I know that splitscreen multiplayer has already been announced for Starlink, However, what about local wireless and online multiplayer with each person playing together while using their own Switch console and viewing their own full screen? I have preordered the Starter Edition with Fox and the ArWing, and I plan to purchase a second copy of the game digitally. Then, I want to play my digital version of the game on my Switch together with the physical version of the game on my daughter's Switch, so we can play multiplayer together while still having a full screen view for each of us. We would also like to play together online with other family who live in a different city. Will Starlink support local wireless and/or online multiplayer?
Please consider adding support for local wireless and online multiplayer. I have two Switches and two TV's set up in the same room because we prefer to play multiplayer on our own screens. I would also like her to be able to play online with her cousin. I understand that local split screen is your preferred way to play, but please allow us to have local wireless and online multiplayer as options in addition to the split screen multiplayer, even if they would have to be patched in later. If it's the only way, I'd even purchase them as paid DLC.
Thank you very much for this suggestion! We'll be sure to discuss it with the team.Originally Posted by Hyawatta Go to original post
You are on to a winner here Ubisoft!!! Don't let it go to waste!!! Space is infinite and so are the possibilities open to you with this game!! So far I only have two gripes with Starlink.... Split screen is only verticle (or at least I have not found the option to change it to horizontal) and there is no online multiplayer feature... But even still single player and co-op are still enough to entice me to let myself get emersed into starlink and the open world.Originally Posted by Ubi-Rich Go to original post
Please please don't let this game go to waste!
Suggestions:
Online Multiplayer
Create missions/bosses/legion characters which can not be deafeted by 1 player and require 2-4 players to complete/defeat.
Such as quests which require a ship with 2 Ice element weapons and a ship with 2 fire elements to unlock or free a friendly character or something
Starlink is a simulation at its core. There are many AI activities happening behind the scenes. The reason for the tethering system in split screen is that a single console doesn't have the resources to process enemies and graphics for the entire universe. I think it will be a very challenging engineering problem to allow internet based multiplayer.don't know how a game in this day and age can have split screen multiplayer but not online. I
The first decision the engineers will need to make is the type of network architecture. Is it going to be Peer 2 Peer or Server/Client?
Server/Client
This model would require Ubisoft to host servers in the cloud (expensive). I would suggest something similar to Diablo 2 where a player could create an 'online' game. This would disallow offline play with that 'save'. All of the AI processing, collision detection, universe events, etc would be processed by the server. This type of game wouldn't be dictated by any single individual player (like it is now). All players on that server would be changing the universe. Basically, there is a single state of the game and players would all be able to interact with it and shape it during gameplay.
I don't think this is a very realistic approach unless Ubisoft is going to invest large amounts of money on developing servers and dynamically hosting them through a cloud provider like Azure and AWS.
P2P Networking
Peer to peer networking generally means players connect directly to each others computers/consoles. There is generally a 'host' which is one of the players and the other players connect to the host. There are several mechanisms for synchronising the game state between players and determining event resolutions.
Using P2P over the internet has many problems including latency and CHEATING. I really dislike playing any internet game that uses P2P because cheating is too easy. So I do not think P2P is suitable for internet play of starlink.
However, P2P is acceptable for a local LAN game.
Split Screen Adaption
I think probably the easiest 'win' for a local co-op mode would be to extend the split-screen system they currently have. I think 1 player could be the host in a P2P situation. Other local players could join their game just like the drop-in split-screen. There would need to be a tether just like split screen as the host will be doing all of the processing (except graphics of course). I think this sort of networking would be the easiest for the devs to implement and would allow multiple switch owners to have their own screen (which I think is very important as split screen is too limiting in my experience).