🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    (UBISOFT) Rework Centurion Tips

    As we all knows Centurion is strong nearby walls and weak without. Well why don't get rebalance it totally then? Centurion was made to keep the pressure, punish the enemy and open ninja turtles but since his release he got nerfed 8 times and his moveset got a little rework 1 time. What he once made him op (centurion punch wallsplat / centurion second heavy feinted into gb) now Nobushi has.

    "What is you idea then?":

    - Buff speedness of "lights" punches and let them be delayed (as Nobushi's kick does).

    - Buff the throwing range of centurion's kick and remove granteed light attack.

    - Allows Centurion to punch after an heavy even if the heavy doesn't hit the opponent. Nerfing the kick, centurion won't have any opener and against characters like Lawbringer would be in a hard situation, but by this way opponent will be under pressure and he won't know if you want to do heavy - punch or an heavy - light, or even heavy - heavy feinted in to guardbreak combination.

    - Reduce the throwing range of charged punch.

    - Reduce the damage of eagle tallon from 30 to 20 and remove the "ETIAM" move because when you got ganked and you press revenge, even if you change opponent Centurion keeps pinning on the guy on the ground, stucking you in that animation and allowing the others attacking you without any troubles. My idea was like the actual heavy punish of valkyrie.

    - Reduce unblockable charged heavy damage from 35 to 25, make it feintable (as shaman's move "Mountain Lion's Power" does, Aramusha's zone does, second top heavy of warden etc...) it will be more usefull in 1 vs 1.

    - Buff the hyper armor of eagle fury alternate and attack speed. The delay of when the hyper armor actives is terrifying, sometimes people attacks me interrupting it. By the way his speedness should be buffed a little.

    - Make eagle fury alternate as light attack (like berserker Head Slicer) and make it chainable to another light (400 ms) or an heavy. Remove granteed "light" punch if the attack successfully hits.

    - Let lights be delayed. Now that, fortunately, centurion got his moveset rework noone do the light-light-heavy combo anymore, without talking about light-light-light combo that was be useless since his release. Buff his second and third lights speedness to 400 ms. By this way maybe people won't just spam double heavies combo or light-heavy.

    - Reduce second and third lights damage to 12.

    - Add a new chain Heavy - light (400 ms, 12 dmg), so he can alternate heavy-punch, heavy-light, double heavies (that actually is pretty weak).

    - Make zone attack feintable.


    Hope to be usefull. I'm trying to help getting the game better. Ubisoft tell me what do you think. Like that centurion will keep the pressure on the opponent with a lot of mixe-up as he should has.
    Share this post

  2. #2
    ENOUGH IS ENOUGH, I'VE HAD IT WITH THESE NEUTRAL 400 MS LIGHTS IN THIS MOTHER F'ING GAME!

    Srsly tho pls stop having neutral 400ms attacks not saying i can't react to them i'm just saying they're a pain in the a** since they can be used as interrupts to begin your own chain, imagine pk could go into a gb or heavy after her 1st zone hit, it'd be madness i tell ye!

    Other then that remove cents 65 dmg wall punish and give him some tools from parries as well as remove pugio that thing is just a middle finger to anyone on the receiving end.
    Less wall punish damage but more tools to actually deal damage, that'd make even raiders happy cos i'm sure even they're sick of having no way to deal damage other then the rare eventual 50+ dmg punishes.

    No one likes having to lose more then half their health from a single mistake. I'll even say impale from LB is a bit strong in that case.
    How about having cent be able to go into his unblockable heavy from a parry, that'd give him some forced mixup potential idk i don't play the guy i just know that 7 second cut scene of 65 with gear score 65+ damage punish is too unfun for anyone on the receiving end.
    Share this post

  3. #3
    DFQN1's Avatar Senior Member
    Join Date
    Sep 2016
    Location
    Germany
    Posts
    734
    So you mainly decreased his damage which currently is nonexistent.
    I would buff his damage. And furthermore I would buff his health, too.
    Share this post

  4. #4
    Centurion is an hybrid: vanguard assassin. He has a fast lights and heavies and you want to tell me to increase his damage? I want to decrease his damage of the IMBLOCKABLE CHARGED HEAVY and his lights damage combo making them delayable as Orochi does. I feel his health is low too but right now I think these should be the changes that he needs.
    Share this post

  5. #5
    First... if you still have problems with 400 ms lights that doesn't mean that we can't have them, second centurion is half assassin half vanguard so the speedness is justified, third: did you at least read what I've written?
    Share this post

  6. #6
    Cent is fine. It's a well balanced class that even a noob can pickup and start kicking butt. A tier and higher needs no changes.
    Share this post

  7. #7
    Oh my god... have you ever played it?
    Share this post

  8. #8
    Melikethegames's Avatar Banned
    Join Date
    Jul 2017
    Posts
    604
    Originally Posted by Ozmoses_Nil Go to original post
    Cent is fine. It's a well balanced class that even a noob can pickup and start kicking butt. A tier and higher needs no changes.
    Where shouki buff and rewrok
    Share this post

  9. #9
    What does it has to do with a centurion post?
    Share this post

  10. #10
    Im a cent user and i agree. Buff him x10... not.
    Dude. Cent after 8 nerfs is still a pretty good char. Not on the ok list, but good enough
    Share this post