Some observations/bugs made while playing the mission.
General...
While not a game breaker, it would be nice that the two separate missions in alternate provinces are marked for clarity (part 1/2).
Part 1 (When visiting the empty camp with the alarm tower.)
- If the alarm is disabled/destroyed before interrogating the operator, the SB backup will never come breaking the mission.
- The operator can be interrogated before walking over the small bridge trigger. Walking over it during the interrogation (I was a coop/non-host player) causes the operator to re-spawn requiring him to be interrogated again.
- The "Hold Position" part of the mission doesn't immediately end after getting rid of all the SB. It happens after when walking past the trigger on the bridge.
- In the battle aftermath, the bridge trigger can be passed multiple times causing the radio communication to repeat after it finished.
- In terms of story, if the operator had already called in backup before your team gets there... Why would the alarm sound after interrogating him? Backup would just roll in.
Part 2
- When finding Caveira for the first time, where the cutscene plays, as the coop player being about 50-75 m away from the event crashed to desktop without error while the host was not impacted. A subsequent play while standing right near the host did not crash. I've also played the mission many times solo and never crashed there.
- Caveira or Dengosso may randomly not follow you after talking to Dengosso when rescuing him. (This complicates "No HUD" challenges as button indicators for Lead/Stop are not present to let to know what they are doing.)
- When clearing rooms in the laboratory, some SB spawn later than others. Causing them to immediately appear directly in front of (or behind) you if your in those rooms.