1. #1

    New Cards!.... need serious buffs

    For a long time now, trying to figure out the recently released cards, we have had these (Doing my best to order correctly):

    Terrance and Phillip (OK in PVP, Terrific in friendly fights, OK in PVE)
    Blood Elf Bebe (Terrific in PVP, Terrific in friendly fights, Terrific in PVE)
    Incan Craig (Crap in everything, unfortunately)
    Towelie (Terrific in PVP, OK in friendly fights, OK in PVE)
    Cupid Cartman (Great in everything)
    Robo Bebe (OUTSTANDING... before unintentional nerf... now just OK in everything)


    Ok so you kinda see a pattern of useful released cards... now we look at the faults of the recent releases

    Imp Tweek
    - 5 energy cost??? Are you insane???
    - Flying melee is not great in this game (looking at you pigeons) Except Marvin who is a headhunter so it's forgiven

    Youth Pastor Craig
    - 30 seconds is too short
    - Generally a weak ranger


    My goodness, little thought was put into these cards. I appreciate new releases, but make them really worth people's time! Did you not learn from Incan Craig? A weak ranger with a semi-decent warcry that doesn't have enough power did not make for a good card, and neither are these.

    They.... NEEED.... buffs. It's probably a long shot, and you probably won't retain a word I say, but I am going to tell you how I think they should be buffed anyway. Including Incan Craig.


    Imp Tweek:
    -Change to 4 energy cost
    -Turn into a headhunter
    -Scale health to balance being a headhunter

    Youth Pastor Craig
    - Prevent spells being cast while card is active (This will make players try to keep the card alive longer, instead of using it as a spell card like Hankey, Robin Tweek, and Master Ninjew where they are played midline in an attempt to kill them faster and make them available again faster)
    - Add a Deathwish as well (which would be awesome having a card with both a type of aura AND a deathwish making it much more unique and sought after) and the deathwish could be any spell that is cast 15 seconds after his death will be rebounded. So say he dies and then the opponent quickly casts lightning bolt, it will instead be cast on a random opponent's card. Once the effect is used it cannot be triggered again within that 15 seconds. I feel like this could be extremely useful and fun because it need only be countered by not using spells. Easy.

    Incan Craig:
    - Decrease energy cost OR...
    - Increase warcry power by about 35-50%
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  2. #2
    Yeah, Imp Tweek needs to be 4 cost instead of 5.
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  3. #3
    Ubi-Toller's Avatar Community Manager
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    Nov 2017
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    Thanks so much for taking the time to write this up! It's clear that you've put a lot of effort into these suggestions. We appreciate you sharing them with us and we'll pass them up the ladder to the rest of the team as well.
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