I made a couple of duel/tournament yesterday and I was really surprised to see that after trying to cancel my parry, the game made some "framerate adjustement" (don't now how to call it) and immeditately came back like I didn't cancel my parry bait.
Here is the sequence I had seen 2 or 3 time:
My latency 40ms - opponent 10ms
Oponent (OP): launch a heavy attack and cancel it for parry bait
Me: try a parry, see the shadow of cancel on my ennemy, succesfully cancel it
"""bug"""""
Opponent parry me instantly