And you know why that is......? Bc these types of players have no idea about game mechanics. They have no idea how to build another type of gearset. They have no idea how to fight without being constantly healed out of a hole.Originally Posted by Merphee Go to original post
Okay... maybe Im being a bit harsh!
Sure Striker was OP, but you have to admit that Nerfssive went to the other end, making Striker pretty much a useless set in pvp. You can barely get stacks against npcs let alone other players. No surprise really, instead of slightly reducing its capabilities they nerf it to the ground rendering it useless. Nerfssive for the win.Originally Posted by agentCoats Go to original post
There are players who want deal damage and don't want run around with fat stamina ***, or hide behind shield. Problem is there is no restrictions on anything, except weapon talents.Originally Posted by agentCoats Go to original post
If there would be limitation like if u use stryker u can't use any healing skill only attacking skills. And similar limitations for all sets, except HE builds with HE builds u can use any skill.
While there will be use any build u want with anything u want there never will be balance. After time there will be found new combination with best possible DPS and toughness and again whines on forum about crutch.
I think it's fine, you still have the heal. The alternative could have been to keep the 2 stacks, but remove the heal. Either option would be about the same.Originally Posted by Butcher851 Go to original post
IMO it's more in line with the others now. Nomad only procs every 4 minutes and hybrid and hexo builds are viable again.
My biggest concern is they seem to have done something to break the immune station again. Sometimes pred bleed ignores the immunity which it shouldn't be doing.