🛈 Announcement
Greetings! Far Cry forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Far Cry 5 Arcade Editor is way too restrictive

    Far Cry 5's Arcade Editor is insanely restrictive when it comes to physics items or just objects in general. The new update made it even more strict. I'm in the middle of making a multiplayer map and I can't place anymore stuff. I've only placed 2 cups and a couple of tables and chairs in a grid and now it's maxed out. Ubisoft, get rid of this please. And if someone knows how to directly complain to them, please tell me.
    Share this post

  2. #2
    ahh **** im about to log in and i have a feeling im screwed as well, dood im at 100% all slots per half the map, hope to hell i spaced it out. Ahh the good ol days (fc2) when we had to chop up and or move shyt to the split of 4 grids, had ALOT of xp doing that. Eventually thru my works (around map 10 of 160fc2) I had to get proactive, did sketches and mapped to the grid lines accordingly. good luck and I suggest to do the grid split routine if you don't want to ruin your map too bad, and good luck cuz the selection tool is dwarfed and buggy, ifound double select works the best- its when you must deselect and reselect group before you try to rotate the bunch, youll see....
    are you ps4?
    Share this post

  3. #3
    post pix!! we can help you!!
    Share this post

  4. #4
    The new update 10 made the (object)budget smaller.
    Most of my already published maps are now above budget. They still work ingame but cannot be altered or republished in editor anymore because of this lower budget. Think this is mistake/bug in update 10.

    Also see this post
    https://forums.ubi.com/showthread.ph...ded-quot-Error
    Share this post

  5. #5
    just checked ubi tech and soylent....

    ubi tech is tu2 and needed updating anyway,
    yes we all must trim some ojects if your map is/was 100%, and YES 6 red grids I saw in the map now. Mostly were i neglected to move my mechs and ship builds into intersecting grids. so i just moved the mech to the intersection (i was lucky cuz i kept it in a large yard), getting ahead of myself here..

    1st DELETE objects so you can move your selections.. I deleted a custom sphere as they are stock now.. and a large radar mech and a tank duplicate to get under budge
    2nd plot new homes for your customs that are too big now, go to the center of 4 squares
    good luck if your map was built too close and now you may have some major renos to behold. This so called red zone bug may not be a mistake cuz I did not delete too much off my object budge and it makes sense for the new update1.10 - as they may have had to make room 4 it.
    it kinda feels like the last time this group freaked out about the updates and it was not that bad to fix the omni lights bout 2hrs... well....
    Im not that pissed I guess as UBI TECH will get fixed and quick like as it needed an upd8 and as for SOYLENT….

    nothing wrong, I spaced out the builds, its half a map big soo, yeay lucky again!! ")

    post pix of your hard to fix maps so we all can help each other out?? this may not be a bug after all!!
    Share this post

  6. #6
    Steve64b's Avatar Senior Member
    Join Date
    Jul 2016
    Location
    http://steve.farcry.eu/
    Posts
    1,628
    Just for correctness: The editor budget limits remained the same, it's that the object costs for some objects increased.
     1 people found this helpful
    Share this post

  7. #7
    Having same problem.
    Share this post