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  1. #1

    Law bringer possible buffs/rework like pk

    These would not change his play style and have been in a text file for a long time on my pc.
    Note i aint saying add everything here at once i'm just saying there are ideas which wouldn't turn LB into something else cos i hear alot of people crying warden and valk aint who they used to be anymore.

    some buff ideas are:
    Hyper armour on Inimicus to help in group fights since team mates often interrupt us.

    Hyper armour on long arm to make it possible to trade with dodge attackers.

    Soft feint shove or heavy into Long Arm with hyper armour. Or preferable have our back dodge soft feint into long arm.

    Consider the idea of giving us Justice Finisher after any 2nd top heavy on contact or make it usable from any side of the last heavy of the combo required.

    Give Long Arm some damage maybe, you're literally impaling them, throwing them over your shoulder, and they take no damage? That move ain't no under the leg stuff although in the trailer i admit it is.

    Make shove and long arm immune to being guard broken at the start.

    Make the recovery of long arm faster because if we miss it, they have what feels like 700ms to guard break us whilst we stand there.

    Make the move make way (zone attack that has hyper armour after parry) guaranteed.
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  2. #2
    This is an updated version of my txt file i meant to say over 1000ms to gb us after a failed long arm my bad.
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  3. #3
    NO SUPERSTES!
    It should strike fear in the heart of your enemies, instead they know they're gonna get a free guardbreak..
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  4. #4
    DFQN1's Avatar Senior Member
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    I like the ideas.
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  5. #5
    I think that his zone and longarm should give him special hyperarmor during the animation. If he is hit during it, it would act as normal hyperarmor, but if a bash hits him, he shouldn't just tank it through, but the opponent should be dazed like when the opponent is parried. With the right timing (which is more of a read than a reflex thing) the lawbringer could finally punish any bashes properly. Both moves are pretty unsafe, so if he guesses a bash that never comes, he will be punished for it. At least something against conqs.

    I also like your changes, they still wouldn't make this character that good when played purily agressively, but at least it wouldn't be safe anymore to just stare at him. I would, however, remove the shove on block from the game completely, it jus hurts the game that the opponent is punished for being blocked. Basically, the lawbringer can't attack now because he is slow and predictable, and the opponent can't attack because the shove will hurt them (and they already took the risk of being parried for a great amount of damage, so it's unfair).
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  6. #6
    I think he needs something in his dodge cause shove doesn't guarantee anything and is super slow.
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