Peacekeeper Buff vs Turtles
PK feels kinda underwhelming vs very Defensive Players so she could use some Love in this Direction (Personal Opinion agree with it or not
).
So my Solution would be a new Passiv Effect fitting her Theme of Bleeding (Numbers are just Placeholders needs playtesting duh).
Sheeps to the Slaughter:
Whenever a already bleeding Target is blocking PK attacks it will take 10 additional bleed damage over 10 sec.
So it forces a bleeding Player to play more aggressive or atleast go for dodges / parrys vs simply blocking (which is good cuz if you read the enemys parry attempt you get a free gb).
Spamming Lights on a bleeding target is not possible cuz blocking lights will End the chain and stagger you. (so once you bounce back you could start another light for 500ms but you will not be able to get a 400ms chain light).
This Solution offers more Counterplay (Parry) to the PK enemy compared to adding another bash attack into the game (it needs setup and can be parried).
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