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  1. #1

    I Dont Understand

    Okay, so here is the gist of my psot...

    2 of the heroes in this game are completely out of whack. The Highlander and the Berserker.

    Why, you ask? Well its because of some of thier unblockable heavies that seem to be able to move them half way across the map to hit you. Totally annoying to double dodge out of range only to see that time and space do not matter to a Viking apparently (perhaps they arent smart enough to understand the concept)

    Is this a normal thing or is this an issue others have?

    Another point is the Aramusha's downward (block?) it almost seems more like a parry when its done correctly? Is it a block? Personally i think it should be a hyper block. It seems there are too many 'unblockable" attacks by everyone and there are no defences in place to counter other than parry. Basically, if parry is god, why have a block option at all? Seems there should be some overall reworking to blocking.

    Another point is in the scoring system. I think there needs to be a way to be awarded the kill, for contracts and sprees if you've done 75% or more of the total damage to your target but some buttwipe comes and gets the one last hit in and gets the execution. I know it counts as a takedown but not as a kill. Ive had 10 takedowns in a match many times but did not receive the -kill 5 people without dying- contract because some goofball would steal the actual KILL hit.

    I LOVE the new dominion mode, infernal. It helps a bit with the kill poachers as they have to go through fire to get to your fightg. AWESOME idea.

    An idea i have for a game more that i think would be popular would be a King of the Hill type scenario.
    -the object is to get to say 100 points. 4 people (or maybe more) in a free for all vs some bots.

    -Pyramid type building where you start at the bottom, fight each other and lvl 1 bots. You need 3 kills or 1 execution and you get a "buff" that allows you to go through a force field of some type (fire.. magic whatever) to the stairs to the next level where there are lvl 2 bots and anyone else who has made it to that level. Again you need kills or executions but now its 5 kills or 3 executions to get the next buff to get to the third level where there are lvl 3 bots and other players. You need 5 executions or 7 kills to get to the top.

    -The top is a 3 player max area. This is where you start earning points. the KING is the guy who can stay up there and earn his 100 points without dying. If you fall off you have a limited time limit to get back upif there is room, if not you wait till someone else dies, defending youself alone from lvl 3 botsand your point total is halved.

    -First one to last to 100 points wins. Yes it would be a long game. I havent worked out all the logistics. Perhaps have even 2 modes, single player and team.

    -If you die by combat.. you go down a level and lose your buff except lvl top level, and have to earn it again.

    I just think its a good idea. There are alot of people who are good, yes, but currently i feel the duel mode of figuring out the hierarchy is lame as, in previous posts, ive mentioned it seems to come down to a set combo of moves to win and whomever makes the first mistake loses. Fine and dandy... but when EVERYONE else on the map is gunning for YOU... now how good are you?

    Anywho, im done hating on the game, its not the game i hate, its some aspects but to be honest, most of them since day 1, have been addressed at some point or another so.. kudos to you guys who program and who play. Rome wasnt build in a day.

    PS fix shaman

    PSS Glad needs a decapitating execution pls

    PSS Conq needs a RAWR celebration that doesnt make him look like a drunk 14yr old kid who just got his first hand job.
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  2. #2
    Well, first things first I'm only going to address the HL and the Zerk confusion. The idea you had was awesome, and I just can't comment on Ara cause I don't play her.

    As a main for both these characters, I have to say that the range for the HL is one the the only things he has in combat. Anything else is just parried or dodged, since he is so slow. His OF heavies don't have that much range to them. Now for Zerk, I don't know what attack you are talking about. If it is those dashing top attacks, they aren't unblockable nor undodgable, so either block, parry, or just dodge to the side.

    Then again, it might be just your internet.
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  3. #3
    The highlander attack is the overhead chop.. the one i think he yells out as he is doing it.. he is honestly out of range for ALL but a Shinobi but BAM there i am ded.

    The Zerker is the double overhead unblockable where he/she leaps into the air and double whammies you. Same range but bam.. even double dodge and 2 steps into a running flee and im toast.
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  4. #4
    Well, the overhead chop is called Celtic Curse I think. It's a dash attack, so it is made to have some range. Either dodge to the side, or just parry it. Once again, HL is really slow most of the time. Do beware though, many HL instantly go into a side strike from that. Take him to Practice and learn his moves so you can play against him better!

    The Zerk issue is mostly just a dodge to the side, or parry. Don't try and run off from him, cause he is very good at keeping up with running opponents.

    That's mostly all the advice I can give, which boils down to simply dodge or parry at this point.
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