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  1. #51
    Anyone who disagrees that there is an issue with warden, kensei, berserker and conquerer either main those characters, haven't played the game long enough or are just plain stupid.
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  2. #52
    Jazz117Volkov's Avatar Senior Member
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    The issue with nerfing the shoulder bash is it'll knock Warden down to trash tier.

    It was already a minimal "hero update". They may as well just put it back to how it was.
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  3. #53
    i think that it is incredibly dumb (not trying to be offensive) that people complain about Warden's SB. it is definitely a good move, but it is not nearly as broken as so many other moves. for example, centurion just needs one parry to get around 60 damage off, highlander can go from kick into grab, a complete 50/50, shaman can throw you and a get a confirmed hit whether it is a wallsplat or not, not even to mention the ******* soft fiegns. Wardens shoulder bash is still reactable, much like shinobi's double dodge into kick or GB. while i think warden is a very good and viable character, i don't think his SB makes him over powered.
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  4. #54
    The_B0G_'s Avatar Senior Member
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    Originally Posted by retrobacon74 Go to original post
    i think that it is incredibly dumb (not trying to be offensive) that people complain about Warden's SB. it is definitely a good move, but it is not nearly as broken as so many other moves. for example, centurion just needs one parry to get around 60 damage off, highlander can go from kick into grab, a complete 50/50, shaman can throw you and a get a confirmed hit whether it is a wallsplat or not, not even to mention the ******* soft fiegns. Wardens shoulder bash is still reactable, much like shinobi's double dodge into kick or GB. while i think warden is a very good and viable character, i don't think his SB makes him over powered.
    No offence, but it's incredibly dumb comparing anything cent has to Warden, Cent is one of the weakest in the game and only gets a heavy from a GB unless right next to a wall, a parry nets him a free heavy as well unless his back is the the wall and you do your special parry counter, and getting 60 damage from a wall bang isn't that uncommon for the whole cast, lot's of characters get a high damage punish from a wall bang.

    HL's mixup can only be accessed by going into OS, Warden just needs to dodge, it's way easier to access and abuse than anything HL has, HL actually can't even do his mixup more than once without having to stop to regain his stamina, unlike warden which is all SB attacks and feints until you're dead. You can also roll out of HL's mixup, you roll from a warden you get nailed with a 30 foot top heavy dash attack.

    Make the full SB charge non feintable and it would probably be ok, risk vs reward wise, or at least make it so any attack knocks him out of the charge up.

    I'd say the devs would know better than me how to nerf it but I'm not sure they do either, one thing is certain though, Warden is the EZ mode character in the game right now, and needs to have something done to his SB, feinting it should cost most stamina or something, the power of the move aside, it looks straight up corny as hell fighting wardens now.
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  5. #55
    What if we just made it so if the Warden misses the SB he falls on the floor for having flung himself bodily at such high speeds?
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