HA!... I told everyone that the map editor was and still is a total disaster, but go ahead and keep trying to make good maps and get them published too. LMAO How did Ubijunk get their game completed? They sure didn't use these tools! "Ubijunk, one small misstep for man, one giant leap backward for mankind."
It seems everything. Even editor assets itself too!Originally Posted by UbiGabbin Go to original post
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Yeah, this isn't good.
I cant post pics now (I'll try to share tomorrow) but I have a map that is extremely small and sat well below budget. As in around 25% per category. Now I'm running into arbitrary limits when placing AI, weapons, ammo and objects. And when I mean small map, I mean a one floor building containing around 4 rooms.
This is my small map. This was supposed to be so small I could manage to create a hyper-detailed environment and fit as much AI as I wanted too. Now I place one zombie and run into budget issues, and that's after I deleted all of the weapon pickups.
Again, this is disappointing and hope it gets hot fixed as soon as possible.
It seems the DEVs converted many stabil objects into physic objects. I played my maps with friends yesterday and I saw many objects can be breakable now which wasn't before.
There is only one solution to fix this issue. Rising budget limitation about x3 x5 times free or smilar addition to add to prevent the budget.