Anyone have a good tips for Brightness, contrast and Gamma in Ghost Recon WIldlands?
I am trying to make so the days are good, and the nigh are dark like it should be
I feel like with the normal settings for Brightness, contrast and gamma makes the Night feel like it's not night
I am trying to figure it out.. When i think i have good darknes when it's night but when it's day, i feel the sun is so brighter it's hard to see
Is your monitor properly calibrated?
You should try that first, if not, and then set the GRW settings to default and try gradually increasing or decreasing gamma until you get the game how you want. There are plenty of websites and youtube videos with tools and tutorials on how to calibrate your monitor.
I have it set up so that the 'Ghost' Skulls is BARELY visible. It truly makes the night dark. I'd recommend turning down the contrast a little otherwise everything becomes inky black. Hope this helps. When I boot up next I'll share the exact values with you here. Obviously we have different monitors but it could give you a baseline.
NOTE: Be careful what you wish for. Operating at night will DEFINITELY require you to play with Night Vision on.
I have Acer predator XB281HK monitor, first time i ever have a Gaming monitor
Been trying to calibrate for hours last day + with the color temp.. I always end up grayish color
When it comes to calibrate my monitor i have no clue + good color temp and have been trying to search the web for a good calibration to use for fps/ 3p shooter games
and when it comes to calibrate i feel Far Cry is much easier, since there is a pic of the woods so i can see how much light or how low light it is.. But with WIldlands there is only a "GHost Skull"
And of course i am gonna play with Night Vision onBecause i feel night should be night
Hmm...It MAY be (I'm not 100% on this and it's just a wild guess) that the game desaturates the colours at night in order to simulate how you see in gray when in the dark. Your natural night vision is essentially not too great at picking out colour.Originally Posted by HunterCris Go to original post
That's a great idea. I noticed that Wildland's HUD customization menu is on point when it comes to clarity and what the options represent. I think if they could do it the FC5 did their brightness that'd be nice.and when it comes to calibrate i feel Far Cry is much easier, since there is a pic of the woods so i can see how much light or how low light it is.. But with WIldlands there is only a "GHost Skull"
haha LIkewise. When I first turned down the brightness, I was surprised at how dark the nights actually were in-game, took me a little getting used to. Needless to say, I'm staring at a green, grainy screen 50% of the time in the WildlandsAnd of course i am gonna play with Night Vision onBecause i feel night should be night
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Maybe this is a bit late now, but...
I'm recently playing on 100% gamma, 56% brightness and 57 contrast. Have to add I'm playing on an Oled screen.
And I simply hate it either if the sun is shining brightly but more like a stoneage fallout bulb, nor do I like if standing in sunshine but the back is completely black or behind housewalls where shadows are appearing... That's totally unrealistically, too.
Just the only thing is in the backgound it has slightly some kind of mysty effect, so maybe consider to decrease brightness a bit again if you are playing on Oled, too.
Well for sure the nights are way to bright for that, you don't need any night vision or even car lights...
But that's a thing which Ubisoft failed: Either have bright dazzeling lights which would be for sure in countries like Bolivia, for that not real nights - or have dark sneaky nights where you need any light/night viseion/termal sight to see anything, but for that even have to put it on in simple shadows behind walls or else and the sun is more like an old light bulb....
Maybe Put Gamma up on days, and put down on nights..
As mentioned, the display you have, specifically the type of panel it uses, is mostly what affects how bright the game will look. Yours has a TN panel, despite so called "Expert Reviews" listing it as IPS. A TN panel will not have as deep blacks as VA or IPS panels, but conversely I have found VA panels are the worst at washout in bright scenes, especially those with high contrast and brightness specs. I prefer IPS, preferably the newer ones with LED back lighting. My Panasonic HDTV is IPS, but it's an older model with CCFT lighting, so in some games it can be so dark I have to crank brightness up all the way.Originally Posted by HunterCris Go to original post
The various panel types and their tendency to react quite differently to the in game brightness adjust screen is why you can't always go by how visible the logo looks. Even things like room lighting can also affect how dark scenes look and what settings you use. This is especially true of displays that use a glossy vs matte coating, which can reflect light. I have a 18" under cabinet fluorescent lamp placed behind my TV on a block of wood. It sits at a height that is the middle of the screen and I taped a cardboard hood on the top to make the light spill evenly around the walls behind the TV. Combined with this I have a low watt LED bulb in a small table lamp on a table at the back of the room, which I place a piece of cardboard in front of. This creates subtle lighting in the back of the room which is just enough to see the keyboard, but not enough to cause reflections, though I also have a matter finish TV screen.
I use the above lighting in pretty much any game that has a decent Day/Night cycle, or ones that are always night time, like Batman games. It really helps, and one of the best things about it is colors pop more, and blacks look darker, mainly due to no room lighting glare reflecting off the screen. I'm not talking about reflections of the actual light source either, I'm talking about a general wash of ambient light in the room that subtly spills onto the screen and can make any dark scene look more grey than black.