  1. #1
    capthindsight0's Avatar Member
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    Scripting bugs!

    Hello everyone not sure if this is happening to anybody else but it seems like the scripting has been bugging out when I've been using it, it seems like once you get a lot of scripting down in a map it starts to bug out and act up like everything will work fine from the start but then part way through the map the scripting starts acting up and becomes delayed and doesn't trigger properly when in a trigger volume or using a look at trigger, also another big issue is that scripting has been crashing my xbox one this happened to me about 5 times yesterday, so do to this I've been taking a break on my map until it is fixed, hopefully Ubisoft are informed about this and have a fix coming very soon
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  2. #2
    Steve64b's Avatar Senior Member
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    Do you have many delays in scripts?

    Like having a day/night cycle script with several minutes of delay?

    It's my understanding only ONE script can execute at a time, others will be queued after that. So, if you have a script with a 30 second delay, you can't expect other scripts to function during that time.

    If you can point me to a published map that has this issue, I can look into the scripts and check them out.
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  3. #3
    capthindsight0's Avatar Member
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    Nope I have no delays on any of my scripting it's a bug I'm pretty sure, because other Scripps I have in my mouth will work completely fine while other ones are working and then other ones just don't want to work at all and then sometimes all spawn in my map and everything will work perfectly, I think they're just buggy and need some fine-tuning, also it's been crashing my console a lot so there definitely is some issues
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  4. #4
    Steve64b's Avatar Senior Member
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    Could it be you're relying on scripts to spawn AI, while there are already many (12+) AI present in the map? Perhaps the game's AI mechanic prevents additional AI from spawning during that time, and script execution may pause for that time?
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  5. #5
    That would partly explain my neverending game problems with non-spawned AI adding to target required to win outpost/assault maps, Steve64b.
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  6. #6
    Steve64b's Avatar Senior Member
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    I don't really know if that's a thing, just trying to explain it. We'll probably have to break it down to reproducible steps to report it to the devs.
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  7. #7
    My Far Cry 5 editor crashed first time ever after I tried the scripting. It is an awesome tool but it still needs some fixing.
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  8. #8
    I have heard comments from several mappers that there are faults of scrips execution in the published version of the map. In the editor they worked correctly, but when publishing the map they failed
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  9. #9
    Steve64b's Avatar Senior Member
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    We need specifics. Map names, footage of gameplay in Editor vs Arcade. only then we have some proof to work with...
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  10. #10
    Originally Posted by Steve64b Go to original post
    We need specifics. Map names, footage of gameplay in Editor vs Arcade. only then we have some proof to work with...
    I know when setting waypoints to spawn when walking up to a trigger works in editor but when published, it shows all waypoints. I removed it in my map so I can't show a video of it but I reported it to ubi
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