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  1. #1
    MikeWeeks's Avatar Senior Member
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    Targeting SBC Captains first - in general, any actual benefit ?

    Been wondering ever since starting; when tagging a captain there's a bit of info regarding his "troops" are more apt to surrender if he's downed first (words to that effect).

    Haven't seen anything take place which supports that statement. Am I missing something in game play that would result in the other/most/some/a few NPCs go into the "surrender" posture?
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  2. #2
    GiveMeTactical's Avatar Banned
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    No, you are not... most of the things they claimed at the beginning of the video trailers did not make it into the game unfortunately.
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  3. #3
    Ghost-Ami's Avatar Senior Member
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    Originally Posted by MikeWeeks Go to original post
    Been wondering ever since starting; when tagging a captain there's a bit of info regarding his "troops" are more apt to surrender if he's downed first (words to that effect).

    Haven't seen anything take place which supports that statement. Am I missing something in game play that would result in the other/most/some/a few NPCs go into the "surrender" posture?
    I don't think they surrender---or almost never---I think it just triggers some footsoldiers to have "cautious" or "cowardly" AI.

    I've seen SB footsoldiers who are not pilots flee in vehicles. Can happen sometimes when taking out supply chopper contingents. You make sure to kill the pilot in the initial salvo, of course, but a random footsoldier you miss may steal the chopper anyway!

    I think mostly they are just less likely to WITNESS ME! at you if their captain/s is/are down.
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  4. #4
    MikeWeeks's Avatar Senior Member
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    Yeah, after those first series of clearing a post/site, it sure didn't appear the team could waltz right in and they'd submit ... so it was simple - just sent them all to Sovngard.
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  5. #5
    Kean_1's Avatar Senior Member
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    The only ones I ever noticed that surrender are HVTs, drivers of supply vehicles in convoys, etc. I've never really noticed a change in the behavior of the enemy when you take a captain out.

    Maybe I'm missing something but as GMT said, there are things they talked about during development that simply never materialized in the game. This may have been one of them where the description was written but the mechanic never put in place for whatever reason.
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  6. #6
    There are some of my kills prompt Killed a surrendering enemy.
    I'm surprised that some enemy surrender after hitting them once or twice.
    But killing a captain, never felt that description too.
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  7. #7
    MikeWeeks's Avatar Senior Member
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    Originally Posted by Pierr07 Go to original post
    There are some of my kills prompt Killed a surrendering enemy.
    I'm surprised that some enemy surrender after hitting them once or twice.
    But killing a captain, never felt that description too.
    Last night had a SBC helo pilot surrender after several pistol hits close up, which ruined everything at the base (which included the rebel supply mission). Never had that previously. Only had three NPCs left for a clean stealthy run.
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  8. #8
    shobhit7777777's Avatar Senior Member
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    I've killed more than my fare share of those enemy types and their deaths have not had any effect on the rest of the enemy troops. The only NPCs that surrender are scripted to do so - Convoy drivers, Lieutenants and Pilots.
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  9. #9
    For a split second maybe. They rally pretty quickly. From what I could tell, they go from suppression to then beeline for cover. That's only when you're engaged CQB. At range there's no real effect, they beeline for cover because you're sniping, whether the Capt. goes down or not. That's about it.

    So literally the only effect is that you've taken the initiative from them. Which, y'know is ok. Having that initiative allows you to multiply force.
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  10. #10
    KingSpawn1979's Avatar Senior Member
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    Sometimes I get that Feeling they just erased every tactical Elements from the Game :/
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