Just in case you or someone else needs additional help.
https://youtu.be/KHOOrQ8QPjY
Hello all![]()
Was curious if anyone had gotten a good understanding of the values in play for the dynamic spawner...
Full blast is fun - but i'm having trouble getting it to produce a smaller number of AI and to do it a bit slower as well.... sort of pace it out if that's possible.. ?
My experiments haven't got me really any closer to understanding how the values interact with each other....
has anyone got more insight ??
thanks !!!
J
A year later & I'm in the same boat on PC. :P
But so far I think it goes like this:
Now, I'm unsure about:The DLZ Dynamic Spawners start inactive in the map.
They become active as soon as the player comes inside its spawn zone, OR when one of its embedded Mutation Capsules gets *destroyed*
Linked AI will spawn [COOLDOWN] seconds apart, until the AI budget limit is reached.
After player kills [KILLS] enemies, the spawner will enter Downtime. After there are LESS THAN [DOWNTIMEMINALIVE] of its AI left alive, it will wait [RE-ARM TIME] seconds, and then starts spawning again.
Spawners will keep spawning until all capsules are destroyed. Any spawned AI still alive will die automatically.
1. "Wave 1", which translates to "InitialSpawnWaveSize". Tested with 1 Wave2 AI linked to the spawner, this seems to have no effect whenever I try; it keeps spawning unlimited until it hits the maximum active AI budget limit.
2. Setting DOWNTIMEMINALIVE to 0 for me seems to set Downtime to infinite, causing no more spawns besides the initial one. Increasing this to 1+ will indeed work to get the re-arming going.
thanks for the info steve !
I pretty much gave up on the spawning as I couldn't get it to do much other than what you've expressed above...
I got to designing other maps and just sort of left that one laying there...
I will say however a super BIG "Thank you" for making your mod for the editor - I couldn't tell you how many hours i've enjoyed creating my own maps..
I feel like i've made a couple of good ones i'd like to share, but i'd want feedback before i offered them up to folks.
Thanks johnnie! I agree that playing around in the Map Editor to create maps can be really entertaining!
If you ever want to discuss and exchange tips & feedback on maps, the Far Cry Map Editors group on Facebook is a pretty nice community.
All these maps were created by members there.