I simply can't believe this. You guys are so incompetent that it's frustrating. Cadeau's dumba*ss keeps calling me a liar for whatever mentally handicapped reason, while the other morons can't seem to get through their thick skull that I don't want the ******* move buffed, just altered and DEBUFFED. Jesus, do any of you know how to read?
Let's make it fair then:
If we give Shaman hyperarmor on Predator's Mercy, the damage needs to be nerfed. (it's way too high anyways)
Let's look at it in detail. The move itself is 16 frames fast which equals around 500 ms. And with fast I don't mean the whole animation. Only the time window where you are able to dodge the attack. Furthermore at the end of the attack you can't even dodge anymore, so you lose further 50 ms for that window. Makes something like 450 ms. Which can be feinted and is guaranteed after a gb (only if the opponent is bleeding of course).
We have a ~450 ms fast attack which can be feinted, is guaranteed after a gb, heals a small amount of hp and regenerates stamina completely. Total damage of 50.
She gets hyperarmor, she gets a damage nerf. Simple. A decrease to 20 dmg at least.
The story of mena10ss's life...Originally Posted by Cadeau123 Go to original post
I think that it should still deal about 35-40 damage with hyperarmor at the end, it's still a core move like valk's sweep, so while 50 is too much, 20 is very low. I would also take out the stamina regen completely from the bite, but I would also add an interrupt option with the feint button during the bite (mostly usable if the shaman realizes that two shugokis about to hit her with their fully charged unblockables if she keeps biting and decides to jump off). However, with this change, it is a most to reduce the damage the victim suffers during the bite from external attackers, it would be quite unfair if the enemies could kill them without even timing correctly.
As for the lights, maybe a small damage buff wouldn't hurt. If they would really nerf the bite's damage, then I think it should worth a try to make her first lights deal 10 normal damage, and her second lights deal 6 bleed damage, the shaman indeed lacks options to apply bleed (again, that's not a bad thing in the current situation, but some small things might be useful if the bite is reworked). The only question is, how would increased lights interact with her pred hunger which makes them guaranteed?
As for Raven's bile, I think it's fine the way it is, it's still a 500ms softfeint, it has good chances to land with mixups.
I would also patch out the zone on heavy punishes on most characters, it's really unfair on some that they can get the damage they do on a heavy parry (especially unfair in the berserker's case, agressive heroes shouldn't have stronger than avarege parry punishes while some counterattacker has that low).
Good God, finally someone who has an honest critique rather than just screaming out their opinion and insulting others. Thank you RolandVermund, and I actually completely agree with everything you stated. I didn't even think of a canceling mechanism, but that sounds like a good idea. I also like your suggestion that the second hit of the light does bleed damage rather than normal damage. I believe the shaman indeed has few ways to apply bleed, and that would help significantly without the need to change any functions to Raven's Bile.
As for the zone punish idea, I think that may be more useful to be posted on another thread specifically for zone attacks.
I know how ubisoft can fix this. And im ok with it. Ubisoft should give her an unblockable with an undodgable effect oppener thats allso soft cancelable and be a finisher two. Make it be a light attack and deal 40 dmg. If the opponent has bleed tho, this light becomes 1 shot kill and full health restore.Originally Posted by mena10ss Go to original post
I mean its not as good as what you asked for but its more easy this way time and miney wise and allmost as good.
But no. Seriously now dude! What you said was... kind of rude based on for honor standards these days. She has 2 soft cancels already, shes fast, she has a few confirned moves (second light, pounce) and a super sayan mode called trance *bleed. That not only is easy to apply as shaman, from what i rmember that bleed doesnt even need to come from shaman. Ca be from a trap or an ally... so do the math
I am actually unsure what you mean by what you suggested being a light attack with 40 damage? One shot and full health restore? That sounds like it would make shaman more broken. Considering how much grief I have been getting for just mentioning uninterruptible and nerfing Predator's Mercy, I don't think people will like that idea.
As for bleed application, I don't believe it's easy as everyone thinks. Sure, Predator's Mercy works with bleed from other sources, but I am talking about making the shaman a more 1v1 capable fighter. I know she is already good enough in ganking opponents and don't want any buffs with that in mind. I just think that what RolandVermund and I are proposing makes sense for single fights.
Just to recap for people who got lost on the bickering in this thread, here's the proposition thus far:
Shaman gets her Predator's Mercy nerfed to 40 instead of 50 damage, but gains uninterruptible on it. This is to prevent opponents and friendlies from interrupting it since it takes so long for the animation to actually 'bite'. I initially proposed that shaman's light attacks should be slightly buffed as they are weaker than other assassins, and have Raven's Bile be usable on any heavy. I mentioned the Raven's Bile because I believe that shaman needs better bleed tactics. RolandVermund had a better idea where the shaman's second light attack damage stays the same, but instead becomes bleed damage rather than normal damage. This allows for more bleeding opportunities and makes up for the low light attack damage, therefore omitting my idea to have Raven's Bile on every heavy.
Anything else anyone?
Shaman lights are fine. Your first strike is largely unpredictable, the second guaranteed. Not to mention it flows nicely to a heavy that can be soft feinted into a dodge strike or GB, or hard canceled into more lights.
Predators mercy is also fine. You just need to use it more wisely. Don't go for that attack off you know you have opponents around that are not engaged with other players. That's dumb. If your team if interrupting it, get better teammates.
Bottom line is, shaman is fine, in fact other assassins should be on her level, not the other way around. With her mix up game and hyper aggressive playable she is very equipped to handle most of the roster.