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  1. #21
    GiveMeTactical's Avatar Banned
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    Originally Posted by AI BLUEFOX Go to original post
    I can't see them changing it. The simple fact that the Dev team set the bullet speed higher in Ghost War shows that they can adjust the speed to suit what they believe is the "optimum" in terms of gameplay.
    Am I the only one that sees a contradiction in this statement or I am totally missunderstanding what you are saying?

    Bottom line is they deliberately chose to leave it like that for the Disney Channel viewers?

    I am genuinely confused now.

    Originally Posted by AI BLUEFOX Go to original post
    Different studios doing the work GMT, (to avoid resource conflicts) but the same Producer and Lead Developer in control of the game parameters.
    If this is the case... here is hoping none of them are involve for the next one or it will be more of the same and it is not worth mentioning it.

    I also apologize for thinking the Devs couldn't do it right. Hell, I apologize to UBI marketing wigs for thinking they stpped the devs from finishing the job... now it is clearer whom are the ones smoking those "bad for your brains" leafs lol.

    Oh and Paladinrsa... perhaps you should be asking those guys for some leafs... you're winded too tight my bro. lol
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  2. #22
    Lol! Hey, I'm all good
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  3. #23
    Kean_1's Avatar Senior Member
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    Originally Posted by AI BLUEFOX Go to original post
    I guess I'll have to restate that my view and preference is that the speed should be higher, and I preferred it that way, but with the draw distance limitation then real life speeds would make the weapon choice lose meaning.
    I think there is room for compromise there though without compromising balance between weapon classes.
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  4. #24
    GiveMeTactical's Avatar Banned
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    IIRC in FC3 & 4 there was a .cfg file that you could manipulate to togle ads and other things and I am wondering why there isn't such a thing here to play a bit with some things we want to change that appear to be easy to do, according to some of you, but the devs refuse to fix and instead give us more bugs and glitches with the new skins and cosmetic ****
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  5. #25
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by GiveMeTactical Go to original post
    Am I the only one that sees a contradiction in this statement or I am totally missunderstanding what you are saying?
    I can't see a contradiction but I think I have confused you so I'll rephrase it. I don't think they'll change the speed, because they have already set it to a level that they believe is an optimum value. They haven't made what they would view as a mistake.

    Too high and it will be unnoticeable with the limit in draw distance and so weapon choice doesnt matter. Too low and ... well, most here already think it is already too low. To change the Devs' minds we need to

    @paladinrja that isn't what I said, I was referring to the limitation that the characters don't get rendered at all beyond a certain distance so you don't see them to shoot at. You've used a strawman fallacy there - arguing against a point I didn't make. If we could see characters at 1000m then a higher bullet speed could be used and players would still have a meaningful choice to make on weapon selection and set up.
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  6. #26
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by Kean_1 Go to original post
    I think there is room for compromise there though without compromising balance between weapon classes.
    I agree, Kean. With some of the sniper rifles I'm OK with it, but the ARs and even SMGs are too slow.

    However, I am used to using the guns in situations (ranges) that suit that gun. This is probably what the Devs actually intended, so they might argue that they have it balanced.
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  7. #27
    Originally Posted by AI BLUEFOX Go to original post
    @paladinrja that isn't what I said, I was referring to the limitation that the characters don't get rendered at all beyond a certain distance so you don't see them to shoot at. You've used a strawman fallacy there - arguing against a point I didn't make. If we could see characters at 1000m then a higher bullet speed could be used and players would still have a meaningful choice to make on weapon selection and set up.
    Lol! Yes it IS what you said, the point is, you just don't know it! I've warned you before about the dangers of using jargon.. Did you actually read what I said to you about this btw? -- You're basically just repeating it now; whilst avoiding the point that even at short range the projectile velocity is terrible. It's not just long range, which almost no one uses. No ones doing constant 1km shots in this game, to even bother bringing it up.
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  8. #28
    bullet velocity in this game just sucks, it's like throwing marshmallows and adding suppressors should increase the damage not decrease it
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  9. #29
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by Paladinrja Go to original post
    Lol! Yes it IS what you said, the point is, you just don't know it! I've warned you before about the dangers of using jargon.. Did you actually read what I said to you about this btw?
    Guess I need to borrow Shobhit's crayons,

    "Draw distance limitation" - characters don't even get drawn. Blue's words. The enemy not rendered at all and nothing to see in the scope to shoot at. Not seeing any jargon there either.

    "Producers not wanting players to look at "low end rendering" through their scopes. Paladinrja's words.

    Two completely different things.

    Originally Posted by Paladinrja Go to original post
    You're basically just repeating it now; whilst avoiding the point that even at short range the projectile velocity is terrible. It's not just long range, which almost no one uses. No ones doing constant 1km shots in this game, to even bother bringing it up.
    Avoiding what point? I've clearly stated that I think the velocity is too low. And by the way, the velocity from any weapon is the same at any range you fire it, so "even at short range" is meaningless in the context of this discussion. You think a weapon has different velocities when fired over different ranges?

    And again the straw man fallacy. I didn't say anyone is doing constant 1km shots. It was specifically my point that they can't (without a coop workaround or fluke) so therefore having bullet drop only noticeable over that range would be a little pointless.
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  10. #30
    KingSpawn1979's Avatar Senior Member
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    Man I'd like to join the Discussion, but seeing TexasRocks banned and myself getting another Refraction I think I'll go over to say "YES" to what you and the 'Gender Main Stream' Inspector say.

    Of course both of you will say it was pure Coincidence. But so many Coincidences? However, I'll stay with the Rest of this little Community that doesn't feel the Need to call Mommy Ubisoft for Help when those evil Guys don't agree again.

    Anyways, to prove my new, better Forum Behavior:
    Yes, you're completely right. All Hail to you!
    Oh and of course the same goes to your Brother... sorry... Sister... Brothersister... Sisterbrother... aaah ya know who I mean.

    With deepest Respect,
    Your loyal Servant
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