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  1. #11
    Originally Posted by shobhit7777777 Go to original post
    I'd suggest you do this exercise yourself. You'll note that there is a fine line between real life and game...and the game can stand to borrow elements from the former to increase tactical depth and challenge. There is a way to do it, and games have been doing it successfully for years.
    I didn't ask you to parrot back at me, what I already said. I also wouldn't suggest my "exercise" if it wasn't something I've done, myself, countless times.

    Everything in this "game" is already MORE than "authentic enough", within the context of the game and Tom Clancy. Don't even try to patronise me there, lol! -- Not only that, a lot of games are. So what's your actual point?

    Fact is, you are conflating realism, with your interpretation (I've mentioned this disparity before), and they are certainly not the same thing, bro. Type as much f-o-s conjecture, as metaphorically as you want; it's not going to change anything. -- The devs, certainly need something, far more practical than that, as do I.

    I'm not on a crusade, trying to prevent the image in your head becoming reality. Forget that juvenile thought process, it'll do you no good. -- But there are other ways to get something very close to that image, without beating a dead horse at every attempt to do so. Whether you realise that's happening or not. No need to be so one track minded.

    I'm saying that it doesn't need to pop up in every thread as if YOU are on a crusade to change the game, in to a simulation. That, won't, happen either. Get this and don't attack me, or even approach attacking me, over it.

    This thread is simple. Like the Suppressor thread was (initially) simple. Increase ballistic velocity. Let's stay on topic and not derail it with unfiltered things that have nothing to do with the game at hand. -- The devs have NEVER done much more than take inspiration from some very good ideas about "realism"; despite countless threads that were ACTUALLY dedicated to mil-sim and realism in the past. Like, get it already: Nagging like old chooks isn't gonna change their minds.

    Don't you want ballistic velocity to be improved? (C'mon, man: yes or no?)
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  2. #12
    shobhit7777777's Avatar Senior Member
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    Originally Posted by Paladinrja Go to original post
    Don't you want ballistic velocity to be improved? (C'mon, man: yes or no?)
    Did you read my initial post here? C'mon man...you did and you know I'd like an improvement there.

    This thread is simple. Like the Suppressor thread was (initially) simple. Increase ballistic velocity. Let's stay on topic and not derail it with unfiltered things that have nothing to do with the game at hand
    Dude, if you weren't being the "On Topic" police on all threads, I wouldn't feel it necessary to counter your points.

    I'm not on a crusade
    And that's the irony you fail to see. You're failing to see a connection between a request for realism and the topics that keep springing up, you then proceed to make statements to the effect of "Realism" is not the answer and use logical fallacies in your arguments. It seems black and white with you, case in point:

    if YOU are on a crusade to change the game, in to a simulation
    Originally Posted by shobhit7777777 Go to original post
    Bear in mind, when people talk about 'realism' they aren't asking for a combat simulator. It's never all or nothing, and the slippery slope argument that you've used is a fallacy in itself.
    See? ^
    You've (On multiple occasions) shown a lack of comprehension of the nuances of what is being discussed, and have simplified it to a binary argument. Simulation vs Arcade...nothing in the middle.

    If you're the self appointed "On Topic" police, I'm the Sheriff of Realism town

    If you can stop talking about how "Realism" is bad and trying to police threads, we can definitely move beyond this and have a more cohesive focused voice.

    EDIT: Damn, text really doesn't convey tone. This reads a little hostile, but it really isn't, Paladin. I do get where you're coming from, believe me all largely agree on the same things.
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  3. #13
    Lol!, all I asked for is a yes or no answer and you can't even do that.

    All this erudite prattling and it just boils down to that simplicity, right there. -- and lol! did you really just tell me to "stop talking", right after stating your only real aim is harassment?

    This is rare comedy! Even funnier given I'm currently extracting El Cerebro
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  4. #14
    shobhit7777777's Avatar Senior Member
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    Originally Posted by Paladinrja Go to original post
    Lol!, all I asked for is a yes or no answer and you can't even do that.
    Originally Posted by shobhit7777777 Go to original post
    Did you read my initial post here? C'mon man...you did and you know I'd like an improvement there.
    Do..Do I..need to draw a picture?

    All this erudite prattling and it just boils down to that simplicity, right there. --
    Yeah, I think I need to draw you a picture. I'm going to go buy some crayo-

    your only real aim is harassment?
    Harassment? Whoa. Ima leave you alone, now.
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  5. #15
    You said it not me dude. Right there in post #12.

    Are you actually cognizant of what you're communicating? -- Or do these emotional outbursts provide you a bubble of invulnerability? -- I mean, bejeezers, why stop now!
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  6. #16
    Bullet velocity needs to be fixed big time. We aren't use hyposonic ammunition..it makes suppressors a pain in the *** to use
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  7. #17
    AI BLUEFOX's Avatar Senior Member
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    I can't see them changing it. The simple fact that the Dev team set the bullet speed higher in Ghost War shows that they can adjust the speed to suit what they believe is the "optimum" in terms of gameplay. Different studios doing the work GMT, (to avoid resource conflicts) but the same Producer and Lead Developer in control of the game parameters.

    I guess I'll have to restate that my view and preference is that the speed should be higher, and I preferred it that way, but with the draw distance limitation then real life speeds would make the weapon choice lose meaning.

    By the way, Paladinrja, come on, man. You'd start a fight in an empty room.
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  8. #18
    Never started a fight in my life.
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  9. #19
    shobhit7777777's Avatar Senior Member
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    Originally Posted by AI BLUEFOX Go to original post
    I can't see them changing it. The simple fact that the Dev team set the bullet speed higher in Ghost War shows that they can adjust the speed to suit what they believe is the "optimum" in terms of gameplay. Different studios doing the work GMT, (to avoid resource conflicts) but the same Producer and Lead Developer in control of the game parameters.
    Whoa... I did not know this. Cheers, BLUE.

    I really do hope they tweak it in PvE as well.
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  10. #20
    I seriously doubt that the ridiculous ballistic characteristics in the game, is simply due to the producer not wanting players to spend too long looking at low-end rendering (through scopes), Blue..

    As I said, before. It's more likely about the target noodle-dodging actually working, to provide challenging gameplay. Too fast and you'll use up a mag in no time flat, when if they slow it down, you'd be forced to pace yourself. -- Targets from a fair distance away lack visual clarity anyway. It doesn't have to be a 1:1 replication of that concept, to pass off in the game.

    The fact that there's no truly high powered scopes and the exclusion of scopes for other firearms, apart from Sniper rifles. The fact that Range Finders don't do much -- Those things are about draw distance limitations (which is pop-in at about 900m). Not the ballistic characteristics, which are set for obviously different reasons and suck even at close range.
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