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  1. #1

    [XB1] Newest Update Maxed Out My Textures Budget

    Before the newest update, I was straddling the Textures Budget line at around 99.9%, but I was still able to edit / play my map on the fly. After the update, it's bumped it up to 100%. Problem is, I get the "The object budget has been exceeded" (when it's not, the Object Budget on my map is at 97%, nor are any grids maxed out on memory) when attempting to test. Just to see how over I was on the Textures Budget after this newest update, I deleted 2 guns (because 1 gun will take up a good .7% or .6% of texture budget) and I'm still sitting at 100%. I deleted a few more specific assets and yet it still remained at 100%.

    Is this just a bug and the devs are aware? Or is this what's happening now? Thanks.
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  2. #2
    I have a map that has 29.1% of Textures taken up. And I have exceeded the budget limit. the only thing that I added, was about 10 bus's from the Zombie DLC because I am building a Bus Terminal map. None of them drive. I picked the ones with no lighting, yet apparently I am over the limit. I cannot even explre the map.

    I went dormant for a while waiting for better items. We get them and cannot use them.
    Thanks Ubi.
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  3. #3
    Explore the map I mean
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  4. #4
    Yeah and it's a bummer too as I haven't been able to work on my map at all since the update, I haven't had a chance to mess with all the new scripting stuff in it. Hopefully this gets resolved soon because I've been working on this map since May. I've put a lot into it, and it'd be a shame if I never got to release it.
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  5. #5
    Its a bug it doesn't matter how much i delete its always over budget. I had to convert my tdm to journey mode just to play it. Lets hope they fix this.
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  6. #6
    Originally Posted by OysterWallet Go to original post
    Before the newest update, I was straddling the Textures Budget line at around 99.9%, but I was still able to edit / play my map on the fly. After the update, it's bumped it up to 100%. Problem is, I get the "The object budget has been exceeded" (when it's not, the Object Budget on my map is at 97%, nor are any grids maxed out on memory) when attempting to test. Just to see how over I was on the Textures Budget after this newest update, I deleted 2 guns (because 1 gun will take up a good .7% or .6% of texture budget) and I'm still sitting at 100%. I deleted a few more specific assets and yet it still remained at 100%.

    Is this just a bug and the devs are aware? Or is this what's happening now? Thanks.
    Kinda reminds me of the FX bug. Where if you go over like 80% then doesn't show explosions at all. So I had to delete a ton of fire and smoke. I was the first to figure this bug out first week of games release with first map of COD4 BOG. UBISOFT didn't know anything when I sent in a ticket. I replied back to them to give them the answer after I figured it out. I didn't get a thank you or anything.

    I didn't even bother downloading this update yet. I been busy conquering State of decay 2. I beat that with Warlord,Sheriff,builder,trader leaders. Now playing games with gold Prison architect. Then pre-ordered Construction simulator 2 for XBOX1. So been tinkering around with these games. Then Red Dead Redemption 2 be out in the Fall. Undecided on BF5 yet. I like the idea of fortifying damage buildings with sandbags and digging foxholes. But its all in a predetermined area. Cant place stuff where ya want. I heard bad reviews for the new COD game. Insurgency Sandstorm has been delayed for consoles but will be out for PC this month sometime. I wanted that game. It kinda has Counter Strike vibe to it.
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