More scripting options and ideas
I would LOVE to see a few more additional scripting options such as
*Physics scripting -being able to set and add a velocity or rotation to an object would be huge. Making elevators, sliding doors, flying cars, collapsing environments, cargo planes flying over the battle feild; to name a few.
*interactive switches, keys, and terminals that act as a script trigger
*snap shot play back and text boxes
Being able to pose objects and characters for photos that can then be played back in order would be simple but allow for much more narrative and direction to our maps
Or just a simple text on screen could guide the player or serve as a objective complete prompt allowing us to add smaller side objectives to our maps.
*custom mission fail or success parameters. Allowing us to make more that just 4 different types of missions.
Imagine being able to make a miniature open world map with story quests and side quests that could unlock more possibilities in the final mission. Whether it opens up paths or lessens the enemy count or whether their hostile. We could make maps that actually last hours if we wanted without getting fatigued from the usual objectives.
If anyone at ubisoft ever reads this then just know, this is where the game needs to go before we get bored because theres not much else going for it after the dlcs.
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