Arcade
- Fixed a possible issue where during the weapon reloading animation the player might not have been able to put out fire on him.
- Fixed an issue in the private lobby where you were returned to an empty screen if you entered a password that was already in use.
- Fixed an issue where the ‘Disable Health Regeneration’ modifier was broken if it was set for one team only.
Editor
- New: Scripting Tools.
- New: Group selection feature. You will be able to Select & modify multiple objects at once. EX: Change textures, set control zones , spawning preferences, set custom properties for weapons for example, resize the zones of triggers, etc…
- Added a new behavior for AI (Character Fall) under /add new object /Gameplay /Climbing and Navigation /AI.
- New: Added Destructible generic shapes.
- Modified 3 vehicles and made them with small cubes.
- Tweaked the Wasp nest validation. Now less strict when it comes to placing it.
- Added Mars AI. Note that some animal combinations may yield odd results.
- Added Zombie wildlife and Animation points.
- Re-organized the Lights and effects sections as there were double folders.
- Fixed some issues with several medium sized assets in the collections from Add vegetation. Collisions were not generated.
- Fixed an incorrect folder name under /DLZ /Agricultural.
- Moved the ‘Audio volumes’ to /Add new object /Audio and visuals /Audio /Volumes. They are now pre-sets.
- Added sounds points. Available in /Add new object /Audio and visuals /Audio /Soundpoints. For one shots to work they need to be linked to a script.
- Fixed an issue where the "Sort By" option from the filter in the ‘Edit Map’ screen might not have worked as intended.
- Fixed an issue where the "Group selection" button legend updated only when the cursor went over a pivot point.
- Made changes to the visual icons. Hand-placed vegetation now has an icon. New icons for Triggers and Script objects. Unified the color palette of the visual icons & added border.
Supposedly the budget issue is being looked into...
https://forums.ubi.com/showthread.ph...ded-quot/page2
Not sure when or if it'll actually be fixed though. Seems like the devs have been very silent about it.
Almost everyone I have talked to has lost access to their map because of grid budget issues. We are unable to update our maps with new weapons/assets or to tweak gameplay any longer. This is a huge frustration. We would rather have our grid budget back than the other stuff in the update.
I fixed my map with ease, and its better now, I don't work for ubi and am not a paid actor. If the budget is decreased for solo/mp its most likely to make room for scripting. There may be no going back from here, and im mostly unimpressed with all the complaints and the lack of conviction to fix your own maps. Stop relying on ubi to fix your map. Take this is a learning curve to strengthen the mapper. Rise to the top my friends RISE. I'm about to make a badass solo/coop to prove its epic with the scripting. I made exactly what I posted the other day IE TRACTOR BEAM and TRACKER FIELD, stop motion scripting next... all done with no prior knowledge to this games scripting or help of any kind and I know how to tie my shoes. Harsh realities encourage your survival.
that is my ubist point of view
- take it with a grain of salt!! ")
We are talking about PvP maps in editor, not for solo/coop. Your argument is invalid here! I guess you have no idea what you are talking about. You can go to continue your progress with solo/coop things.Originally Posted by karr2966 Go to original post
But, you should know this. Things need to be fair. You cannot downgrade multiplayer to open credit for solo/coop. So, stop being selfish if you haven't have any creative ideas.
If the reason behind the mysterious budget problem is in fact a deliberate change from Ubisoft, they should be really ashamed about that. That would be low trick.
Let's hope the devs are figuring out a way to allow scripting for the solo mappers ánd still have PvP maps in regular way.
yes I just realized pvp is player vs player OOPs!! you kids and your damn lingo..
my map I fixed is UBI TECH - look it up its a pvp dood, you are having trouble understanding my truths and that's ok man.. but in my credit my point is still valid although it may be not nice sorry for that. Im encouraging yalls to get the job done with out ubi's help that's all....
good luck! life is not fair thats why I/we far-cry about it!! I cry whilst mapping cuz its sooo sikk!!
having a good day as you can see lemonade is my spec ops all I get in life to work with is lemons!!
YES IM TALKING ABOUT PVP AND SOLO/COOP read it again and have that grain of salt man!! and to show my true colors im giving your post a thumbs up!!
btw it did take me like 6 hrs to fix my only 99%PVP (ubi tech) with 10 red grids- now its all chrome and black textures only 2 types of tree paint less all the furniture piles, but the adds I made are worth it - HINT I MADE A GOD ROOM- ability to use a morter within a protected bunker from under the terrain- a super cheat but idgaf and that's my lemonade yo. try that shyt kid !! it will knock your sox off/ get your rox off / super charm ucough/ turn the fuqqing alarm off, cease the stand-off ok?
I extend my hand in friendship to all whom seek the light of redemption. ill be back in a week.. until then I want to see more cowbell!!
Can you stop acting weird and just share some of your maps' images or video please? I wonder how your maps are. On the other hand, it's hard to understand your childish language here.Originally Posted by karr2966 Go to original post